Re: Feedback Time! 08/13/2011 09:25 PM CDT
>Wow! Kodius never ceases to amaze me! I need to talk to him and see what the deal is on these weapons.

It's not Kodius' fault (the existing weapons were just wrong), but a large number of the weapons on the list are just outright wrong in their portrayal of the weapon, eg. the ngalio which is actually an african throwing knife (is pike/HT in game).

Be kind to us obsessive people and pick ones that match? Pwetty pwease?



Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Combat Balance List:
http://www.angelfire.com/rpg2/caraamon/balance2.xls
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Re: Feedback Time! 08/14/2011 01:36 PM CDT
So far no one's mentioned longbows or composite bows. Are they not worth buying from a store?

I've also been wondering about the new mining system. Are there any tools needed for it that should be stocked in a store so that people don't have to travel to the mainland for them?


GM Alvy
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Re: Feedback Time! 08/14/2011 01:51 PM CDT
<<So far no one's mentioned longbows or composite bows. Are they not worth buying from a store?

The reduced load longbows and composite bows are festival items. You might see some desire for hunter's longbows but most of the Rangers and Thieves on Riss already have theirs, and there are currently no hunter's composite bows I'm aware of. In short no, they're not.

<<I've also been wondering about the new mining system. Are there any tools needed for it that should be stocked in a store so that people don't have to travel to the mainland for them?

The best tools are player-made, but I don't see any harm in having pickaxes and shovels available.
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Re: Feedback Time! 08/14/2011 01:53 PM CDT
Sorry for the double post. It occured to me that I have an old pirate's bow, which is a reduced load longbow that dropped during pirate invasions. It might make sense to have those available on M'Riss, but I'm not sure if you can do that.
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Re: Feedback Time! 08/14/2011 02:11 PM CDT
Chances of getting any reduced time weapons approved for a store are pretty slim.


GM Alvy
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Re: Feedback Time! 08/14/2011 02:28 PM CDT
<<Chances of getting any reduced time weapons approved for a store are pretty slim.

Never hurts to ask, although that's what I figured. Thanks, Alvy!
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Re: Feedback Time! 08/14/2011 02:29 PM CDT
>>I've also been wondering about the new mining system. Are there any tools needed for it that should be stocked in a store so that people don't have to travel to the mainland for them?

Can't say I've ever hunted out there, but survivalists who might want to self repair [metal] armor would probably benefit from flasks of oil and wire brushes.
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Re: Feedback Time! 08/14/2011 02:49 PM CDT
might want to have some brushes and oil on hand - so far people can't make those themselves, but if you have the proper techs you can use them to repair your own weapons/armor if metal.


Explore the Final Frontier - the unknown calls
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Re: Feedback Time! 08/14/2011 03:04 PM CDT
>Can't say I've ever hunted out there, but survivalists who might want to self repair [metal] armor would probably benefit from flasks of oil and wire brushes.

Great suggestion! Are there any other day to day type items that would help Rissans? I know we could use things like backpacks and weapon harnesses.


GM Alvy
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Re: Feedback Time! 08/14/2011 03:12 PM CDT
>Can't say I've ever hunted out there, but survivalists who might want to self repair [metal] armor would probably benefit from flasks of oil and wire brushes.

Almost guaranteed to be available when the forge opens out there.



Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Weapons for Sale:
http://www.elanthipedia.com/wiki/User:Caraamon#Wares
Combat Balance List:
http://www.angelfire.com/rpg2/caraamon/balance2.xls
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Re: Feedback Time! 08/14/2011 04:56 PM CDT
And hopefully we are next on the list for a Crafting building. I did ask for master level stuff in it since there is a fee for using it. Masterlevel crucibles, anvils, forges, tubs and grindstones.

______
Kertig Heart Magdar Bluefletch, Transcendent Barbarian of M'Riss
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Re: Feedback Time! 08/14/2011 07:19 PM CDT
>>Almost guaranteed to be available when the forge opens out there.

I'm assuming that if anything gets a forge, it'll be Mer'Kresh since that's the "town," right?

Personally, I'm all for basic staples like oil and brushes to be available in other locations. Might become less of an issue when people can craft their own oils and brushes, since they might have more uses or whatever.
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Re: Feedback Time! 08/14/2011 07:55 PM CDT
<<I'm assuming that if anything gets a forge, it'll be Mer'Kresh since that's the "town," right?

Yes, like almost every other forge, M'Riss' forge will be in town. (Mer'Kresh is actually a floating city in theory.)

