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Numerical Appraisal Subs for Genie 10/10/2010 12:30 PM CDT
I apologize if this is not the right board, but I would like to let my fellow Genie users know that I have updated my numerical appraisal subs to work with Durability 2.0.

Details and download: http://www.genieclient.com/bulletin/index.php?app=downloads&showfile=15



Mr. Gorbachev, tear down this wall rank!
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Re: Numerical Appraisal Subs for Genie 10/10/2010 03:30 PM CDT
Thank you for that!
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Re: Numerical Appraisal Subs for Genie (Updated) 10/13/2010 09:27 AM CDT
These subs now use the uniform protection/absorption scale that is on Elanthipedia. I also fixed an error that was causing absorption not to be substituted. Lastly, I fixed two errors that were causing two construction values not to be substituted.

http://www.play.net/forums/redirect.asp?URL=http://www.genieclient.com/bulletin/index.php?app=downloads&showfile=15



Mr. Gorbachev, tear down this wall rank!
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Re: Numerical Appraisal Subs for Genie (Updated) 10/16/2010 06:52 PM CDT
I anchored the damage subs to prevent problems with modifiers like "very" and "somewhat." (For example, if a sword did very severe slice damage, it would say "very severe (13/25)" instead of "very severe (14/25).")

If you are using a previous version of these subs, you need to update to this version.

Please let me know if you find any more errors like this.

http://www.genieclient.com/bulletin/index.php?app=downloads&showfile=15



Mr. Gorbachev, tear down this wall rank!
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Re: Numerical Appraisal Subs for Genie (Updated) 07/17/2011 03:37 PM CDT
I updated the numerical appraisal subs. They now use the new protection, absorption, and hindrance ranges for body armor.

http://www.genieclient.com/bulletin/index.php?app=downloads&showfile=15



Mr. Gorbachev, tear down this wall rank!
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Re: Numerical Appraisal Subs for Genie (Updated) 07/17/2011 06:29 PM CDT
You mind posting those here so I can convert them to avalon format?


~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Numerical Appraisal Subs for Genie (Updated) 07/17/2011 06:52 PM CDT
That is awesome thank you!
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Re: Numerical Appraisal Subs for Genie (Updated) 07/17/2011 07:41 PM CDT
>>Sauva: You mind posting those here so I can convert them to avalon format?

Here are all of the current appraisal subs for Genie.

