Moving outside shard at night 01/27/2013 03:07 PM CST
Is there any way we can look at how the trip from the Prairie to Derelict Road (East to South areas outside shard) is handled. Currently you get a 30 second roundtime and end up standing around waiting for a mob to engage you. Rock trolls aren't too tough but most characters will need a moderate amount of circles under their belts before they can be worry free about this trip. Furthermore, I don't see the purpose behind the 30second roundtime in the first place. Alternatives include removing the roundtime completely, dealing with it like the Therenborough to Gypsy hunting area is dealt with or making both rooms free of enemies. Thanks for considering this request.
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Re: Moving outside shard at night 01/28/2013 12:09 AM CST
Alternatives also include paying taxes and going through the gate. :)

- Starlear -
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Re: Moving outside shard at night 01/28/2013 09:50 AM CST
> Alternatives also include paying taxes and going through the gate. :)

I've been hanging around Shard now for the last month hunting adan'f. I am considering becoming a citizen of Ilithi so I can use the gates at night.

Dierik

The average Moon Mage doesn't have a player keen enough on lore wonkery to keep up with it. Armifer
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