Yet another impossible map 07/11/2015 11:11 PM CDT
So, we have one of those maps. Per GM, it IS accessible. It is in Ilithi, the northern border being just south of Fayrin's Rest, the southern border being the path to Darkling Wood/eidolons, and the western border somewhere short of gryphons.

The map has a large 'X' marked in the middle of it. Near the marking, you can see several dotted lines forming a square. Contour lines drawn along the map indicate that the destination is located somewhat above sea level, and a sketch of a grassy plateau is drawn above the 'X'. Straight lines have been drawn from the center, pointing northwest. From other markings on the map, you guess that the destination is somewhere nearby. Judging by your surrounding environment, you will find the treasure in this province.

We have tried everywhere we could find from:

- Scouring Ranik's maps.
- Scouring Kythryn's maps.
- Wandering through anywhere we think might not be mapped.
- Checking out that weird maze of maplines in malchata.
- Popping over to Fang Cove briefly because, hey, technically it's in Ilithi.

PLEASE HELP. Any suggestions you can think of that are NOT on the above maps, please tell us!

- Navesi
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Re: Yet another impossible map 07/11/2015 11:29 PM CDT
If I remember right, these maps also include Horse Clan, but the route to horse clan is out of the map's range. Go figure.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Yet another impossible map 07/11/2015 11:37 PM CDT
>>If I remember right, these maps also include Horse Clan, but the route to horse clan is out of the map's range. Go figure.

From other markings on the map, you guess that the destination is southeast from here.

We actually already tried all the locations in Ilithi even outside the map's "borders", just in case, including the 3 spots we saw in Horse Clan. Nothing. :(

Thanks for the attempt!

- Navesi
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Re: Yet another impossible map 07/12/2015 12:17 AM CDT
The genie map repository has a whole section near Steelclaw clan that isn't on Ranik's maps. Maybe try there?

From just inside Steelclaw clan's gate go northwest and from there is a small section to the north and another large section by 'go kirm morzindu' according to the links on my map.



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Re: Yet another impossible map 07/12/2015 03:06 PM CDT
Thanks for this. I don't see any spots in the areas you mentioned that just have a NW exit, but it is definitely a thought to go through the genie maps in addition to the other two. We'll try that.

- Navesi
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Re: Yet another impossible map 07/13/2015 12:31 AM CDT
>>Thanks for this. I don't see any spots in the areas you mentioned that just have a NW exit, but it is definitely a thought to go through the genie maps in addition to the other two. We'll try that.

If you tell me a little bit more specifically what you are looking for, I can do a regex search on the genie map folders and pull all the room names that meet your description.

I don't know much about reading maps. All I got was it has a "northwest room".
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Re: Yet another impossible map 07/13/2015 12:44 AM CDT
It means that the only cardinal and ordinal exit is to the northwest. I.e. North, northeast, east, etc. are not exits. Up/down/out don't matter, nor do non-standard exits. So a room with an exit only to the nw and another room with exits to the nw, up, out, go door, and climb fence would both qualify.



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Re: Yet another impossible map 07/13/2015 12:45 AM CDT


>> It means that the only cardinal and ordinal exit is to the northwest. I.e. North, northeast, east, etc. are not exits. Up/down/out don't matter, nor do non-standard exits. So a room with an exit only to the nw and another room with exits to the nw, up, out, go door, and climb fence would both qualify.

Challenge accepted!
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Re: Yet another impossible map 07/13/2015 12:49 AM CDT
Oh, and the zone she is looking for is zone W on the zone map, so narrow your search to those maps.

https://elanthipedia.play.net/mediawiki/index.php/Zone_map#W._Shard



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Re: Yet another impossible map 07/13/2015 12:49 AM CDT
>>If you tell me a little bit more specifically what you are looking for, I can do a regex search on the genie map folders and pull all the room names that meet your description.

Wow, this would be amazing. Thanks! Don't know if you can restrict it to Ilithi, but either way would be great.

- Navesi
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Re: Yet another impossible map 07/13/2015 01:01 AM CDT
>> It means that the only cardinal and ordinal exit is to the northwest. I.e. North, northeast, east, etc. are not exits. Up/down/out don't matter, nor do non-standard exits. So a room with an exit only to the nw and another room with exits to the nw, up, out, go door, and climb fence would both qualify.