#subs {^ no (puncture|slice|impact) damage$/i} { no (0/25) $1 damage} {app}
#subs {^ dismal (puncture|slice|impact) damage$/i} { dismal (1/25) $1 damage} {app}
#subs {^ poor (puncture|slice|impact) damage$/i} { poor (2/25) $1 damage} {app}
#subs {^ low (puncture|slice|impact) damage$/i} { low (3/25) $1 damage} {app}
#subs {^ somewhat fair (puncture|slice|impact) damage$/i} { somewhat fair (4/25) $1 damage} {app}
#subs {^ fair (puncture|slice|impact) damage$/i} { fair (5/25) $1 damage} {app}
#subs {^ somewhat moderate (puncture|slice|impact) damage$/i} { somewhat moderate (6/25) $1 damage} {app}
#subs {^ moderate (puncture|slice|impact) damage$/i} { moderate (7/25) $1 damage} {app}
#subs {^ somewhat heavy (puncture|slice|impact) damage$/i} { somewhat heavy (8/25) $1 damage} {app}
#subs {^ heavy (puncture|slice|impact) damage$/i} { heavy (9/25) $1 damage} {app}
#subs {^ very heavy (puncture|slice|impact) damage$/i} { very heavy (10/25) $1 damage} {app}
#subs {^ great (puncture|slice|impact) damage$/i} { great (11/25) $1 damage} {app}
#subs {^ very great (puncture|slice|impact) damage$/i} { very great (12/25) $1 damage} {app}
#subs {^ severe (puncture|slice|impact) damage$/i} { severe (13/25) $1 damage} {app}
#subs {^ very severe (puncture|slice|impact) damage$/i} { very severe (14/25) $1 damage} {app}
#subs {^ extreme (puncture|slice|impact) damage$/i} { extreme (15/25) $1 damage} {app}
#subs {^ very extreme (puncture|slice|impact) damage$/i} { very extreme (16/25) $1 damage} {app}
#subs {^ mighty (puncture|slice|impact) damage$/i} { mighty (17/25) $1 damage} {app}
#subs {^ very mighty (puncture|slice|impact) damage$/i} { very mighty (18/25) $1 damage} {app}
#subs {^ bone-crushing (puncture|slice|impact) damage$/i} { bone-crushing (19/25) $1 damage} {app}
#subs {^ very bone-crushing (puncture|slice|impact) damage$/i} { very bone-crushing (20/25) $1 damage} {app}
#subs {^ dev[ae]stating (puncture|slice|impact) damage$/i} { devastating (21/25) $1 damage} {app}
#subs {^ very dev[ae]stating (puncture|slice|impact) damage$/i} { very devastating (22/25) $1 damage} {app}
#subs {^ overwhelming (puncture|slice|impact) damage$/i} { overwhelming (23/25) $1 damage} {app}
#subs {^ annihilating (puncture|slice|impact) damage$/i} { annihilating (24/25) $1 damage} {app}
#subs {^ obliterating (puncture|slice|impact) damage$/i} { obliterating (25/25) $1 damage} {app}
#subs {/not (balanced and|suited)/i} {not (0/13) $1} {app}
#subs {/terribly (balanced and|suited)/i} {terribly (1/13) $1} {app}
#subs {/dismally (balanced and|suited)/i} {dismally (2/13) $1} {app}
#subs {/poorly (balanced and|suited)/i} {poorly (3/13) $1} {app}
#subs {/inadequately (balanced and|suited)/i} {inadequately (4/13) $1} {app}
#subs {/fairly (balanced and|suited)/i} {fairly (5/13) $1} {app}
#subs {/decently (balanced and|suited)/i} {decently (6/13) $1} {app}
#subs {/reasonably (balanced and|suited)/i} {reasonably (7/13) $1} {app}
#subs {/soundly (balanced and|suited)/i} {soundly (8/13) $1} {app}
#subs {/well (balanced and|suited)/i} {well (9/13) $1} {app}
#subs {/excellently (balanced and|suited)/i} {excellently (10/13) $1} {app}
#subs {/superbly (balanced and|suited)/i} {superbly (11/13) $1} {app}
#subs {/incredibly (balanced and|suited)/i} {incredibly (12/13) $1} {app}
#subs {/unbelieve?ably (balanced and|suited)/i} {unbelievably (13/13) $1} {app}
#subs {/no (maneuvering|stealth) (hinderance|hindrance)/i} {no (0/15) $1 $2} {app}
#subs {/insignificant (maneuvering|stealth) (hinderance|hindrance)/i} {insignificant (1/15) $1 $2} {app}
#subs {/trivial (maneuvering|stealth) (hinderance|hindrance)/i} {trivial (2/15) $1 $2} {app}
#subs {/light (maneuvering|stealth) (hinderance|hindrance)/i} {light (3/15) $1 $2} {app}
#subs {/minor (maneuvering|stealth) (hinderance|hindrance)/i} {minor (4/15) $1 $2} {app}
#subs {/fair (maneuvering|stealth) (hinderance|hindrance)/i} {fair (5/15) $1 $2} {app}
#subs {/mild (maneuvering|stealth) (hinderance|hindrance)/i} {mild (6/15) $1 $2} {app}
#subs {/moderate (maneuvering|stealth) (hinderance|hindrance)/i} {moderate (7/15) $1 $2} {app}
#subs {/noticeable (maneuvering|stealth) (hinderance|hindrance)/i} {noticeable (8/15) $1 $2} {app}
#subs {/high (maneuvering|stealth) (hinderance|hindrance)/i} {high (9/15) $1 $2} {app}
#subs {/significant (maneuvering|stealth) (hinderance|hindrance)/i} {significant (10/15) $1 $2} {app}
#subs {/great (maneuvering|stealth) (hinderance|hindrance)/i} {great (11/15) $1 $2} {app}
#subs {/extreme (maneuvering|stealth) (hinderance|hindrance)/i} {extreme (12/15) $1 $2} {app}
#subs {/debilitating (maneuvering|stealth) (hinderance|hindrance)/i} {debilitating (13/15) $1 $2} {app}
#subs {/overwhelming (maneuvering|stealth) (hinderance|hindrance)/i} {overwhelming (14/15) $1 $2} {app}
#subs {/insane (maneuvering|stealth) (hinderance|hindrance)/i} {insane (15/15) $1 $2} {app}
#subs {(offers|to) no (to|protection\.)/i} {$1 no (0/19) $2} {app}
#subs {(offers|to) very poor (to|protection\.)/i} {$1 very poor (1/19) $2} {app}
#subs {(offers|to) poor (to|protection\.)/i} {$1 poor (2/19) $2} {app}
#subs {(offers|to) rather low (to|protection\.)/i} {$1 rather low (3/19) $2} {app}
#subs {(offers|to) low (to|protection\.)/i} {$1 low (4/19) $2} {app}
#subs {(offers|to) fair (to|protection\.)/i} {$1 fair (5/19) $2} {app}
#subs {(offers|to) better than fair (to|protection\.)/i} {$1 better than fair (6/19) $2} {app}
#subs {(offers|to) moderate (to|protection\.)/i} {$1 moderate (7/19) $2} {app}
#subs {(offers|to) moderately good (to|protection\.)/i} {$1 moderately good (8/19) $2} {app}
#subs {(offers|to) good (to|protection\.)/i} {$1 good (9/19) $2} {app}
#subs {(offers|to) very good (to|protection\.)/i} {$1 very good (10/19) $2} {app}
#subs {(offers|to) high (to|protection\.)/i} {$1 high (11/19) $2} {app}
#subs {(offers|to) very high (to|protection\.)/i} {$1 very high (12/19) $2} {app}
#subs {(offers|to) great (to|protection\.)/i} {$1 great (13/19) $2} {app}
#subs {(offers|to) very great (to|protection\.)/i} {$1 very great (14/19) $2} {app}
#subs {(offers|to) impressive (to|protection\.)/i} {$1 impressive (15/19) $2} {app}
#subs {(offers|to) very impressive (to|protection\.)/i} {$1 very impressive (16/19) $2} {app}
