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An interesting turn of events 06/10/2012 12:19 PM CDT
First the Gweths:

[11:41] Einmyria: "They all work so hard to keep people out of Therengia, one wonders why they'd ever leave."
[11:41] Drachefeuer: "gonna have to second that, TG get out"
[11:41] [You] "Therengia only keeps undesirables out.. they hate Therengia so much it is a wonder they ever want to come back"
[11:42] Einmyria: "Therengians are undesirable everywhere else."
[11:42] Drachefeuer: "don't hate Therengia just TG"
[11:42] Drachefeuer: "go hunt with Shaheen in supers"
[11:43] Einmyria: "TG, ODS, NW... All you acronymed idiots."
[11:43] [You] "Ahh.. well then.. and really I care not what a Necromancer thinks."
[11:44] Einmyria: "Then you shouldn't care if that necromancer traipses about Therengia."
[11:45] [You] "We shall have to agree to disagree on your vile pursuits.. but we are on the islands, and I will respect the unwritten truce as will most Therengians..let it be"
[11:45] Issus: "What are you people doing? We maintain gweth silence on these islands! You are ruining everything!"
[11:45] [You] "Exactly Issus.. my apologies"
[11:46] Issus: "No one wants to be reminded that there's a world outside of M'riss and Kresh! WE COME HERE TO FORGET"
[11:47] Drachefeuer: "stop yelling making my head hurt"
[11:49] Traim: "I, for one, welcome Issus yelling in whatever medium. It's the screams you need to watch out for."
[11:50] [You] "Hrrrmmm I am being informed that the islands are no longer neutral.. when did this change?"
[11:51] Drachefeuer: "good point ill take gweth yelling over bardscreamhax"
[11:51] Issus: "Neutral regarding what? I probably won't have an opinion either way though."
[11:51] Drachefeuer: "neutral except for theren guard"
[11:52] Issus: "The islands must maintain neutrality in all things or we end up in a downward spiral. Vanmar: Never forget."
[11:52] Drachefeuer: "Vanmar was an abomination"
[11:52] Traim: "I am no authority on the matter, Sebestyen, nor am I involved in whatever this TG talk is, but it's possible the neutrality of the islands changed when Coenrad came here to kill Ogdaro."
[11:52] Traim: "Speculation though, entirely. I still think of this place as neutral."
[11:52] Drachefeuer: "tired of getting shot whenever i tour Therengia"
[11:53] Pariah: "Killing Therengians is fun regardless of your location. That's it."
[11:53] Drachefeuer: "when they arent hiding out anyway"

Then the confrontation:

[11:49] Jondong says, "Leave."
[11:49] Jondong says, "Or die."
[11:49] You say, "Heyo.."
[11:49] Jondong says, "Bottom line."
[11:49] You ask, "Leave where?"
[11:49] Jondong says, "Mriss and kresh."
[11:49] Jondong says, "Go back to the mainland."
[11:49] Jondong says, "Or you die."
[11:49] You say, "Well.. I was under the impression.."
[11:50] Jondong says, "I should kill you for engaging me the other day."
[11:50] You say, "That the islands are neutral."
[11:50] Jondong says, "While i faught firegard."
[11:50] Jondong says, "They aren't."
[11:50] You say, "Ahh.. well that is a different matter.."
[11:50] Jondong says, "Leave or die."
[11:50] Jondong says, "Your choice."
[11:50] Jondong says, "Theren guard folk are not wanted on this set of islands."
[11:50] You say, "I am not in the Guard."
[11:50] Jondong says, "Doesnt matter."
[11:50] Jondong says, "You fight witht hem."
[11:51] You say, "Well.."
[11:51] You say, "We have a home here.. and have been out here.."
[11:51] You say, "For.. years.."
[11:51] Jondong says, "Doesnt matter."
[11:51] Jondong says, "Leave or die."
[11:51] Jondong says, "Last chance."
[11:51] You say, "Not going anywhere."
[11:55] Jondong says, "You can see."
[11:55] Jondong says, "Im not an animal."
[11:56] Jondong says, "Now when you are awake."
[11:56] Jondong says, "Pack it up."
[11:56] Jondong says, "Move back to the mainland."
[11:56] Jondong says, "Tell the rest of the theren guard."
[11:56] Jondong says, "Mriss and kresh are no longer neutral."