<node id="289" name="Shard, Grey Market">
<description>The chatter of merchants assaults your ears in a plethora of languages and accents, as the local vendors swarm about passers-by like flies on a horse. This line of tents and shanties runs straight up to a gap in the cavern walls, reinforced with sagging wooden beams. The locals steer a wide path around a gang of young Elothean toughs lounging casually near the entrance.</description>
<position x="1280" y="360" z="0" />
<arc exit="northwest" move="northwest" destination="288" />
<arc exit="go" move="go dilapidated shanty" destination="290" />
<arc exit="go" move="go gap" destination="379" />
</node>


Something like that? I've got a decent regex going but want to make sure I've got the pattern down. So... the room northwest of here should ALSO have a northwest room and/or up/out/go door/etc?
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Re: Yet another impossible map 07/13/2015 01:07 AM CDT
Yes, that room you found is just right. It has a northwest exit and a few other non-cardinal exits (which don't matter).

The ONLY thing that matters is the one room. None of the adjacent rooms have to be anything special.

- Navesi
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Re: Yet another impossible map 07/13/2015 01:09 AM CDT
<<Something like that?

That room qualifies according to the available criteria that genie map tracks, although it doesn't meet other requirements of the map. E.g. terrain is grassland. There's nothing you can do about that, though.

<< So... the room northwest of here should ALSO have a northwest room and/or up/out/go door/etc?

It doesn't matter what is in the neighbouring rooms.



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Re: Yet another impossible map 07/13/2015 04:27 AM CDT
Alright. Here's a bunch. Some are more grassy then others. This search isn't infalliable but seemed to pick up most of em. I searched genie maps... 65-69.

This is the regex in case you want to give it a whirl. Basically, it appears that genie always places northwest in the first line after position if their are no other cardinal directions in that room.

Oh, it's also in XML so that is why there is more weird characters then normal.


<position x="(-?)\d+" y="(-?)\d+" z="(-?)\d+" />\n\s.+<arc exit="northwest" move="northwest" destination="\d+" \/>




Map 65

<node id="37" name="Undergondola, Cliff Face" color="Silver">
<description>Clay and limestone form distinctive layers in the strata and harden to take the shape of a steep cliff face on the side of the mountain. Off to the south stands a small grove of spruce trees, their massive trunks standing guard over the earth.</description>
<position x="260" y="420" z="0" />
<arc exit="northwest" move="northwest" destination="38" />
<arc exit="climb" move="climb rocky crag" destination="36" />
<arc exit="go" move="go grove" destination="51" />




This is map 66. STR Loooks grassy.

<node id="38" name="Abandoned Road">
<description>The old road ends in a wide meadow. A flock of sheep is grazing while a shepherd boy looks on. Suddenly there is a bark and bleat, followed by a ewe and lamb breaking out of the taller grasses at the meadow's edge. A sheep dog comes trotting out after them, quite proud of his find.</description>
<description>The old road ends in a wide meadow. A shepherd sits before a fire while another one sleeps nearby. Their flock looks like white cotton scattered around the clearing. A pair of sheep dogs silently patrols the perimeter, guarding their charges from the night predators.</description>
<position x="-270" y="130" z="0" />
<arc exit="northwest" move="northwest" destination="37" />
<arc exit="go" move="go wooden gate" destination="636" />
</node>

<node id="139" name="Fayrin's Rest, Jarrowkin Path">
<description>The path beneath your feet is a dusty haze. It gets in the lungs, in the joints of your skin, in your eyes. It also seems to conceal every pointed stone in the kingdoms, judging by the soles of your feet. To proceed further southeast is impossible: a large tangle of brambles lies across the path in that direction. When the wind stirs the brambles rub together, producing a clacking noise that seems like small, mocking laughter.</description>
<position x="-280" y="-780" z="0" />
<arc exit="northwest" move="northwest" destination="127" />
<arc exit="go" move="go trader outpost" destination="524" />
<arc exit="go" move="go stable" destination="526" />
</node>