#subs {(offers|to) tremendous (to|protection\.)/i} {$1 tremendous (17/19) $2} {app}
#subs {(offers|to) incredible (to|protection\.)/i} {$1 incredible (18/19) $2} {app}
#subs {(offers|to) god-like (to|protection\.)/i} {$1 god-like (19/19) $2} {app}
#subs {/poor protection and/i} {poor (1/15) protection and} {app}
#subs {/low protection and/i} {low (2/15) protection and} {app}
#subs {/fair protection and/i} {fair (3/15) protection and} {app}
#subs {/moderate protection and/i} {moderate (4/15) protection and} {app}
#subs {/good protection and/i} {good (5/15) protection and} {app}
#subs {/very good protection and/i} {very good (6/15) protection and} {app}
#subs {/high protection and/i} {high (7/15) protection and} {app}
#subs {/very high protection and/i} {very high (8/15) protection and} {app}
#subs {/great protection and/i} {great (9/15) protection and} {app}
#subs {/very great protection and/i} {very great (10/15) protection and} {app}
#subs {/extreme protection and/i} {extreme (11/15) protection and} {app}
#subs {/exceptional protection and/i} {exceptional (12/15) protection and} {app}
#subs {/incredible protection and/i} {incredible (13/15) protection and} {app}
#subs {/amazing protection and/i} {amazing (14/15) protection and} {app}
#subs {/unbelieve?able protection and/i} {unbelievable (15/15) protection and} {app}
#subs {very poor damage absorption/i} {very poor (1/17) damage absorption} {app}
#subs {poor damage absorption/i} {poor (2/17) damage absorption} {app}
#subs {low damage absorption/i} {low (3/17) damage absorption} {app}
#subs {somewhat fair damage absorption/i} {somewhat fair (4/17) damage absorption} {app}
#subs {fair damage absorption/i} {fair (5/17) damage absorption} {app}
#subs {moderate damage absorption/i} {moderate (6/17) damage absorption} {app}
#subs {good damage absorption/i} {good (7/17) damage absorption} {app}
#subs {very good damage absorption/i} {very good (8/17) damage absorption} {app}
#subs {high damage absorption/i} {high (9/17) damage absorption} {app}
#subs {very high damage absorption/i} {very high (10/17) damage absorption} {app}
#subs {great damage absorption/i} {great (11/17) damage absorption} {app}
#subs {very great damage absorption/i} {very great (12/17) damage absorption} {app}
#subs {extreme damage absorption/i} {extreme (13/17) damage absorption} {app}
#subs {exceptional damage absorption/i} {exceptional (14/17) damage absorption} {app}
#subs {incredible damage absorption/i} {incredible (15/17) damage absorption} {app}
#subs {amazing damage absorption/i} {amazing (16/17) damage absorption} {app}
#subs {unbelieve?able damage absorption/i} {unbelievable (17/17) damage absorption} {app}
#subs {/(is|are) extremely weak, and (is|are|has|have|contains?)/i} {$1 extremely weak (1/18), and $2} {app}
#subs {/(is|are) very delicate, and (is|are|has|have|contains?)/i} {$1 very delicate (2/18), and $2} {app}
#subs {/(is|are) quite fragile, and (is|are|has|have|contains?)/i} {$1 quite fragile (3/18), and $2} {app}
#subs {/(is|are) rather flimsy, and (is|are|has|have|contains?)/i} {$1 rather flimsy (4/18), and $2} {app}
#subs {/(is|are) particularly weak, and (is|are|has|have|contains?)/i} {$1 particularly weak (5/18), and $2} {app}
#subs {/(is|are) somewhat unsound against damage, and (is|are|has|have|contains?)/i} {$1 somewhat unsound against damage (6/18), and $2} {app}
#subs {/(is|are) appreciably sus?ceptible to damage, and (is|are|has|have|contains?)/i} {$1 appreciably susceptible to damage (7/18), and $2} {app}
#subs {/(is|are) marginally vulnerable to damage, and (is|are|has|have|contains?)/i} {$1 marginally vulnerable to damage (8/18), and $2} {app}
#subs {/(is|are) of average construction, and (is|are|has|have|contains?)/i} {$1 of average construction (9/18), and $2} {app}
#subs {/(is|are) a bit safeguarded against damage, and (is|are|has|have|contains?)/i} {$1 a bit safeguarded against damage (10/18), and $2} {app}
#subs {/(is|are) rather reinforced against damage, and (is|are|has|have|contains?)/i} {$1 rather reinforced against damage (11/18), and $2} {app}
#subs {/(is|are) quite guarded against damage, and (is|are|has|have|contains?)/i} {$1 quite guarded against damage (12/18), and $2} {app}
#subs {/(is|are) highly protected against damage, and (is|are|has|have|contains?)/i} {$1 highly protected against damage (13/18), and $2} {app}
#subs {/(is|are) very strong, and (is|are|has|have|contains?)/i} {$1 very strong (14/18), and $2} {app}
#subs {/(is|are) extremely resistant to damage, and (is|are|has|have|contains?)/i} {$1 extremely resistant to damage (15/18), and $2} {app}
#subs {/(is|are) unusually resilient to damage, and (is|are|has|have|contains?)/i} {$1 unusually resilient to damage (16/18), and $2} {app}
#subs {/(is|are) nearly impervious to damage, and (is|are|has|have|contains?)/i} {$1 nearly impervious to damage (17/18), and $2} {app}
#subs {/(is|are) practically invulnerable to damage, and (is|are|has|have|contains?)/i} {$1 practically invulnerable to damage (18/18)
#subs {, and (is|are|has|have|contains?) battered and practically destroyed\.} {, and $1 battered and practically destroyed (0-19%).} {app}
#subs {, and (is|are|has|have|contains?) badly damaged\.} {, and $1 badly damaged (20-29%).} {app}
#subs {, and (is|are|has|have|contains?) heavily scratched and notched\.} {, and $1 heavily scratched and notched (30-39%).} {app}
#subs {, and (is|are|has|have|contains?) several unsightly notches\.} {, and $1 several unsightly notches (40-49%).} {app}
#subs {, and (is|are|has|have|contains?) few dents and dings\.} {, and $1 few dents and dings (50-59%).} {app}
#subs {, and (is|are|has|have|contains?) some minor scratches\.} {, and $1 some minor scratches (60-69%).} {app}
#subs {, and (is|are|has|have|contains?) rather scuffed up\.} {, and $1 rather scuffed up (70-79%).} {app}
#subs {, and (is|are|has|have|contains?) in good condition\.} {, and $1 in good condition (80-89%).} {app}
#subs {, and (is|are|has|have|contains?) practically in mint condition\.} {, and $1 practically in mint condition (90-97%).} {app}
#subs {, and (is|are|has|have|contains?) in pristine condition\.} {, and $1 in pristine condition (98-100%).} {app}