Sebestyen



True heroism is remarkably sober, very undramatic. It is not the urge to surpass all others at whatever cost, but the urge to serve others at whatever cost.
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Re: An interesting turn of events 06/10/2012 10:49 PM CDT


I am more than certain that the goverment on the islands supports no ban of Therengians as long as Therengians obey the laws there.


GM Quarel Veryan Events Team/P-2 Events.
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Re: An interesting turn of events 06/10/2012 11:04 PM CDT
chuckles well that ends that line of consideration.
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Re: An interesting turn of events 06/10/2012 11:13 PM CDT
So, a Therengian comes to hunt on the islands. Where a majority of the Theren undesirables are located, and you are surprised they run him out? I'm not. The animosity is there, they are a representative of their province. If a U.S. soldier came into a local gun range in Pakistan, off-duty no less, he would not be welcomed with open arms either.

This is what happens, cause and effect. You can't have it both ways in my opinion. Take responsibility for your role playing, the bad guys do every time they get thrown into jail, stowed away on a ship to the islands. (That's another thing I don't get. Why would the Baron ever do that? Ship out undesirables to an island anyhow? Wouldn't that cause strife between the governments. That's like if we took all our prisoners in the U.S. from Guantanamo Bay and shipped them off to Australia. I'm sure they would not appreciate that.)

>>I am more than certain that the goverment on the islands supports no ban of Therengians as long as Therengians obey the laws there.

If a majority of the population in the islands is against it, I'm pretty sure the government would be forced to conform to the populace decision. And if the majority of the people actually ARE citizens, the government couldn't be happy about your government banning all of their citizens.
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Re: An interesting turn of events 06/10/2012 11:16 PM CDT


It ends no lines of consideration. If certain people or groups want to take that stance that is more than fine as long as it is done within policy and paying close attentions to profiles.

But why would the goverment be involved in it as long as Therengians are obeying the goverments laws?


GM Quarel Veryan - Events Team/P-2 Events.
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Re: An interesting turn of events 06/10/2012 11:19 PM CDT
I'm only interjecting because this isn't logical train of thought.

You're banned because you probably broke the laws in Theren. So long as people don't break the laws in M'riss/Mer'kresh, they're probably not going to be banned there.
i.e. I hunt in M'riss/Mer'kresh but I'm also welcome in Theren.

__
You hear the voice of Jaedren exclaim, "Look! I'm Leilond!"
You notice Jaedren come out of hiding.
Jaedren shimmers out of sight.
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Re: An interesting turn of events 06/10/2012 11:20 PM CDT


Arkanon the goverments in game are not representitive goverments. They are either one single ruler or a council of rulers composed of the nobles or the wealthy they do not have to bow to the wishes of anyone in this setting.


GM Quarel Veryan - Events Team/P-2 Events.
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Re: An interesting turn of events 06/10/2012 11:51 PM CDT
I don't remember Gryphons being a Theren justice zone, yet I remember Marssi being escorted out by force by Theren's noblest. And I don't think gweth range is indicative of providential borders.

Quoting Marssi: "I said earlier that if Therengians want to put up a barricade, and barricade everyone else out, they should also be willing to be barricaded in."



IM: Dannyboy00001111

"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
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Re: An interesting turn of events 06/10/2012 11:51 PM CDT

>If a majority of the population in the islands is against it, I'm pretty sure the government would be forced to conform to the populace decision. And if the majority of the people actually ARE citizens, the government couldn't be happy about your government banning all of their citizens.