<node id="151" name="Obsidian Pass, Foothills">
<description>A wooded path winds its way through some low foothills on the edge of both forest and mountain. To the south stands the Forest of the Dragon's Breath, a place of much myth and legend. To the north, the Spine Mountains rise over the land, their jagged peaks tearing rents into the sky.</description>
<description>The shadows of the mountains beyond trickles over the descending edge of the foothills. Patches of green reflect the sparse light of stars twinkling far above. A wooded path winds its way southward.</description>
<position x="-140" y="-840" z="0" />
<arc exit="northwest" move="northwest" destination="152" />
<arc exit="go" move="go wooded path" destination="131" />
</node>

<node id="178" name="Dragon's Spine, Peri'el's Mere">
<description>The veil of mist lifts toward the northwest, becoming thick low clouds that hang overhead and obscure this hidden vale nestled between ridges on the flanks of Icespear. Lake ice is thick and solid against the mass of obsidian boulders that have sealed the vale. Oddly, the ice thins and finally vanishes completely halfway across the valley to reveal a bright blue tarn that seems to be the source of the warm moisture in the air.</description>
<position x="-60" y="-960" z="0" />
<arc exit="northwest" move="northwest" destination="179" />
<arc exit="climb" move="climb obsidian boulders" destination="174" />
</node>

</node>
<node id="273" name="House of the Gilded Longleaf, Wooded Path">
<description>The maintained path follows the thicket through woods populated with pine, cedar and oak trees. Wildflowers dominate the ground cover surrounding sweet-smelling lilac bushes. The butterflies fly more thickly here, and the air is full of their fluttering wings. Discreet ribbons are tied to the bushes and thicket in regular intervals to mark the way through the undergrowth.</description>
<position x="-400" y="-20" z="0" />
<arc exit="northwest" move="northwest" destination="272" />
<arc exit="go" move="go path" destination="274" />
</node>

<node id="287" name="Darkmist Moor">
<description>A solitary dead tree, bleached white by the sun, still reaches its limbs high above the brown, lifeless patch of earth surrounding it. Dozens of kobold skulls hang from the branches, suspended from ropes woven from the blades of the grass that is so abundant in the moor. A hollow knocking sound is emitted by the skulls as they swing against each other in the wind.</description>
<position x="-400" y="-360" z="0" />
<arc exit="northwest" move="northwest" destination="285" />
</node>



shard proper

<node id="289" name="Shard, Grey Market">
<description>The chatter of merchants assaults your ears in a plethora of languages and accents, as the local vendors swarm about passers-by like flies on a horse. This line of tents and shanties runs straight up to a gap in the cavern walls, reinforced with sagging wooden beams. The locals steer a wide path around a gang of young Elothean toughs lounging casually near the entrance.</description>
<position x="1280" y="360" z="0" />
<arc exit="northwest" move="northwest" destination="288" />
<arc exit="go" move="go dilapidated shanty" destination="290" />
<arc exit="go" move="go gap" destination="379" />
</node>

<node id="405" name="Temple of Darkness, Be'ort's Alcove" note="Be'ort">
<description>Unnerving silence fills this small and mostly unextraordinary alcove. The only point of interest here is the statue of Be'ort that huddles in the back.</description>
<position x="200" y="900" z="0" />
<arc exit="northwest" move="northwest" destination="402" />
</node>

<node id="482" name="Crystal Plaza, Luminous Room" note="Luminous Room">
<description>Exquisite crystal glasses and bowls are showcased in niches along both long walls of the room. A central chandelier provides light that reflects off the glistening decorations. Shoppers travel leisurely in and out of the entrances to the privately-owned shops.</description>
<position x="150" y="410" z="0" />
<arc exit="northwest" move="northwest" destination="475" />
</node>

<node id="492" name="Empath's Guild, Waiting Room" note="Waiting Room">
<description>Chairs line the perimeter of the room, but there is nothing to do here but wait and endure.</description>
<position x="140" y="90" z="0" />
<arc exit="northwest" move="northwest" destination="490" />
<arc exit="go" move="go green door" destination="493" />
</node>

<node id="579" name="Painted Ladies Design, the Violet Room" note="Violet Room" color="Red">
<description>Tiny glazed clay pots filled with moss and deep violet pansies sit in wrought iron hangers. Draped with silk hangings in shades of purple and ivory, the walls hold silverwillow frames displaying samples of the shop's work for customers to peruse. Behind a counter, a young Elven woman sits, her hands folded as she waits to take your order.</description>
<position x="350" y="170" z="0" />
<arc exit="northwest" move="northwest" destination="574" />
</node>