Mr. Gorbachev, tear down this wall rank!
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Re: Numerical Appraisal Subs for Genie (Updated) 07/17/2011 07:54 PM CDT
>>You mind posting those here so I can convert them to avalon format?

Is there an easy way to convert these -- i.e. can I just stick them in a file somewhere? I've been doing all my replaces by hand, and it's getting tiresome.

-- Player of Eyuve
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Re: Numerical Appraisal Subs for Genie (Updated) 07/17/2011 09:00 PM CDT
Open up the substitutes.cfg file in the Genie's Config folder and paste it in there. Just make sure to remove old appraisal subs first. If Genie is open when you do this, you'll have to manually reload the file by opening up the Substitutes window and clicking the Load button. Or you could just shut down and restart.
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Re: Numerical Appraisal Subs for Genie (Updated) 07/17/2011 11:44 PM CDT
>>Bluerider: If Genie is open when you do this, you'll have to manually reload the file by opening up the Substitutes window and clicking the Load button. Or you could just shut down and restart.

A faster way to manually refresh the subs while Genie is running (once you've edited the file) is to type #sub load.


Mr. Gorbachev, tear down this wall rank!
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Re: Numerical Appraisal Subs for Genie (Updated) 07/17/2011 11:51 PM CDT
<<A faster way to manually refresh the subs while Genie is running (once you've edited the file) is to type #sub load.

Or #load sub.

-Evran

[16:15] Chatter[Xxxxxx] just died while mining in prime - good times
[16:17] Chatter[Xxxxxx] Did a beisswurm getcha?
[16:17] Chatter[Xxxxxx] I hear they're pretty mean
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Re: Numerical Appraisal Subs for Genie (Updated) 07/18/2011 12:25 AM CDT
The armor protection subs were failing to distinguish between "adjective" and "very adjective." I fixed this problem by anchoring the armor protection subs to leading white space.

http://www.genieclient.com/bulletin/index.php?app=downloads&showfile=15


If you want to convert them for use in Avalon:

