Justice Updates 03/26/2015 04:53 AM CDT
In the next few minutes I'll be rolling out a number of updates to the Justice system. The intent is to place a heavier burden on chronic offenders while leaving minor criminals largely untouched.

Your criminal history will now decay over time. This was part of the old system (That was replaced in 2007 or so) and was intended to be part of the new system, but the reduction was only being applied to a single fine instead of permanently removing charges from your history. Remember that each justice area tracks your record separately - so if the heat gets too high in one city it might be time to move to another for awhile.

Prior crimes will drive you fines up notably faster than before. This means if you have a long criminal record you will see your fines spike up across the board, but they'll fall over time now that decay works.

Murder, Endangering the Public, Forbidden Practices and Crimes Against the State will all carry much heavier fines than before.

Paladins will no longer see their fines modified (up or down) based on their soul state.

Plead Innocent has been nerfed. The size of your fine is now a much larger factor in your success rate, prior petty crimes are a slightly larger factor and prior felonies were notably lessened (due to a bug fix). Necromancer with high Social Outrage are exceedingly unlikely to be found innocent. If you are found guilty after pleading innocent your fine will be increased much more than before.

Characters below 10th circle have had their fines capped at one gold per fine.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose

This message was originally posted in Surviving in DragonRealms - Elanthia, The Justice System. To discuss the above, follow the link below.

http://forums.play.net/forums/13/109/636/view/1187
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