Re: Mer'kresh Celpeze updates 02/06/2009 08:46 AM CST
The no aim issue has been the curse of my existence for months. This change is huge for me, thanks a lot to those involved in making this happen.

- Tote




Zeyurn says, "If you stop finding bugs and things I can code Necros some day."
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Re: Mer'kresh Celpeze updates 02/06/2009 08:52 AM CST
Any chance of looking at making Celps roam now? currently they stay in one room after genning




Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.

-Armifer
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Re: Mer'kresh Celpeze updates 02/06/2009 11:25 AM CST
Thanks for the updates, Alvy and Oolan.

- Simon
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Re: Mer'kresh Celpeze updates 02/07/2009 05:10 PM CST
> aim celp

The creature's speed keeps you from getting a bead on it.

:(
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Re: Mer'kresh Celpeze updates 02/07/2009 05:14 PM CST
>>The creature's speed keeps you from getting a bead on it.

I'm guessing this was from TF? I haven't yet rolled the update to there.

GM Oolan Jeel

"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
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