#subs {^(\s+)poor protection and/i} {$1poor (1/15) protection and} {app}
#subs {^(\s+)low protection and/i} {$1low (2/15) protection and} {app}
#subs {^(\s+)fair protection and/i} {$1fair (3/15) protection and} {app}
#subs {^(\s+)moderate protection and/i} {$1moderate (4/15) protection and} {app}
#subs {^(\s+)good protection and/i} {$1good (5/15) protection and} {app}
#subs {^(\s+)very good protection and/i} {$1very good (6/15) protection and} {app}
#subs {^(\s+)high protection and/i} {$1high (7/15) protection and} {app}
#subs {^(\s+)very high protection and/i} {$1very high (8/15) protection and} {app}
#subs {^(\s+)great protection and/i} {$1great (9/15) protection and} {app}
#subs {^(\s+)very great protection and/i} {$1very great (10/15) protection and} {app}
#subs {^(\s+)extreme protection and/i} {$1extreme (11/15) protection and} {app}
#subs {^(\s+)exceptional protection and/i} {$1exceptional (12/15) protection and} {app}
#subs {^(\s+)incredible protection and/i} {$1incredible (13/15) protection and} {app}
#subs {^(\s+)amazing protection and/i} {$1amazing (14/15) protection and} {app}
#subs {^(\s+)unbelieve?able protection and/i} {$1unbelievable (15/15) protection and} {app}



Mr. Gorbachev, tear down this wall rank!
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Re: Numerical Appraisal Subs for Genie (Updated) 07/18/2011 05:20 PM CDT
> Is there an easy way to convert these -- i.e. can I just stick them in a file somewhere? I've been doing all my replaces by hand, and it's getting tiresome.


No, you can't copy/pate the Genie subs, but you can copy/paste Avalon style entries into the .plist files under ~/Preferences/Simutronics/DR/$CharacerName$ I've written a few scripts that help me automate the process of converting Genie Subs to Avalon Squelch/Replace (they take more entries since there's no Regex). I'll post them when I get it all done.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Reply
Re: Numerical Appraisal Subs for Genie (Updated) 07/18/2011 11:18 PM CDT
>>I've written a few scripts that help me automate the process of converting Genie Subs to Avalon Squelch/Replace (they take more entries since there's no Regex). I'll post them when I get it all done.

Thank you Hanryu, that would be awesome.

-- Player of Eyuve
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Re: Numerical Appraisal Subs for Genie (Updated) 07/20/2011 07:46 PM CDT
Updated 7/20/2011: Fixed an error that was causing the armor absorption subs to fail to distinguish between "adjective" and "very adjective." Fixed an error that was causing the weapon balance subs to appear during combat (for players who aren't using my appraisal class trigger). Fixed some errors with the construction subs. (The messaging that Simutronics posted on Play.net was wrong.)

http://www.genieclient.com/bulletin/index.php?app=downloads&showfile=15


If you want to convert them for use in Avalon:

#subs {/(is|are) not (balanced and|suited)/i} {$1 not (0/13) $2} {app}
#subs {/(is|are) terribly (balanced and|suited)/i} {$1 terribly (1/13) $2} {app}
#subs {/(is|are) dismally (balanced and|suited)/i} {$1 dismally (2/13) $2} {app}
#subs {/(is|are) poorly (balanced and|suited)/i} {$1 poorly (3/13) $2} {app}
#subs {/(is|are) inadequately (balanced and|suited)/i} {$1 inadequately (4/13) $2} {app}
#subs {/(is|are) fairly (balanced and|suited)/i} {$1 fairly (5/13) $2} {app}
#subs {/(is|are) decently (balanced and|suited)/i} {$1 decently (6/13) $2} {app}
#subs {/(is|are) reasonably (balanced and|suited)/i} {$1 reasonably (7/13) $2} {app}
#subs {/(is|are) soundly (balanced and|suited)/i} {$1 soundly (8/13) $2} {app}
#subs {/(is|are) well (balanced and|suited)/i} {$1 well (9/13) $2} {app}
#subs {/(is|are) excellently (balanced and|suited)/i} {$1 excellently (10/13) $2} {app}
#subs {/(is|are) superbly (balanced and|suited)/i} {$1 superbly (11/13) $2} {app}
#subs {/(is|are) incredibly (balanced and|suited)/i} {$1 incredibly (12/13) $2} {app}
#subs {/(is|are) unbelieve?ably (balanced and|suited)/i} {$1 unbelievably (13/13) $2} {app}
#subs {protection and very poor damage absorption/i} {protection and very poor (1/17) damage absorption} {app}
#subs {protection and poor damage absorption/i} {protection and poor (2/17) damage absorption} {app}
#subs {protection and low damage absorption/i} {protection and low (3/17) damage absorption} {app}
#subs {protection and somewhat fair damage absorption/i} {protection and somewhat fair (4/17) damage absorption} {app}
#subs {protection and fair damage absorption/i} {protection and fair (5/17) damage absorption} {app}
#subs {protection and moderate damage absorption/i} {protection and moderate (6/17) damage absorption} {app}
#subs {protection and good damage absorption/i} {protection and good (7/17) damage absorption} {app}
#subs {protection and very good damage absorption/i} {protection and very good (8/17) damage absorption} {app}
#subs {protection and high damage absorption/i} {protection and high (9/17) damage absorption} {app}
#subs {protection and very high damage absorption/i} {protection and very high (10/17) damage absorption} {app}
#subs {protection and great damage absorption/i} {protection and great (11/17) damage absorption} {app}
#subs {protection and very great damage absorption/i} {protection and very great (12/17) damage absorption} {app}
#subs {protection and extreme damage absorption/i} {protection and extreme (13/17) damage absorption} {app}
#subs {protection and exceptional damage absorption/i} {protection and exceptional (14/17) damage absorption} {app}
#subs {protection and incredible damage absorption/i} {protection and incredible (15/17) damage absorption} {app}
#subs {protection and amazing damage absorption/i} {protection and amazing (16/17) damage absorption} {app}
#subs {protection and unbelieve?able damage absorption/i} {protection and unbelievable (17/17) damage absorption} {app}
#subs {/(is|are) extremely weak, and (is|are|has|have|contains?)/i} {$1 extremely weak (1/18), and $2} {app}
#subs {/(is|are) very delicate, and (is|are|has|have|contains?)/i} {$1 very delicate (2/18), and $2} {app}
#subs {/(is|are) quite fragile, and (is|are|has|have|contains?)/i} {$1 quite fragile (3/18), and $2} {app}
#subs {/(is|are) rather flimsy and easily damaged, and (is|are|has|have|contains?)/i} {$1 rather flimsy and easily damaged (4/18), and $2} {app}
#subs {/(is|are) particularly weak, and (is|are|has|have|contains?)/i} {$1 particularly weak (5/18), and $2} {app}
#subs {/(is|are) somewhat unsound against damage, and (is|are|has|have|contains?)/i} {$1 somewhat unsound against damage (6/18), and $2} {app}
#subs {/(is|are) appreciably sus?ceptible to damage, and (is|are|has|have|contains?)/i} {$1 appreciably susceptible to damage (7/18), and $2} {app}
#subs {/(is|are) marginally vulnerable to damage, and (is|are|has|have|contains?)/i} {$1 marginally vulnerable to damage (8/18), and $2} {app}
#subs {/(is|are) of average construction, and (is|are|has|have|contains?)/i} {$1 of average construction (9/18), and $2} {app}
#subs {/(is|are) a bit safeguarded against damage, and (is|are|has|have|contains?)/i} {$1 a bit safeguarded against damage (10/18), and $2} {app}
#subs {/(is|are) rather reinforced against damage, and (is|are|has|have|contains?)/i} {$1 rather reinforced against damage (11/18), and $2} {app}
#subs {/(is|are) quite guarded against damage, and (is|are|has|have|contains?)/i} {$1 quite guarded against damage (12/18), and $2} {app}
#subs {/(is|are) highly protected against damage, and (is|are|has|have|contains?)/i} {$1 highly protected against damage (13/18), and $2} {app}
#subs {/(is|are) very strong against damage, and (is|are|has|have|contains?)/i} {$1 very strong against damage (14/18), and $2} {app}
#subs {/(is|are) extremely resistant to damage, and (is|are|has|have|contains?)/i} {$1 extremely resistant to damage (15/18), and $2} {app}
#subs {/(is|are) unusually resilient to damage, and (is|are|has|have|contains?)/i} {$1 unusually resilient to damage (16/18), and $2} {app}
#subs {/(is|are) nearly impervious to damage, and (is|are|has|have|contains?)/i} {$1 nearly impervious to damage (17/18), and $2} {app}
#subs {/(is|are) practically invulnerable to damage, and (is|are|has|have|contains?)/i} {$1 practically invulnerable to damage (18/18)