<<Personally, I'm all for basic staples like oil and brushes to be available in other locations. Might become less of an issue when people can craft their own oils and brushes, since they might have more uses or whatever.

I'm not against that, per se, but I see no particular reason to make M'Riss particularly Necromancer-friendly. It is supposed to be hard mode.
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Re: Feedback Time! 08/14/2011 08:52 PM CDT
>>I'm not against that, per se, but I see no particular reason to make M'Riss particularly Necromancer-friendly. It is supposed to be hard mode.

...I'm not quite sure how a general store (or the inn already there) on M'Riss selling things like oils and brushes = "Necromancer-friendly." It's still fully capable of being a justice area, if you're concerned about that.

As I said, I'm not going to be there anytime soon. I just figured it might be nice to not have to take a ferry somewhere in order to buy a basic staple good for repairing equipment. Especially since repairing equipment doesn't require a forge to begin with. It's something you're allowed to do on the field.

Anyway, it's a very odd remark to make. If you think my suggestion was to have a store selling it on M'riss itself as opposed to Mer'kresh is some kind of "and then it won't be in town so the Necromancers win ha HA!," it's sadly all in your head.
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Re: Feedback Time! 08/14/2011 09:25 PM CDT
>Great suggestion! Are there any other day to day type items that would help Rissans? I know we could use things like backpacks and weapon harnesses.

Large, cheap, shoulder worn containers similar to duffel bags, haversacks, etc. are always convenient. Buy 1 silver bag, fill bag with boxes, drop bag off with dry cleaners, pick up profits later.




Please remember: just because a post is 'new to you' doesn't mean we have any idea what you're responding to. Quotes is your friend.
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Re: Feedback Time! 08/14/2011 10:16 PM CDT
Large, cheap shoulder containers added to my list!

This thread has been great so please let's not let it degrade into a necromancer debate.

Thanks!


GM Alvy
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Re: Feedback Time! 08/14/2011 10:22 PM CDT
<<Anyway, it's a very odd remark to make. If you think my suggestion was to have a store selling it on M'riss itself as opposed to Mer'kresh is some kind of "and then it won't be in town so the Necromancers win ha HA!," it's sadly all in your head.

You're being awful defensive. Perhaps I should clarify. While I realize the idea is that repair tools can be used anywhere, you're talking about it being "convenient" for a store to be on M'Riss. You may want to re-read the discussion that just took place on Rissans and their governance system. It's not supposed to be a particularly friendly place for non-citizens. Like I said, I don't see any reason anyone should go out of their way to make it worse, but it doesn't really need to be better.
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Re: Feedback Time! 08/14/2011 10:35 PM CDT
Not necessarily a Mer'kresh suggestion, specifically, but can we please just have a store to sell weapon straps in every province?

I'm either in Shard or I need to tan one myself.

*******
Malkien
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Re: Feedback Time! 08/14/2011 11:06 PM CDT
Weapon straps added to the list.


GM Alvy
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Re: Feedback Time! 08/14/2011 11:19 PM CDT
Not sure if anyone asked, but how about some type of backpack?








Player of Drevid and Jhaval


http://www.phiiskeep.homestead.com/Barbarian.html

Cylons... why debugging matters.
Life is tough, but it's tougher when you're stupid. --John Wayne
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Re: Feedback Time! 08/15/2011 12:18 AM CDT
>>While I realize the idea is that repair tools can be used anywhere, you're talking about it being "convenient" for a store to be on M'Riss.

Hey it's not me who would have to ride a boat to get a new flask of oil.

Have fun with "hard mode" on the islands, I suppose.
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Re: Feedback Time! 08/15/2011 12:38 AM CDT
Some suggestions:

tyrium

that damite plate that was an end prize from the Gnome Quest

ten-bolt repeaters

forged-quality basties that refill inner fire

Let me know if you need more.
*******
Malkien
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Re: Feedback Time! 08/15/2011 05:53 AM CDT
As far as crossbow ammunition, would having the "leaf-head bolts" be a possibility? Would be a nice perk for those island inhabitants.
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Re: Feedback Time! 08/15/2011 07:13 AM CDT
Are leaf-head bolts a store bought item?

So far on my list of basic inexpensive day to day items that you always wind up needing at some point and don't want to go all the way to the mainland for are:

Backpacks
Weapon harness
Weapon strap
Shoulder worn container - large
Flasks of oil and wire brushes ???
Pickaxe
Shovel

Anything else people can think of?



