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Re: What do the players want? 03/08/2018 11:25 AM CST
>A- it's obnoxious.
B- it's a pretty clear violation of policy.
C- it encourages people to use free to play characters for harassment, eating up both game and personnel resources.

So I mean, there's just a few of the issues.<

That right there is the nail in the coffin Maz!

" Its like when I'm right I'm right, when I'm wrong I could been right, so I'm still right cause I coulda been wrong, you know, and I'm sorry cause I could be wrong right now, I could be wrong, but if I'm right... "
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Re: What do the players want? 03/08/2018 11:30 AM CST


>Since it's pertinent to the current thrust of the conversation, the reason that GMs do not do conversation script checks is because they are EXTREMELY easy to set triggers for. It's the same reason why SEND is not used for normal script checks.

I find that really surprising. How can you set a trigger to produce a valid response to what amounts to a Turing test? Obviously if someone gets the check and they auto-retreat and log off, they haven't passed the check.

To be clear, is the issue that you don't want to provide enough heads up/warning/notification to potentially bring someone who is afk back to the keyboard?
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Re: What do the players want? 03/08/2018 11:31 AM CST

>>To be clear,

Persida meant, I believe, that people would just trigger off of SEND or quotations to immediately log out, thus evading the script check entirely, bypassing any conversation.
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Re: What do the players want? 03/08/2018 11:36 AM CST
>>Persida meant, I believe, that people would just trigger off of SEND or quotations to immediately log out, thus evading the script check entirely, bypassing any conversation.

Which you would think would be a fail if it happened enough to show a pattern.

Mazrian
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Re: What do the players want? 03/08/2018 11:39 AM CST


>Persida meant, I believe, that people would just trigger off of SEND or quotations to immediately log out, thus evading the script check entirely, bypassing any conversation.

If that's what was meant, then I would consider that to be a failure, or at the very least, suspicious and warranting another check. Repeated logout fails = failed script check.
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Re: What do the players want? 03/08/2018 11:46 AM CST
>>Since it's pertinent to the current thrust of the conversation, the reason that GMs do not do conversation script checks is because they are EXTREMELY easy to set triggers for. It's the same reason why SEND is not used for normal script checks.

Triggering off of a send or say is extremely easy. Creating a turing complete conversational response engine is a few orders of magnitude more complex.

I dont see the downside to using conversation as the check, provided 'responded at all' and/or 'logged out when i spoke' aren't counted as passes.
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Re: What do the players want? 03/08/2018 11:48 AM CST
>>Re: logging out at the start of a script check: If that's what was meant, then I would consider that to be a failure, or at the very least, suspicious and warranting another check. Repeated logout fails = failed script check.

Unfortunately, no, that would not be feasible to consider it a failed check if someone logged out at the beginning, even if it happen frequently. People do have unstable internet connections and still play DR.

It would be suspicious, sure, but we can't prove why they disconnect, and it would result in enough potential false positives to the point of making policy unenforceable. People play from all over the world, and on all types of internet connections. Sometimes they cut out a lot. Those people deserve to be able to play without the constant fear that their cruddy internet connection is going to result in them losing progress on their character and getting warnings when they haven't done anything wrong at all.

While I'm very supportive of this discussion and open to feedback here being used to potentially inform changes in policy, I would absolutely not support any change in our policy that would shift the burden of proof onto the player to have to show staff that they legitimately had a cruddy internet connection, instead of it remaining on staff to prove that the player is legitimately unresponsive while gaining benefits in the game.

-Persida
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Re: What do the players want? 03/08/2018 11:51 AM CST
I live in the 3rd world and have had a really bad internet connection, and can confirm that would suck a lot. =(

Mazrian
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Re: What do the players want? 03/08/2018 11:59 AM CST


>>I live in the 3rd world and have had a really bad internet connection, and can confirm that would suck a lot. =(

And weren't you one who suggested it?

>>Which you would think would be a fail if it happened enough to show a pattern.