Mr. Gorbachev, tear down this wall rank!
Reply
Re: Numerical Appraisal Subs for Genie (Updated) 07/20/2011 08:33 PM CDT
Sorry to take this a bit further off the original topic, but I'm a new user to Avalon - how do/where do I install the subs listing for it to work? I tried pasting them into the character plist file at the bottom of the document, but no luck...
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 08:46 PM CDT
I only did a little spot checking, but I think this is all of them. I'd copy/paste from the reply-to window to make sure you get all the requisite spaces the forums like to remove for no good reason.

<array>
<string> no impact damage</string>
<string> no impact damage (0/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> dismal impact damage</string>
<string> dismal impact damage (1/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> poor impact damage</string>
<string> poor impact damage (2/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> low impact damage</string>
<string> low impact damage (3/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat fair impact damage</string>
<string> somewhat fair impact damage (4/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> fair impact damage</string>
<string> fair impact damage (5/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat moderate impact damage</string>
<string> somewhat moderate impact damage (6/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> moderate impact damage</string>
<string> moderate impact damage (7/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat heavy impact damage</string>
<string> somewhat heavy impact damage (8/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> heavy impact damage</string>
<string> heavy impact damage (9/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very heavy impact damage</string>
<string> very heavy impact damage (10/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> great impact damage</string>
<string> great impact damage (11/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very great impact damage</string>
<string> very great impact damage (12/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> severe impact damage</string>
<string> severe impact damage (13/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very severe impact damage</string>
<string> very severe impact damage (14/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> extreme impact damage</string>
<string> extreme impact damage (15/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very extreme impact damage</string>
<string> very extreme impact damage (16/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> mighty impact damage</string>
<string> mighty impact damage (17/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very mighty impact damage</string>
<string> very mighty impact damage (18/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> bone-crushing impact damage</string>
<string> bone-crushing impact damage (19/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very bone-crushing impact damage</string>
<string> very bone-crushing impact damage (20/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> devastating impact damage</string>
<string> devastating impact damage (21/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very devastating impact damage</string>
<string> very devastating impact damage (22/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> overwhelming impact damage</string>
<string> overwhelming impact damage (23/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> annihilating impact damage</string>
<string> annihilating impact damage (24/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> obliterating impact damage</string>
<string> obliterating impact damage (25/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> no slice damage</string>
<string> no slice damage (0/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> dismal slice damage</string>
<string> dismal slice damage (1/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> poor slice damage</string>
<string> poor slice damage (2/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> low slice damage</string>
<string> low slice damage (3/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat fair slice damage</string>
<string> somewhat fair slice damage (4/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> fair slice damage</string>
<string> fair slice damage (5/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat moderate slice damage</string>
<string> somewhat moderate slice damage (6/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> moderate slice damage</string>
<string> moderate slice damage (7/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat heavy slice damage</string>
<string> somewhat heavy slice damage (8/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> heavy slice damage</string>
<string> heavy slice damage (9/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very heavy slice damage</string>
<string> very heavy slice damage (10/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> great slice damage</string>
<string> great slice damage (11/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very great slice damage</string>
<string> very great slice damage (12/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> severe slice damage</string>
<string> severe slice damage (13/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very severe slice damage</string>
<string> very severe slice damage (14/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> extreme slice damage</string>
<string> extreme slice damage (15/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very extreme slice damage</string>
<string> very extreme slice damage (16/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> mighty slice damage</string>
<string> mighty slice damage (17/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very mighty slice damage</string>
<string> very mighty slice damage (18/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> bone-crushing slice damage</string>
<string> bone-crushing slice damage (19/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very bone-crushing slice damage</string>
<string> very bone-crushing slice damage (20/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> devastating slice damage</string>
<string> devastating slice damage (21/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very devastating slice damage</string>
<string> very devastating slice damage (22/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> overwhelming slice damage</string>
<string> overwhelming slice damage (23/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> annihilating slice damage</string>
<string> annihilating slice damage (24/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> obliterating slice damage</string>
<string> obliterating slice damage (25/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> no puncture damage</string>
<string> no puncture damage (0/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> dismal puncture damage</string>
<string> dismal puncture damage (1/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> poor puncture damage</string>
<string> poor puncture damage (2/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> low puncture damage</string>
<string> low puncture damage (3/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat fair puncture damage</string>
<string> somewhat fair puncture damage (4/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> fair puncture damage</string>
<string> fair puncture damage (5/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat moderate puncture damage</string>
<string> somewhat moderate puncture damage (6/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> moderate puncture damage</string>
<string> moderate puncture damage (7/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> somewhat heavy puncture damage</string>
<string> somewhat heavy puncture damage (8/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> heavy puncture damage</string>
<string> heavy puncture damage (9/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very heavy puncture damage</string>
<string> very heavy puncture damage (10/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> great puncture damage</string>
<string> great puncture damage (11/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very great puncture damage</string>
<string> very great puncture damage (12/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> severe puncture damage</string>
<string> severe puncture damage (13/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very severe puncture damage</string>
<string> very severe puncture damage (14/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> extreme puncture damage</string>
<string> extreme puncture damage (15/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very extreme puncture damage</string>
<string> very extreme puncture damage (16/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> mighty puncture damage</string>
<string> mighty puncture damage (17/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very mighty puncture damage</string>
<string> very mighty puncture damage (18/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> bone-crushing puncture damage</string>
<string> bone-crushing puncture damage (19/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very bone-crushing puncture damage</string>
<string> very bone-crushing puncture damage (20/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> devastating puncture damage</string>
<string> devastating puncture damage (21/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very devastating puncture damage</string>
<string> very devastating puncture damage (22/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> overwhelming puncture damage</string>
<string> overwhelming puncture damage (23/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> annihilating puncture damage</string>
<string> annihilating puncture damage (24/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> obliterating puncture damage</string>
<string> obliterating puncture damage (25/25)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>not balanced and</string>
<string>not balanced (0/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>terribly balanced and</string>
<string>terribly balanced (1/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>dismally balanced and</string>
<string>dismally balanced (2/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>poorly balanced and</string>
<string>poorly balanced (3/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>inadequately balanced and</string>
<string>inadequately balanced (4/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>fairly balanced and</string>
<string>fairly balanced (5/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>decently balanced and</string>
<string>decently balanced (6/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>reasonably balanced and</string>
<string>reasonably balanced (7/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>soundly balanced and</string>
<string>soundly balanced (8/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>well balanced and</string>
<string>well balanced (9/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>excellently balanced and</string>
<string>excellently balanced (10/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>superbly balanced and</string>
<string>superbly balanced (11/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>is incredibly balanced and</string>
<string>is incredibly balanced (12/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>unbelievably balanced and</string>
<string>unbelievably balanced (13/13) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is not suited to gaining extra</string>
<string>and is and is not suited (0/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is terribly suited to gaining extra</string>
<string>and is terribly suited (1/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is dismally suited to gaining extra</string>
<string>and is dismally suited (2/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is poorly suited to gaining extra</string>
<string>and is poorly suited (3/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is inadequately suited to gaining extra</string>
<string>and is inadequately suited (4/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is fairly suited to gaining extra</string>
<string>and is fairly suited (5/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is decently suited to gaining extra</string>
<string>and is decently suited (6/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is reasonably suited to gaining extra</string>
<string>and is reasonably suited (7/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is soundly suited to gaining extra</string>
<string>and is soundly suited (8/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is well suited to gaining extra</string>
<string>and is well suited (9/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is excellently suited to gaining extra</string>
<string>and is excellently suited (10/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is superbly suited to gaining extra</string>
<string>and is superbly suited (11/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is incredibly suited to gaining extra</string>
<string>and is incredibly suited (12/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and is unbelievably suited to gaining extra</string>
<string>and is unbelievably suited (13/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are not suited to gaining extra</string>
<string>and are not suited (0/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are terribly suited to gaining extra</string>
<string>and are terribly suited (1/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are dismally suited to gaining extra</string>
<string>and are dismally suited (2/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are poorly suited to gaining extra</string>
<string>and are poorly suited (3/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are inadequately suited to gaining extra</string>
<string>and are inadequately suited (4/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are fairly suited to gaining extra</string>
<string>and are fairly suited (5/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are decently suited to gaining extra</string>
<string>and are decently suited (6/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are reasonably suited to gaining extra</string>
<string>and are reasonably suited (7/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are soundly suited to gaining extra</string>
<string>and are soundly suited (8/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are well suited to gaining extra</string>
<string>and are well suited (9/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are excellently suited to gaining extra</string>
<string>and are excellently suited (10/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are superbly suited to gaining extra</string>
<string>and are superbly suited (11/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are incredibly suited to gaining extra</string>
<string>and are incredibly suited (12/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and are unbelievably suited to gaining extra</string>
<string>and are unbelievably suited (13/13) to gaining extra</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> no protection and</string>
<string> no protection (0/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> poor protection and</string>
<string> poor protection (1/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> low protection and</string>
<string> low protection (2/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> fair protection and</string>
<string> fair protection (3/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> moderate protection and</string>
<string> moderate protection (4/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> good protection and</string>
<string> good protection (5/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very good protection and</string>
<string> very good protection (6/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> high protection and</string>
<string> high protection (7/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very high protection and</string>
<string> very high protection (8/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> great protection and</string>