<node id="638" name="Shoan a Sidelkuloa, Stage Wing">
<description>A strange calm hangs over the stage wings even during performances, in stark contrast to the activity just a few paces away backstage. Performers and stage hands wait here in silence for cues to enter the stage or change scenes.</description>
<position x="620" y="1210" z="0" />
<arc exit="northwest" move="northwest" destination="635" />
<arc exit="down" move="down" destination="639" />
<arc exit="go" move="go dark curtain" destination="640" />
</node>



south gate shard
<node id="18" name="Gorbesh Fortress, Outside Gate">
<description>The terrain breaks slightly to reveal a wooden fort tied with netting to blend in with its surroundings. A guard tower camouflaged with branches rises above the fortress gate, providing an eagle-eye view of any who approach.</description>
<position x="80" y="80" z="0" />
<arc exit="northwest" move="northwest" destination="17" />
<arc exit="go" move="go wooden gate" destination="19" />
</node>

<node id="27" name="Gorbesh Fortress, Barracks">
<description>The bunks filling the barracks are huge, a testament to the sheer size of the Gorbesh warriors. There is room for little else here, and the occupants must have had to crawl over each other to reach the door.</description>
<position x="120" y="140" z="0" />
<arc exit="northwest" move="northwest" destination="23" />
</node>

<node id="51" name="Derelict Road, Edge of the Wood">
<description>The stones of the road abruptly stop at a large tangle of brush, as though ripped out of existence by the power that fuels the Dark Hand. A small skeleton lies against the brush, one hand resting upon a spear planted in the ground, as though the poor clansman died the instant the warning marker was set.</description>
<position x="80" y="400" z="0" />
<arc exit="northwest" move="northwest" destination="50" />
<arc exit="go" move="go rocky path" destination="52" />
</node>




Ice caves

<node id="7" name="Ice Caves, Underground Lake">
<description>Descending out of the darkness, the bridge comes to rest on a narrow ledge that juts from the cavern walls. Once there was nothing but a void within this hollow mountain, but now melting ice has formed a great lake that spreads out beyond the light's reach.</description>
<position x="180" y="240" z="0" />
<arc exit="northwest" move="northwest" destination="8" />
<arc exit="go" move="go bridge" destination="6" />
</node>



horse clan

<node id="68" name="Gilen Otso Steppes, Game Trail" color="Aqua">
<description>The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues. Nearly overgrown with a lush tangle of evening primrose bushes that fill the night with their intoxicating scent, the channel still bears the marks of the torrent that created it.</description>
<description>The trail fades into a narrow channel left by the course of a long-ago flash flood, though a network of tracks on the other side indicates that it continues. Nearly overgrown with a lush tangle of evening primrose bushes, the channel still bears the marks of the torrent that created it.</description>
<position x="-80" y="40" z="0" />
<arc exit="northwest" move="northwest" destination="67" />
<arc exit="down" move="down" destination="69" />

<node id="73" name="Gilen Otso Steppes, Game Trail" color="Aqua">
<description>A litter of acorns and leaves cloaks the ground beneath a prairie grove of venerable white oaks, their bark like burnished silver under the caress of moonbeams. Beyond the grove, the plains are a flow of deep indigo shadows awash in starlight, their rich palette of vegetation dimmed by the power of the night.</description>
<description>A litter of acorns and leaves cloaks the ground beneath a prairie grove of venerable white oaks, their bark like burnished silver in the light. Beyond the grove, the plains are awash in the cheerful yellow blossoms of brittlebush and the burning red blooms of firefall vines.</description>
<position x="-40" y="100" z="0" />
<arc exit="northwest" move="northwest" destination="72" />
<arc exit="go" move="go path" destination="74" />
</node>

<description>Overhead, the stars seem brighter than on the grasslands, the high valley walls bringing the expanse into focus. A parliament of owls sometimes wings by, looking for richer lark-hunting on the plains above.</description>
<description>Overhead, the sky seems bluer than on the grasslands, the high valley walls bringing the span into focus. An exaltation of larks sometimes sings by, looking for a greener bit of grassland on the plains above.</description>
<position x="-340" y="-183" z="0" />
<arc exit="northwest" move="northwest" destination="118" />
</node>