GM Alvy
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Re: Feedback Time! 08/15/2011 09:21 AM CDT
I can't think of anything else from stores I'd need, but I did have other thoughts.

First, how close are we to being able to swim from Kresh to Riss?

Secondly, is there a chance we could get a Temple that offers favors on Kresh? Perhaps just to the dark aspects or something? While it's not irritating to traverse the bay by galley to handle routine stuff like selling bundles and undertaking repairs, it is irritating to have to go sit around waiting for caracals to spawn to kill them to skin them to receive favors.
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Re: Feedback Time! 08/15/2011 09:41 AM CDT
There is a favor altar in the cleric guild on 'Kresh. Takes taffleberry tarts from the bakery on the island.

~Katt



A gestalt draugen swipes a hooked leonine claw at Silus. The claw lands a solid hit that cuts deeply into his groin!
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Re: Feedback Time! 08/15/2011 09:46 AM CDT
<<There is a favor altar in the cleric guild on 'Kresh. Takes taffleberry tarts from the bakery on the island.

Did not know that. Taffleberry tarts? Which Immortal subjects themself to those?
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Re: Feedback Time! 08/15/2011 10:03 AM CDT
LOL! Saemaus, but looking at Elanthipedia it might be any tart, I've just always gotten that specific one.

~Katt



A gestalt draugen swipes a hooked leonine claw at Silus. The claw lands a solid hit that cuts deeply into his groin!
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Re: Feedback Time! 08/15/2011 10:10 AM CDT
>First, how close are we to being able to swim from Kresh to Riss?

I don't beleive in posting time tables so all I'll say is it's on my todo list.


GM Alvy
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Re: Feedback Time! 08/15/2011 10:26 AM CDT
<<LOL! Saemaus, but looking at Elanthipedia it might be any tart, I've just always gotten that specific one.

Yeah, that's nice to not need to hunt caracals. However, I'd still like to see more options on the island for favors.
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Re: Feedback Time! 08/15/2011 06:15 PM CDT
Not sure on leaf-head, but the oak bolts in Rossman's would work I think. They are in the store in Ross Keep FYI.

Madigan
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Re: Feedback Time! 08/15/2011 07:10 PM CDT
<Are leaf-head bolts a store bought item?>
Fest bought

<However, I'd still like to see more options on the island for favors.>
Eylhaar and Aldauth also have altars on Kresh in Carillon, Garden shrine.



Tachid smugly exclaims, "Die midget!"
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Re: Feedback Time! 08/15/2011 07:24 PM CDT
>Anything else people can think of?

Until there is a Forging Society Building, if you're adding in other mining things then there are deed packets that might be handy (if the mine doesn't auto-deed already).

Kythryn
"Travel is fatal to prejudice, bigotry, and narrow-mindedness." - Mark Twain
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Re: Feedback Time! 08/15/2011 08:37 PM CDT
Leaf-head bolts are festival.


Regards,

Sortny/Braunwen
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Re: Feedback Time! 08/15/2011 09:02 PM CDT
We can't use fest bolts in a perma store but the oak bolts Madigan mentioned are doable if people prefer those.

I'll check on those deed packets.


GM Alvy
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Re: Feedback Time! 08/16/2011 05:13 AM CDT
<<We can't use fest bolts in a perma store but the oak bolts Madigan mentioned are doable if people prefer those.

The ones he's talking about are actually from The Slings and Arrows of Outrageous Fortune on Aesry.
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Re: Feedback Time! 08/17/2011 05:18 PM CDT
Any interest in slings or are they not worth shop space?

GM Alvy
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Re: Feedback Time! 08/17/2011 05:25 PM CDT
Could use the ammunition, at least. At any moment one might suddenly decide to go for the weaponmaster title. It'd also mean you won't be asked for it if slings suddenly become useful in Everything 3.0.
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Re: Feedback Time! 08/17/2011 05:37 PM CDT
Couldn't hurt, but I'm not sure the demand will ever be overwhelming.
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Re: Feedback Time! 08/17/2011 05:42 PM CDT
Slings and Staff Slings as they exist right now are horrible weapons to train, even with a tanned sling and carved ammunition. I'm not sure that Combat 3.0 is going to improve the Sling family of weapons so much that there will be an increase in demand.

________________________________________________________________________________

We've decided that instead of spells Paladins will be a new arm of the Bard guild utilizing interpretive dance moves.

~GM Zeyurn
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