<string> great protection (9/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very great protection and</string>
<string> very great protection (10/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> extreme protection and</string>
<string> extreme protection (11/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> exceptional protection and</string>
<string> exceptional protection (12/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> incredible protection and</string>
<string> incredible protection (13/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> amazing protection and</string>
<string> amazing protection (14/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> unbelievable protection and</string>
<string> unbelievable protection (15/15) and</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>no damage absorption for </string>
<string>no damage absorption (0/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>very poor damage absorption for </string>
<string>very poor damage absorption (1/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>poor damage absorption for </string>
<string>poor damage absorption (2/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>low damage absorption for </string>
<string>low damage absorption (3/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and somewhat fair damage absorption for </string>
<string>and somewhat fair damage absorption (4/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>and fair damage absorption for </string>
<string>and fair damage absorption (5/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>moderate damage absorption for </string>
<string>moderate damage absorption (6/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>good damage absorption for </string>
<string> good damage absorption (7/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> very good damage absorption for </string>
<string> very good damage absorption (8/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>high damage absorption for </string>
<string>high damage absorption (9/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>very high damage absorption for </string>
<string>very high damage absorption (10/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>great damage absorption for </string>
<string>great damage absorption (11/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>very great damage absorption for </string>
<string>very great damage absorption (12/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>extreme damage absorption for </string>
<string>extreme damage absorption (13/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>exceptional damage absorption for </string>
<string>exceptional damage absorption (14/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>incredible damage absorption for </string>
<string>incredible damage absorption (15/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>amazing damage absorption for </string>
<string>amazing damage absorption (16/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>unbelievable damage absorption for </string>
<string>unbelievable damage absorption (17/17) for </string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>battered and practically destroyed</string>
<string>battered and practically destroyed (0-19%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>badly damaged</string>
<string>badly damaged (20-29%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>heavily scratched and notched</string>
<string>heavily scratched and notched (30-39%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>several unsightly notches</string>
<string>several unsightly notches (40-49%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>few dents and dings</string>
<string>few dents and dings (50-59%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>some minor scratches</string>
<string>some minor scratches (60-69%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>rather scuffed up</string>
<string>rather scuffed up (70-79%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>in good condition</string>
<string>in good condition (80-89%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>practically in mint condition</string>
<string>practically in mint condition (90-97%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>in pristine condition</string>
<string>in pristine condition (98-100%)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be completely ineffective</string>
<string>This tool appears to be completely ineffective (1/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be tremendously ineffective</string>
<string>This tool appears to be tremendously ineffective (2/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be extremely ineffective</string>
<string>This tool appears to be extremely ineffective (3/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be very ineffective</string>
<string>This tool appears to be very ineffective (4/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be not very effective</string>
<string>This tool appears to be not very effective (5/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be sort of effective</string>
<string>This tool appears to be sort of effective (6/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be rather effective</string>
<string>This tool appears to be rather effective (7/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be very effective</string>
<string>This tool appears to be very effective (8/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be exceptionally effective</string>
<string>This tool appears to be exceptionally effective (9/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>This tool appears to be extremely effective</string>
<string>This tool appears to be extremely effective (10/10)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>extremely weak</string>
<string>extremely weak (1/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>very delicate</string>
<string>very delicate (2/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>quite fragile</string>
<string>quite fragile (3/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>rather flimsy</string>
<string>rather flimsy (4/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>particularly weak</string>
<string>particularly weak (5/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>somewhat unsound</string>
<string>somewhat unsound (6/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>appreciably susceptible to damage</string>
<string>appreciably susceptible to damage (7/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>marginally vulnerable to damage</string>
<string>marginally vulnerable to damage (8/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>of average construction</string>
<string>of average construction (9/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>a bit safeguarded against damage</string>
<string>a bit safeguarded against damage (10/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>rather reinforced against damage</string>
<string>rather reinforced against damage (11/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>quite guarded against damage</string>
<string>quite guarded against damage (12/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>highly protected against damage</string>
<string>highly protected against damage (13/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> are very strong,</string>
<string> are very strong (14/18),</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> is very strong,</string>
<string> is very strong (14/18),</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>extremely resistant to damage</string>
<string>extremely resistant to damage (15/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>unusually resilient to damage</string>
<string>unusually resilient to damage (16/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>nearly impervious to damage</string>
<string>nearly impervious to damage (17/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>practically invulnerable to damage</string>
<string>practically invulnerable to damage (18/18)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers no to</string>
<string>offers no (0/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers very poor to</string>
<string>offers very poor (1/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers poor to</string>
<string>offers poor (2/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers rather low to</string>
<string>offers rather low (3/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers low to</string>
<string>offers low (4/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers fair to</string>
<string>offers fair (5/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers better than fair to</string>
<string>offers better than fair (6/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers moderate to</string>
<string>offers moderate (7/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers moderately good to</string>
<string>offers moderately good (8/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers good to</string>
<string>offers good (9/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers very good to</string>
<string>offers very good (10/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers high to</string>
<string>offers high (11/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers very high to</string>
<string>offers very high (12/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers great to</string>
<string>offers great (13/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers very great to</string>
<string>offers very great (14/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers impressive to</string>
<string>offers impressive (15/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers very impressive to</string>
<string>offers very impressive (16/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers tremendous to</string>
<string>offers tremendous (17/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers incredible to</string>
<string>offers incredible (18/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>offers god-like to</string>
<string>offers god-like (19/19) to</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to no protection</string>
<string>to no (0/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to very poor protection</string>
<string>to very poor (1/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to poor protection</string>
<string>to poor (2/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to rather low protection</string>
<string>to rather low (3/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to low protection</string>
<string>to low (4/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to fair protection</string>
<string>to fair (5/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to better than fair protection</string>
<string>to better than fair (6/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to moderate protection</string>
<string>to moderate (7/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to moderately good protection</string>
<string>to moderately good (8/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to good protection</string>
<string>to good (9/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to very good protection</string>
<string>to very good (10/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to high protection</string>
<string>to high (11/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to very high protection</string>
<string>to very high (12/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to great protection</string>
<string>to great (13/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to very great protection</string>
<string>to very great (14/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to impressive protection</string>
<string>to impressive (15/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to very impressive protection</string>
<string>to very impressive (16/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to tremendous protection</string>
<string>to tremendous (17/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to incredible protection</string>
<string>to incredible (18/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string>to god-like protection</string>
<string>to god-like (19/19) protection</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> no maneuvering hindrance</string>
<string> no maneuvering hindrance (0/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> insignificant maneuvering hindrance</string>
<string> insignificant maneuvering hindrance (1/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> trivial maneuvering hindrance</string>
<string> trivial maneuvering hindrance (2/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> light maneuvering hindrance</string>
<string> light maneuvering hindrance (3/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> minor maneuvering hindrance</string>
<string> minor maneuvering hindrance (4/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> fair maneuvering hindrance</string>
<string> fair maneuvering hindrance (5/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> mild maneuvering hindrance</string>
<string> mild maneuvering hindrance (6/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> moderate maneuvering hindrance</string>
<string> moderate maneuvering hindrance (7/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> noticeable maneuvering hindrance</string>
<string> noticeable maneuvering hindrance (8/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> high maneuvering hindrance</string>
<string> high maneuvering hindrance (9/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> significant maneuvering hindrance</string>
<string> significant maneuvering hindrance (10/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> great maneuvering hindrance</string>
<string> great maneuvering hindrance (11/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> extreme maneuvering hindrance</string>
<string> extreme maneuvering hindrance (12/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> debilitating maneuvering hindrance</string>
<string> debilitating maneuvering hindrance (13/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> overwhelming maneuvering hindrance</string>
<string> overwhelming maneuvering hindrance (14/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> insane maneuvering hindrance</string>
<string> insane maneuvering hindrance (15/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> no stealth hindrance</string>
<string> no stealth hindrance (0/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> insignificant stealth hindrance</string>
<string> insignificant stealth hindrance (1/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> trivial stealth hindrance</string>
<string> trivial stealth hindrance (2/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> light stealth hindrance</string>
<string> light stealth hindrance (3/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> minor stealth hindrance</string>
<string> minor stealth hindrance (4/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> fair stealth hindrance</string>
<string> fair stealth hindrance (5/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> mild stealth hindrance</string>
<string> mild stealth hindrance (6/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> moderate stealth hindrance</string>
<string> moderate stealth hindrance (7/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> noticeable stealth hindrance</string>
<string> noticeable stealth hindrance (8/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> high stealth hindrance</string>
<string> high stealth hindrance (9/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> significant stealth hindrance</string>
<string> significant stealth hindrance (10/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> great stealth hindrance</string>
<string> great stealth hindrance (11/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> extreme stealth hindrance</string>
<string> extreme stealth hindrance (12/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> debilitating stealth hindrance</string>
<string> debilitating stealth hindrance (13/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> overwhelming stealth hindrance</string>
<string> overwhelming stealth hindrance (14/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
<array>
<string> insane stealth hindrance</string>
<string> insane stealth hindrance (15/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>