<node id="133" name="Tanis Belta Gaizen, Narrow Track">
<description>Just visible past a series of low ridges, a long plateau looms against the horizon like a cresting wave. The steppes seem to want no part of primly terraced hills, choosing to be graced instead with this chain of bluffs stratified in thick red layers of ancient lava alternating with multicolored bands of ash-based rock. These cliffs were born in fire.</description>
<position x="-480" y="-63" z="0" />
<arc exit="northwest" move="northwest" destination="134" />
<arc exit="go" move="go narrow track" destination="89" />
</node>

<node id="188" name="Zaldi Taipa, Firing Pit" note="Firing Pit">
<description>Heat radiates steadily from a firepit just behind the potter's tent. River stones have been piled up above the hot coals, and a planked pine framework placed over them with a second fire burning on top -- the whole creating an inferno from which the distinctive Horse Clan pottery is born. Nearby, large baskets of cedar kindling and dried horse manure stand ready to replenish the hungry flames.</description>
<position x="-740" y="137" z="0" />
<arc exit="northwest" move="northwest" destination="187" />
</node>

<node id="200" name="Zuldi Taipa, Plumegrass Path">
<description>A great fire pit dominates this area, as wide as a small cottage and deep enough to hold a stack of cordwood topped with a thick layer of pinecones and nettles, the whole crowned with a dome of smooth river rocks. Just behind the pit is a low hut crafted of bent green aspen poles and covered with layered hides and juniper boughs. A narrow channel has been dug between the double row of logs forming the base of the hut.</description>
<position x="-800" y="137" z="0" />
<arc exit="northwest" move="northwest" destination="199" />
</node>

<node id="210" name="Zaldi Taipa, Chieftain's Chadir">
<description>Quiet descends in this chamber designed for work or silent thought. The entrance is sheltered from visitors' eyes by the ivory and gold fur of a clouded arzumos, and whirlwind-patterned baskets against the wall are filled with white sage leaves that fill the air with the warm scent of the open steppes. A low table and chairs are the only furnishings. Almost stark in their simplicity, they are yet as regal as any courtly furniture thanks to the rare osage heartwood from which they are crafted.</description>
<position x="-860" y="197" z="0" />
<arc exit="northwest" move="northwest" destination="208" />
</node>

<node id="271" name="The Black Spire, Gates" note="Black Spire">
<description>Sheltered under the watchful eye of the mountain, towering walls and craggy parapets rise like a ravenous serpent from the rock that composes this end of the ravine. Wrought of mikkhalbamar and thick, iron bands, the massive gates of the fortress mark the end of the valley road. Silent evidence of battle litters the ground riven siege towers, wrecked onagers and shattered scorpions have been trodden nearly to splinters by time and the footfalls of great beasts.</description>
<position x="-20" y="-363" z="0" />
<arc exit="northwest" move="northwest" destination="270" />
<arc exit="go" move="go gates" destination="331" />
</node>

<node id="338" name="The Black Spire, Corridor">
<description>Dimly lit by a lone torch, the corridor looks like something out of a Gnomish nightmare. Rocky protuberances shaped like teeth line the sides of the floor and ceiling. All surfaces are painted to enhance the illusion of being inside a dragon's maw.</description>
<position x="140" y="-243" z="0" />
<arc exit="northwest" move="northwest" destination="337" />
<arc exit="go" move="go oak door" destination="339" />
</node>

<node id="490" name="Wyvern Mountain, Ascent">
<description>The top of the cliff looks out over the evergreen forest, the view broken by the thundering mist coming from Wyvern Falls. Several opposing peaks form a natural valley that the path wends its way through. To the northwest, the beginning of the highlands are visible, speckled with thin yellow grass that thrives in the expanse between the mountain's treeline and snowline.</description>
<position x="-700" y="337" z="0" />
<arc exit="northwest" move="northwest" destination="491" />
<arc exit="climb" move="climb ledge" destination="489" />
</node>

<node id="498" name="Wyvern Mountain, Snowy Ascent" note="Ice Archons">
<description>Frosty ridges coat the few rocks that are icebound on the snowy mountainside, their craggy surfaces creating snowdrifts behind them. The nearby cliff offers some respite from the harsh wind, but not from the cold, thin air. Footing in the slippery area is very treacherous, as there are few rocks emerging through the ice and snow.</description>
<position x="-600" y="317" z="0" />
<arc exit="northwest" move="northwest" destination="499" />
<arc exit="climb" move="climb cliff" destination="497" />
</node>