Of the 2.5 million people populating the islands, the small handful of actual players living there can't be considered anywhere close to a majority. Just because you can't see them doesn't mean you should pretend they're not there.
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Re: An interesting turn of events 06/11/2012 12:01 AM CDT


Guys,

What I am hoping is you're looking for a discussion on the politics of Qi. What I am afraid of is this discussion is going to turn into a bunch claims with out any substance or basis in game lore.

The players do not make the rules on any island or in any Province.

This is NOT the conflicts folder, if this turns into a 'Theren Sux' thread, consider it over before you continue.

Just so we're all on the same page, here is the breakdown on actual population.


The following is the released actual populations numbers of Qi.

Qi is an extensive province made up of islands. While the overall area is quite large, some 140,000 square miles, only about 50,000 is inhabitable. Because of the nature of the islands, they most likely have a higher percentage of urban population, deriving some large measure of their food supplies from trade. They are also likely to have a somewhat higher population density, or about 51 people per square mile.


Total Population -- 2,550,000
Rural -- 2,000,000
Urban -- 550,000
Ratha -- 150,000
Mer'Kresh -- 150,000
Surlaenis -- 150,000
Hara'jaal -- 3,000
Fever Point -- 1,000
Penal Colony - 600
Ruih -- 2,000 (unreleased town on Ratha)
Unknown cities/towns/villages -- 93,400




Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: An interesting turn of events 06/11/2012 12:10 AM CDT
>>Of the 2.5 million people populating the islands, the small handful of actual players living there can't be considered anywhere close to a majority. Just because you can't see them doesn't mean you should pretend they're not there.

I'd also be greatly surprised if the local citizens/government/etc take offense at Therengia being against people who are, from my understanding, either Necromancers or aligned with Necromancers.

At best, Qi might be annoyed that, by banishing them from Therengia, they keep showing up in Qi.

It's not like Therengia is blocking Traders from Qi from making sales, preventing commerce from taking place.



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: An interesting turn of events 06/11/2012 12:17 AM CDT
>>Just because you can't see them doesn't mean you should pretend they're not there.

Your right, however these 'small groups' of citizens are player characters, who in most eyes of these unseen citizens are popular heroes, villains, what have you. They are not your typical run-of-the mill citizens, they look up them and would probably follow suit anyways.

>>Government

True. But still, the people man! What about the people!?
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Re: An interesting turn of events 06/11/2012 12:45 AM CDT
>>At best, Qi might be annoyed that, by banishing them from Therengia, they keep showing up in Qi.

I still can't get over the notion of sending terrorists to other countries. Wouldn't that make automatic enemies?
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Re: An interesting turn of events 06/11/2012 01:03 AM CDT


>Your right, however these 'small groups' of citizens are player characters, who in most eyes of these unseen citizens are popular heroes, villains, what have you. They are not your typical run-of-the mill citizens, they look up them and would probably follow suit anyways.

When a couple of players have a tantrum the entire province has a tantrum then? Then everyone writes their unelected officials (for the sake of this joke, lets assume they can all read and write) and demand "teh justice!" from the invaders? The 'invaders' being one or two other players out to hunt?

I'm all for having to own up to your RP and associations, but that's a pretty big stretch. If anything, I imagine the various ruling factions of Qi would be upset that a few of these popular heroes are putting words in their collective mouths.

Which can be fun too.
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Re: An interesting turn of events 06/11/2012 01:36 AM CDT
>>I still can't get over the notion of sending terrorists to other countries. Wouldn't that make automatic enemies?

Possibly, if there isn't some kind of premade agreement about detaining them.



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: An interesting turn of events 06/11/2012 07:06 AM CDT
<<Arkanon the goverments in game are not representitive goverments. They are either one single ruler or a council of rulers composed of the nobles or the wealthy they do not have to bow to the wishes of anyone in this setting.

The smuggler's council is by far the most egalitarian government in Elanthia, though. It's a functional representative democracy -- more commonly identified as a republic. Treating it as though it isn't is a grave error. In fact the only thing that makes it irregular is that most of its members are not publicly known, which gives them plenty of leeway to deal with problems quietly.

<<I am more than certain that the goverment on the islands supports no ban of Therengians as long as Therengians obey the laws there.

