Mining under Theren Keep 08/26/2011 06:33 PM CDT
Now that this hunting area is also a mining area, is there any chance the area limitations can be gotten off so that at-level hunters don't have to fight to the death to get in or out of a good mining spot? The limitations I'm talking about are:

1) Indoor instant engagement
2) Can't hide
3) Can't retreat
4) Flee doesn't work

And all in the same room. When I say flee doesn't work, it's really because of #1, as soon as flee disengages you, the spiders advance again and you're back at pole! And now fatigued and unbalanced. I could deal with it if all of them weren't all in the same room so that there would be something I could do if I didn't want to fight or needed a break, you know? But as it is, these 'death trap rooms' are really irritating and make mining there a massive pain.


< You throw a massive lumium shard at a beisswurm. A beisswurm attempts to evade. The shard lands a harmless blow to the beisswurm's abdomen.
The lumium shard falls to the ground!
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Re: Mining under Theren Keep 08/26/2011 07:24 PM CDT
<<so that at-level hunters don't have to fight to the death to get in or out of a good mining spot?>>

Feh. It SHOULD be dangerous to mine in a hunting area!

GM Jaedren
Events Guy
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