More wyvern mountain

<node id="42" name="Wyvern Mountain, Ascent">
<description>The top of the cliff looks out over the evergreen forest, the view broken by the thundering mist coming from Wyvern Falls. Several opposing peaks form a natural valley that the path wends its way through. To the northwest, the beginning of the highlands are visible, speckled with thin yellow grass that thrives in the expanse between the mountain's treeline and snowline.</description>
<position x="160" y="20" z="0" />
<arc exit="northwest" move="northwest" destination="43" />
<arc exit="climb" move="climb ledge" destination="41" />
</node>

<description>Frosty ridges coat the few rocks that are icebound on the snowy mountainside, their craggy surfaces creating snowdrifts behind them. The nearby cliff offers some respite from the harsh wind, but not from the cold, thin air. Footing in the slippery area is very treacherous, as there are few rocks emerging through the ice and snow.</description>
<position x="260" y="-60" z="0" />
<arc exit="northwest" move="northwest" destination="51" />
<arc exit="climb" move="climb cliff" destination="49" />
</node>
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Re: Yet another impossible map 07/13/2015 01:01 PM CDT


Out of curiosity, as someone who doesn't use Genie right now, where is "the genie map repository", I'd love to see that data.
Reply
Re: Yet another impossible map 07/13/2015 03:30 PM CDT
>>Out of curiosity, as someone who doesn't use Genie right now, where is "the genie map repository", I'd love to see that data.

I can't imagine what use it would be if you don't use genie but here you go

https://svn.code.sf.net/p/geniemapsfordr/Genie3Maps/trunk/
Reply
Re: Yet another impossible map 07/14/2015 02:40 AM CDT
>>Callek: Out of curiosity, as someone who doesn't use Genie right now, where is "the genie map repository", I'd love to see that data.

Anyone can download the maps. The instructions are posted on the Genie forum, but I'll reproduce them here for those of you who don't use Genie.

http://www.genieclient.com/bulletin/topic/3592-how-to-use-the-genie-map-repository/#entry21217

INITIAL SETUP

1. Install TortoiseSVN: http://tortoisesvn.net/downloads.html
2. Open the Genie Maps folder, and delete everything. (You're going to download the latest bundle from the repository.) If you don't know where the Genie Maps folder is, you can find it by opening Genie and going to File -> Open User Data Directory.)
3. Right-click within the empty Genie Maps folder, and click "SVN Checkout." (Note: if you don't see the SVN Checkout option despite having an empty Maps folder, it is due to the presence hidden/system files. Delete the entire folder and create a new one named Maps.)
4. Where it says "URL of repository," enter https://svn.code.sf.net/p/geniemapsfordr/Genie3Maps/trunk
5. Where it says "Checkout directory," choose the Genie Maps folder. (This should be filled out for you if you right-clicked from within the Genie Maps folder, but make sure it does not add anything to the file path after Genie Client 3\Maps.)
6. Where it says Revision, choose "HEAD revision."

Once you've completed these steps, you'll have the latest maps, and the program will know when you last downloaded maps. (That way, the program knows what is new to you.)

DOWNLOADING UPDATES

When you want to check for updates, right-click within the Genie Maps folder, and click "SVN Update." The program will check whether anyone has posted updates since you last downloaded updates and will automatically install those updates. (You won't have to reenter the URL of repository or the Checkout directory.)



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Re: Yet another impossible map 07/14/2015 10:21 AM CDT
I will add to those instructions that there are a handful of scripts included in the repository to handle a couple of special cases, so make sure to move those to your script folder if you are actually using them within Genie.



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Re: Yet another impossible map 07/14/2015 01:45 PM CDT


Any word on the map? Wondering if those rooms helped!
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Re: Yet another impossible map 07/14/2015 02:03 PM CDT
>>Any word on the map? Wondering if those rooms helped!

We were too busy to try it last night. I saved your post though. As soon as we get a chance, I will update!

- Navesi
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Re: Yet another impossible map 07/17/2015 10:09 PM CDT
Good news! We found the treasure!