Just because you are the only provincial events GM does not mean you get to dictate what a Reshalian government's response to your own province's overreach should be. Coenrad knowingly and willingly violated the sovereignty of M'Riss on two occasions. Realistically this would have at the very least earned Therengia a formal censure -- but considering how antagonistic the Baron's people have been towards Rissans in general it would likely be much worse than a mere censure. Thuggings and deportations to Pokekehepi beach would become normal for Therengians on the island.

M'Riss' neutrality is not a given. There's been a lot of leeway about who is and isn't allowed to hunt on M'Riss because it was the only option. That is no longer true. Frankly it feels like the thuggings ought to begin again and actions really ought to have their consequences.

Zoluren and Ilithi have made a point of respecting M'Riss' sovereignty. Therengia has not. That should result in differences in how those provinces and their citizens interact with M'Riss.
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Re: An interesting turn of events 06/11/2012 07:12 AM CDT
You would still have to deal with the rich and nobles of Qi, who presumably would have the attitude of most Rich and Important people, namely "NIMBY" - "not in my backyard". These people would resent the "unwashed filth" being thrown in their province, even if they are citizens of said province.


The closest analogy I could make would be the U.S. deporting all terrorists to Saudi Arabia <definately not a democracy> <Bin Laden was a Saudi by the way>. The monarchy there certainly doesn't want them back, particularly not if they are then free to commit acts of terrorism on their soil.

Now, if Qi had an agreement to Jail said persons, it would be possible, but just dumping them on your island without a "by your leave", would tend to promote tension between the two governments.


I think a more "politically savvy" solution would be the same one that Throne city uses for those it catches in the Museum - send 'em in a jail barge to the Riverhaven gaol.

The alternative would be turning them over to the Hounds or the Inquisition.







/---
Oh and last one, DR at any given time has a population of weenies that will criticize at the drop of a hat, don't take things personally it happens to everyone.
Leucius
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Re: An interesting turn of events 06/11/2012 07:35 AM CDT
>>Just because you are the only provincial events GM does not mean you get to dictate what a Reshalian government's response to your own province's overreach should be.

Probably the funniest line I've read in awhile. I look forward to the NPCs of Qi rising up against Quarel and emailing feedback to retaliate against his alleged provincial GM overreach/misinterpretation of their desires.



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: An interesting turn of events 06/11/2012 07:38 AM CDT
Taisidon -- The only population is a few hopes and a smattering of dreams.



You snap your furry fingers.
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Re: An interesting turn of events 06/11/2012 07:40 AM CDT

Have to say you made my morning PB:)
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Re: An interesting turn of events 06/11/2012 08:04 AM CDT
<<I look forward to the NPCs of Qi rising up against Quarel and emailing feedback to retaliate against his alleged provincial GM overreach/misinterpretation of their desires.>>


just wait until Sir Robyn's bytes achieve sentience. Fear him...




/---
Oh and last one, DR at any given time has a population of weenies that will criticize at the drop of a hat, don't take things personally it happens to everyone.
Leucius
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Re: An interesting turn of events 06/11/2012 09:10 AM CDT
<<Vanmar: Never forget.

Ok, that cracked me up.

Madigan
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Re: An interesting turn of events 06/11/2012 10:12 AM CDT
>>I still can't get over the notion of sending terrorists to other countries. Wouldn't that make automatic enemies?

>Possibly, if there isn't some kind of premade agreement about detaining them.


I was under the impression these people are just being evicted, not told to get out and go to X.

If this is the case, then I agree that the most likely response is annoyance that terrorists keep showing up. But the proper response would have been evicting your new infestation, not some random attack on Theren.


Let's save us all some time: I'm a troll who rarely has anything helpful. There.
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Re: An interesting turn of events 06/11/2012 10:12 AM CDT

I'm not the only events GM but I am in contact with the others, in particular we discuss things like this when they come up. Just because you want things to be a certain way doesn't mean they will be. There are both IC RP considerations and OOC playability considerations to think about. Also I would appreciate it if your tone was a little less hostile.


