The no aim issue has been the curse of my existence for months. This change is huge for me, thanks a lot to those involved in making this happen.
- Tote
Zeyurn says, "If you stop finding bugs and things I can code Necros some day."
MRMER
DEARMANK
Re: Mer'kresh Celpeze updates
02/06/2009 08:52 AM CST
Any chance of looking at making Celps roam now? currently they stay in one room after genning
Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.
-Armifer
Cute verbs and speaking from hiding are excellent ways to catch a lightning bolt in the face regardless of mystical ninja abilities.
-Armifer
DWARB-POWER
Re: Mer'kresh Celpeze updates
02/06/2009 11:25 AM CST
Thanks for the updates, Alvy and Oolan.
- Simon
- Simon
JMF90
Re: Mer'kresh Celpeze updates
02/07/2009 05:10 PM CST
> aim celp
The creature's speed keeps you from getting a bead on it.
:(
The creature's speed keeps you from getting a bead on it.
:(
DR-OOLAN
Re: Mer'kresh Celpeze updates
02/07/2009 05:14 PM CST
>>The creature's speed keeps you from getting a bead on it.
I'm guessing this was from TF? I haven't yet rolled the update to there.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore
I'm guessing this was from TF? I haven't yet rolled the update to there.
GM Oolan Jeel
"The difference between theory and practice is that in theory, there is no difference between theory and practice."
- Richard Moore