It was in this room (on the plains near Horse Clan):

[Julge Dolen Zaldeni, Valley]
Overhead, the stars seem brighter than on the grasslands, the high valley walls bringing the expanse into focus. A parliament of owls sometimes wings by, looking for richer lark-hunting on the plains above.

The reason we didn't find it before is that both Ranik maps and my maps (Avalon) indicated that this room had a southwest exit. I suspect that it may have had one at some point but it was removed? Anyway, we did it, and we couldn't have done it without your amazing genie searching!

Our prize:

a fragile smokewood haircomb dangling pear-cut eldrings upon icesteel chains. The wood's fine grain and many layers of clear varnish highlight natural web-like whorls resembling wisps of smoke trapped beneath glass. Hung in the space between the teeth, generous links of nearly translucent icesteel are crafted to nearly disappear among the hair when worn. At the end of each chain, the champagne-hued teardrop gemstones sparkle with refracted light.

- Navesi
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Re: Yet another impossible map 07/17/2015 10:19 PM CDT
Oh, that's hilarious. That room was broken for so long in Ranik maps too, and it used to mess up my auto-travel into eels there about a year ago. I can't remember if I requested the official maps be changed or if someone else did it on their own. It definitely used to have an exit to the southwest. Same with the link to the south that is nw, w, nw of there used to have an exit to the south. I believe they were taken out because there was weird spawn issues with mixing of the hunting grounds. Something like the pard liked to kill the eel hunters or the spawn got messed up. Now the only connection between those two areas is the fence.



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Re: Yet another impossible map 07/18/2015 02:55 AM CDT

>> The reason we didn't find it before is that both Ranik maps and my maps (Avalon) indicated that this room had a southwest exit. I suspect that it may have had one at some point but it was removed? Anyway, we did it, and we couldn't have done it without your amazing genie searching!

Yay! That makes me quite happy! Pleasure to be of service.

>> a fragile smokewood haircomb dangling pear-cut eldrings upon icesteel chains. The wood's fine grain and many layers of clear varnish highlight natural web-like whorls resembling wisps of smoke trapped beneath glass. Hung in the space between the teeth, generous links of nearly translucent icesteel are crafted to nearly disappear among the hair when worn. At the end of each chain, the champagne-hued teardrop gemstones sparkle with refracted light.

That is ridiculously cool looking. Icesteel is amazing.
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Re: Yet another impossible map 07/18/2015 07:23 PM CDT
Any possible help on this? I've had it a long time, gave up until i saw this post.

The map has a large 'X' marked in the middle of it. Near the marking, you can see several dotted lines forming a square. Contour lines drawn along the map indicate that the destination is located well above sea level, and snow-peaked mountains are drawn next to the 'X'. Straight lines have been drawn from the center, pointing northeast and northwest. From other markings on the map, you guess that the destination is directly north of here. Judging by your surrounding environment, you will find the treasure in this province.

It's in p5 somewhere.
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Re: Yet another impossible map 07/18/2015 07:36 PM CDT
Which zone are you in? It might be somewhere in the Crag.



Thayet
Follow @thayelf on Twitter for absolutely nothing of any value whatsoever!
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Re: Yet another impossible map 07/18/2015 10:10 PM CDT


>> The map has a large 'X' marked in the middle of it. Near the marking, you can see several dotted lines forming a square. Contour lines drawn along the map indicate that the destination is located well above sea level, and snow-peaked mountains are drawn next to the 'X'. Straight lines have been drawn from the center, pointing northeast and northwest. From other markings on the map, you guess that the destination is directly north of here. Judging by your surrounding environment, you will find the treasure in this province.

If someone wants to convert this to language I can read... :) Let me know what the exits are and I can check the maps. Might be significantly more difficult to craft a regex though, depending on the number of exits.
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Re: Yet another impossible map 07/18/2015 10:20 PM CDT
> Let me know what the exits are and I can check the maps.

Must have northeast and northwest. Must not have any of the following: north, east, southeast, south, southwest, west. May or may not have other exits.
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Re: Yet another impossible map 07/21/2015 02:08 PM CDT


Hi, just wanted to see if there was any luck trying to come up with regex to search the map db?
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Re: Yet another impossible map 07/21/2015 02:47 PM CDT

>> Hi, just wanted to see if there was any luck trying to come up with regex to search the map db?

Sorry, been crazy busy. Will make a note to look tonight.
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