GM Quarel Veryan -Events Team/ P-2 Events.
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Re: An interesting turn of events 06/11/2012 10:33 AM CDT
<<I'm not the only events GM but I am in contact with the others, in particular we discuss things like this when they come up. Just because you want things to be a certain way doesn't mean they will be. There are both IC RP considerations and OOC playability considerations to think about. Also I would appreciate it if your tone was a little less hostile.

Hostile? Facts are hostile? My opinion that actions should have consequences is hostile?

Let's hit the highlights, then.

<<The smuggler's council is by far the most egalitarian government in Elanthia

I'm perfectly willing to stand by this statement. Rissans select their councilors. No other government anywhere in Elanthia operates with even half the egalitarianism. Of course, if you're an off-islander you're scum, if you're S'Kra Mur you're scum, and if you're a Dragon Priest supporter you're the worst kind of scum. But those aren't governmental failings. All the Rissans share those opinions more or less equally.

<<you are the only provincial events GM

When a GM shows up whose signature says P4 Events I'll allow that this isn't true.

<<Coenrad knowingly and willingly violated the sovereignty of M'Riss on two occasions.

Do you really want to argue this?

<<Realistically this would have at the very least earned Therengia a formal censure

A formal censure from M'Riss is a great role-playing opportunity for Therengia. They can get all snooty and decide to look down their noses at the islands for a while.

<<but considering how antagonistic the Baron's people have been towards Rissans in general it would likely be much worse than a mere censure

Would you care to argue this point? By all means.

<<Thuggings and deportations to Pokekehepi beach would become normal for Therengians on the island

Why isn't what's good for the goose good for the gander, Quarel? Rissans are a bit rougher around the edges, so we don't send guards. We send thugs. Most people get the idea.

<<Zoluren and Ilithi have made a point of respecting M'Riss' sovereignty. Therengia has not. That should result in differences in how those provinces and their citizens interact with M'Riss.

Are you against actions having consequences, Quarel? Should we all just pretend that nobody is banned from Therengia?
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Re: An interesting turn of events 06/11/2012 10:47 AM CDT
Sort of disappointing how it sometimes feels like this game is the GMs' story and we're just paying a subscription price to read it.
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Re: An interesting turn of events 06/11/2012 10:50 AM CDT
>>Sort of disappointing how it sometimes feels like this game is the GMs' story and we're just paying a subscription price to read it.

Lately between the bannings, this stuff cropping up on the islands and the trial (sorry but yeah, still irked about that farce) that's about how I'm feeling as well.

--
Player of Leech Farmer Nithhogr
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Re: An interesting turn of events 06/11/2012 11:14 AM CDT
>>Let's hit the highlights, then.

IMO, nothing you wrote really holds any water until you're able to show that the Rissian government feels the way you do. It's a rather bizarre jump. It's the same as me going "[government official] should be mad because I'm mad!"

I'm not saying the entire situation being presented here is a bad one: people who were deported from Therengia wanting to kick out Therengians who go to their turf is totally valid and looks like it can result in a very a good storyline. It's the random claim that some people are making, where they're representing a Qi authority they have no real standing with that makes no sense.



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: An interesting turn of events 06/11/2012 11:19 AM CDT


Last I heard the Rissan government operated much like a 'mafia' family with the ruler, Misdilev keeping tight control over the council and all the operations.

Misdilev attended Gyfford's coronation - he left rather happy that business arrangements continued as usual.

The only thing I see may slightly support your claim that Rissans in power are elected, is that the players were allowed to decide who among them would be commanders and ambassadors during the Outcast war.


Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: An interesting turn of events 06/11/2012 11:22 AM CDT
>>Annwyl

Sounds to me like its time for another war then, eh?
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Re: An interesting turn of events 06/11/2012 11:30 AM CDT
Well as the commanders and ambassadors still had to be approved by the actual council, and as I recall at least one or two were remove quietly over time - you would still need the official approval to get anywhere.