~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 09:07 PM CDT
Hanryu, you are amazing.

Where exactly do I paste them?


-- Player of Eyuve
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 09:09 PM CDT
~/Library/Preferences/Simutronics/DR/-charactername-/Squelches.plist
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 09:30 PM CDT
I pasted it and saved the Squelches.plist file - login via Avalon - Appraise items - doesn't show. Check the plist file, and appears as if I never pasted..I tried pasting in different areas within the file, but no luck. Any ideas what I'm doing wrong?
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 10:15 PM CDT
Having the same problem as well.

~Kraggur
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 10:40 PM CDT
Make sure avalon is not running.

I opened the .plist file with textwrangler.

Went to the bottom of the file.

and pasted the new information one line above the last:

</array>
</plist>

Saved the file

Works just fine.

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 10:47 PM CDT
Tried that, still not having any luck.
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 11:04 PM CDT
Figured it out - Looks like there has to be another </array> at the end *right before the <plist> line* to close the entire file out? Hope that helps anyone else that was having the same problem as me.
Reply
Re: Numerical Appraisal Subs for Avalon 07/20/2011 11:21 PM CDT
Beginning to feel a bit special....

Tried putting in an extra </array> with no luck, dropping in where Yamcer selected, and the file still essentially blanks out (see below) on starting Avalon again.

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array/>
</plist>
Reply
Re: Numerical Appraisal Subs for Avalon 07/21/2011 12:00 AM CDT
if your file is empty it should look like this

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
</array>
</plist>


The data for the Avalon should be arrays between the above.

Example:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array>
<array>
<string> insane stealth hindrance</string>
<string> insane stealth hindrance (15/15)</string>
<string>app</string>
<false/>
<false/>
<false/>
</array>
</array>
</plist>


Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Reply
Re: Numerical Appraisal Subs for Avalon 07/21/2011 12:10 AM CDT
thanks for the help! (And to Hanryu for putting it together).

For those completely new to the file:

after the initial <plist>, added an <array>, then pasted Hanryu's work, then at least in my case, had to change the <array/> at the end to </array>

~Kraggur
Reply
Re: Numerical Appraisal Subs for Avalon 07/24/2011 06:59 PM CDT
One oddity I have noticed, is that for "good protection" it doesn't appear that the squelch is working correctly. Anyone else having the same issue / ideas to fix?
Reply
Re: Numerical Appraisal Subs for Avalon 07/24/2011 07:04 PM CDT
A couple of the protections had an extra space in front. Just remove one of them, and it should be fine.
Reply
Re: Numerical Appraisal Subs for Avalon 07/26/2011 05:02 PM CDT
Sorry about that! Are Avalon folks interested in the mana, attack, and furry-title subs? Where would be a good place to post/upload those files?

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Reply
Re: Numerical Appraisal Subs for Avalon 07/26/2011 05:29 PM CDT
<<Sorry about that! Are Avalon folks interested in the mana, attack, and furry-title subs? Where would be a good place to post/upload those files?>>

Can always put them up here (http://scripts.whistlethis.com/), elathipedia or both.

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Reply
Re: Numerical Appraisal Subs for Avalon 07/26/2011 05:52 PM CDT
I'd be interested. My vote would be elanthipedia.
Reply
Re: Numerical Appraisal Subs for Avalon 07/26/2011 06:48 PM CDT
I definitely would be interested in the attack subs. And health/fatigue subs, which I have been meaning to get around to for ages.

Do you think we could put up our own elanthipedia page? I think that would be the best. I have a few scripts I was hoping to eventually share with the community and it would be nice to have a unified public spot for these sorts of thing.


-- Player of Eyuve
Reply
Re: Numerical Appraisal Subs for Avalon 07/26/2011 07:02 PM CDT
>>Aleph-One: I have a few scripts I was hoping to eventually share with the community and it would be nice to have a unified public spot for these sorts of thing.

If you want to post your scripts, we now have a template for that.

http://www.elanthipedia.com/wiki/Template:Script

The article name should be:

Script Name (script)

Just make sure to enclose the actual text of the script in the <pre> tag so that it isn't corrupted by wiki formatting.



Mr. Gorbachev, tear down this wall rank!
Reply
Re: Numerical Appraisal Subs for Avalon 07/26/2011 07:05 PM CDT
>>If you want to post your scripts, we now have a template for that.

Hmm, thanks for letting me know. They are scripts likely to work only in Avalon, though. So at the very least, I suppose we would need some kind of tag for that?


-- Player of Eyuve
Reply
Re: Numerical Appraisal Subs for Avalon 07/26/2011 07:08 PM CDT
<<They are scripts likely to work only in Avalon, though. So at the very least, I suppose we would need some kind of tag for that?

{{Script
|cat=combat, information, quest, training, travel, utility
|fe=StormFront, Genie, Wizard, Zmud, Warlock, YASSE (delete the incompatable ones)
|auth=
}}

-Evran

[16:15] Chatter[Xxxxxx] just died while mining in prime - good times
[16:17] Chatter[Xxxxxx] Did a beisswurm getcha?
[16:17] Chatter[Xxxxxx] I hear they're pretty mean
Reply
Re: Numerical Appraisal Subs for Avalon 07/26/2011 07:11 PM CDT
>>Evran's Yasse tag

Duh. I should have known. Thanks.


-- Player of Eyuve
Reply
Re: Elanthipedia Scripts (Was: Numerical Appraisal Subs for Avalon) 07/26/2011 07:31 PM CDT
Here is the Elanthipedia style guide for scripts.

http://www.elanthipedia.com/wiki/Elanthipedia:Manual_of_Style/Scripts



Mr. Gorbachev, tear down this wall rank!
Reply
Re: Elanthipedia Scripts (Was: Numerical Appraisal Subs for Avalon) 07/28/2011 12:00 PM CDT
http://elanthipedia.com/wiki/Avalon_Subs

Contribute!! And if someone who has the patience wants to go in and make the tabs look right, please feel free. Why in this day and age we can't have online wysiwyg editors is beyond me.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
Reply
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