Taxidermy 09/09/2019 12:32 AM CDT
Please create a taxidermy system that involves taking the skin of a non-sentient creature and wrapping it around a mold that could include carved statues from an engineer. The activity would teach outfitting and a finished product might be something like 'a stuffed bloodwolf poised to attack.'

These creations would be for home furniture.

Statues as inner structures would be generalized . These should include a dog that covers all canines, a cat that covers all felines, a bear that covers all bears, etc.

Aside from species, there is the pose to take into account. During taxidermy, the statue's limbs can be maneuvered in different positions to give the final look a pose.

Other items could be mounted heads for walls and turning skins into rugs.
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Re: Taxidermy 09/09/2019 03:25 PM CDT
I like it. Statures (forms) could be part of shaping, gems could be used as eyes, crafted with jewelry making once it's released and mouths (teeth and tongue) that could be used in certain poses could be crafted with stone carving and painted with artistry. Glue could be a required (alchemy maybe?) as would rifflers for adjusting the shape/size of the form and hide pullers (http://www.joecoombs.com/images/CST81.jpg) from shaping or blacksmithing. Any thread required could, of course, be from tailoring.
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