As there's no war going that Qi is involved in, it seems more likely that they've gone the way the other provinces and disbanded the group.

They tend to like a low profile so that nothing interferes with their business operations. I would lean towards the more obvious opinion that realizing that Necromancers and their supports are bringing unnecessary attention to them and causing trouble in M'riss/MerKresh name - would conflict with their primary privateering interests.


Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: An interesting turn of events 06/11/2012 11:35 AM CDT
<<Last I heard the Rissan government operated much like a 'mafia' family with the ruler, Misdilev keeping tight control over the council and all the operations.

Each of the families is allowed to put forward their own representative to the council, and every Rissan owes their allegiance to one of the families. If you don't accept that this is vastly more egalitarian than any of the other governments in Elanthia, I'm not sure what to say. As an outsider? Yeah it sucks to be you. You don't get a say. Deal with it.
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Re: An interesting turn of events 06/11/2012 11:36 AM CDT
Being deported from Therengia to the islands is an inconvenience and not something that happens because Q just goes, I don't wanna deal with them... flick. I'm very concerned with this turn of events since while it could be a RP opportunity, there is too much OOC crap going along with it. When Therengians are 'banned' from all the high level hunting grounds in the game, where do you folks propose that they hunt? Sorry folks, but you, too, have to consider playability. No one should have to go PvP closed just to hunt in an hunting ground in a neutral territory. Until the government of Qi and Boar Clan actually tell folks IC to ban Therengians(or anyone else), the best that you're doing is driving good people from the game. How many of you will continue to play if you aren't able to hunt and learn experience from it?

I loathe the banned lists, they've ruined brigade RP as far as I'm concerned in Therengia and is working itself through the entire game. Not a single member of one of the brigades signed up with the idea that 99% of our time would be caught up dealing with the banned list. I have people who can't enjoy training because they get called back to deal with problems daily. Folks are getting very tired of it, as they should. It has been getting out of control, but now this has tipped it over the edge. So much of the problems noted(ex Marrsi) exist because someone has taken the thing way out of bounds. It causes backlash like this and it's driving people from the brigades and it's making so much interaction between characters OOC in that they see [banned person I've never met before...], LEAVE NOW!!! Or... [Therengian I've never seen before] YOU'RE MEAN, LEAVE NOW!!! While this had serious potential for coolness, it's become a headache. I sincerely wish the banned lists would go away. Whatever function they had originally been designed to have has been twisted into something very ugly and bad for the game.




Player of: Lyathe and Saslisena
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Re: An interesting turn of events 06/11/2012 11:47 AM CDT
The funny thing is that I started reading this conversation and the one on SC as a die hard neutrality pusher. The more I hear, the more it seems that Theren (and the players of Therengians) have seemed to overstep themselves. Maybe treating Therengians outside of Theren like the enemy should be how people go about it, since non Therengians in Theren seem to get the enemy treatment pretty often. Don't like being treated like an enemy because your RP supports Theren? Stop supporting Theren. With all the rules, underhanded dealings, betrayals, and general unsavory tone of Theren in the past few years, it's remarkable to me how many characters remain loyal to it.

-=Issus=-
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Re: An interesting turn of events 06/11/2012 11:55 AM CDT


While this is getting wildly off-topic, and I'm going to end this tangent after this post, here's a bit more history.

The Elothean families of the House of the Glittering Diadem put forward their candidates when the time comes to chose a new Ferdahl. The stipulation for becoming Ferdahl is that they have to be of that house. Some families in the House are more influential then others. All Elotheans recognize the Ferdahl as their ruler.


The Elven clans in Ilithi rule over half of Ilithi, each house has a seat on the council, only some houses are more equal then others in their reach and influence. As we saw during the Empire, Morganae's attempts at taking more control ended up mostly thwarted. Each clan has an allegiance to their own house.


Similarly, the families in Mriss/MerKresh put forward their rep to their council seat, there are some council seats more equal then others. If they interfere with the interests of the Allvars - the family who heads the council - they are handled quietly.


Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: An interesting turn of events 06/11/2012 11:56 AM CDT

This is leaning towards that 'Theren sux' thread that won't be continuing here.

Let's find a constructive way to discuss this topic or end it.


Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: An interesting turn of events 06/11/2012 12:01 PM CDT
I don't see it so much that "Theren Sucks" is the sentiment, more that "Therengians acting as they act should and will have repercussions." I don't really know a better place for that sort of thread since what's happening in Qi is probably the first of many repercussions in that line of thinking, though if there's one you think it best suited for we could definitely move it thataway.

-=Issus=-
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Re: An interesting turn of events 06/11/2012 12:07 PM CDT
>>Each of the families is allowed to put forward their own representative to the council, and every Rissan owes their allegiance to one of the families. If you don't accept that this is vastly more egalitarian than any of the other governments in Elanthia, I'm not sure what to say.

While it might be more representative than the others, I'm not entirely sure that it's as democratic of a setup as the impression you're making. Yes, each family gets to provide a representative for the council. While the council, and in turn players, may have more local involvement due to the system not being feudal, I wouldn't personally go "what an egalitarian setup you guys have here" if it's supposed to be a mafia-style setup. In the end, the Don is the Don is the Don, right? There's no election unless you're talking about a violent overthrow (which is an option for any of the province leaderships, if anyone dared to do so).

Beyond that, I question if a sorta-criminal-syndicate setup is going to be thrilled at the idea of needless heat being directed at them by locals deciding to start a war with the representatives of another province. I'm wondering what kind of benefit that sorta-syndicate would get out of it.



"You always have to be a know-it-all. And you don't. Know. It. All." - GERSTEINJ2
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Re: An interesting turn of events 06/11/2012 12:12 PM CDT
<<I wouldn't personally go "what an egalitarian setup you guys have here" if it's supposed to be a mafia-style setup.

That's because you're an outsider. Stupid, ineffectual leaders don't remain in power in a system predicated on ruthlessness.

<<Beyond that, I question if a sorta-criminal-syndicate setup is going to be thrilled at the idea of needless heat being directed at them by locals deciding to start a war with the representatives of another province. I'm wondering what kind of benefit that sorta-syndicate would get out of it.

Oh, by no means am I arguing Therengians should be the only people to receive the "thank you for visiting, enjoy Ratha" treatment. Actions have consequences applies just as equally to the people on M'Riss who aren't part of the families.
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Re: An interesting turn of events 06/11/2012 12:25 PM CDT

I've read both threads. I can't really disagree with the line of thinking that there should be repercussions. I mean, it's really no different than being a member of the Ilithia militia and being told to get out when you step in to Theren. The same hard-nosed Therengian's that toe the Baron's line and will tell those from Ilithi if they don't like it, there's the door. Either denounce your alliance and bow down to the Baron or leave.

Now, I understand there is a difference in that they are 'following the Baron's orders' and those in Qi can't make that exact claim, but that doesn't change the basic premise. You can RP your little heart out for the province of your choosing, but what happens in Theren doesn't necessarily stay in Theren. Your character's choices follow them.

As for the 'can't hunt anywhere else' argument; I haven't seen anything yet that implies people won't be able to hunt on the islands. It does appear hanging out in the open outside of hunting might be problematic, but not actual hunting. I won't disagree that the hunting options are limited. I know that at the super/juvie level the mainland options, while they do exist, are meh. They all have drawbacks that supers/juvies just don't have. Not the end of the world but I do 'get' the desire for something comparable.

Bottom line, roll with it. It's really not terrible either way. And I know Seb that you aren't really 'complaining' as much as letting people know that any perceived neutrality doesn't really exist. I think the only potentially downside to this is the interruption of happy gweth silence out there. Even that has its positive side. I mean, I love, love, LOVE the quiet out there, it's usually why I go. But little bursts of not-so-quiet aren't terrible either.

~Katt




A gestalt draugen swipes a hooked leonine claw at Silus. The claw lands a solid hit that cuts deeply into his groin!
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