Input is good, but let's put thought into what we suggest.
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Re: What do the players want? 03/08/2018 11:59 AM CST


Huh. I can understand being considerate of people who have consistently crappy connections, but I also think if you are consistently outputting commands, over the course of x minutes, you should be able to respond to something happening in game. I'm not sure how a check that basically demands they parrot back something in the provided text string is better/worse than a conversational response in the context of bad connections.
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Re: What do the players want? 03/08/2018 12:00 PM CST
It would also strain coincidence to the breaking point if people developed bad internet connections only when being script checked so otoh, maybe it could work if one were inclined to go that way.

Mazrian
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Re: What do the players want? 03/08/2018 12:04 PM CST
What about changing exp to just take the benefit out of afking? I'm trying to think of a way to check people that can't be triggered off of to produce a disconnect and coming up with not much.

Mazrian
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Re: What do the players want? 03/08/2018 12:06 PM CST


>>What about changing exp to just take the benefit out of afking? I'm trying to think of a way to check people that can't be triggered off of to produce a disconnect and coming up with not much.

You should read back in the thread. You kind of came in in the middle of a discussion, and some of these points (TF, changing exp, etc) have been brought up and discussed already, answering some of your questions. Not at all saying don't discuss them, but maybe read what's there and suggest pertinent ideas.
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Re: What do the players want? 03/08/2018 12:07 PM CST


>What about changing exp to just take the benefit out of afking?

This has been brought up ad nauseum, and the players tend to argue against it. Anything that reduces the incentive to AFK script.
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Re: What do the players want? 03/08/2018 12:07 PM CST
>>If we were just looking to auto-drop anyone who might be afking, we have a tool we could use for that. That's not what we want to accomplish, though, and that would also be amazingly trivial to account for in a script that could then just log you right back in a short bit later. We'd never be able to enforce anything related to the scripting policy then, because the player could just claim to have an unstable internet connection.

This is kinda why I'm wondering if policy needs to be revised so those "auto-drops" result in some kind of afk-check avoidance penalty.

In other words, if you opt out of a script check by stopping all actions, logging out, etc, does that get recognized (and penalized) somehow?



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: What do the players want? 03/08/2018 12:08 PM CST
>I live in the 3rd world and have had a really bad internet connection, and can confirm that would suck a lot. =(<

Hey Maz do they call soccer Football where you live? ;)

" Its like when I'm right I'm right, when I'm wrong I could been right, so I'm still right cause I coulda been wrong, you know, and I'm sorry cause I could be wrong right now, I could be wrong, but if I'm right... "
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Re: What do the players want? 03/08/2018 12:12 PM CST
>>Hey Maz do they call soccer Football where you live? ;)

Futbol

Mazrian
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Re: What do the players want? 03/08/2018 12:42 PM CST
>>While I'm very supportive of this discussion and open to feedback here being used to potentially inform changes in policy, I would absolutely not support any change in our policy that would shift the burden of proof onto the player to have to show staff that they legitimately had a cruddy internet connection, instead of it remaining on staff to prove that the player is legitimately unresponsive while gaining benefits in the game.<<

Hmmm.

Come to think of it, I haven't come across a lot of players with conversational triggers like you've described and it's probably because while they're easy to program, they are going to cause a lot of unnecessary logouts in response to people who aren't script checking. Without loss of afk-detection power you could probably start with a conversational check (using a non-gm body or a gm body without a title up) and switch it up if they disco, and be pretty effective. If speech triggers like that came back into fashion you could change your style and do more of the other kind. Doing that would also have the effect, probably, of encouraging people to be paying more than cursory attention. IDK, just something to consider in the context of the discussion. The policy change would be "You might be checked this way so ignoring everyone talking to you is probably a bad idea."


Mazrian
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Re: What do the players want? 03/08/2018 12:51 PM CST


>>"You might be checked this way so ignoring everyone talking to you is probably a bad idea."

Ignoring someone that looks like a regular player is my prerogative and not against policy (as of right now, and likely never will be). Dismount thine high steed, sire, and possibly move the talk to scripting policy away from imposing your desired play style on other people. Also, check into the 'How do you play' thread in the general discussion forum. I am far from alone in my opinion, here. "Roleplay Stance: None" is a profile setting for a reason.
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Re: What do the players want? 03/08/2018 12:55 PM CST
Not wanting to RP is fine but not interacting at all means you're unresponsive to the environment and in violation of policy. =P

Mazrian
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Re: What do the players want? 03/08/2018 01:13 PM CST
Some posts were hidden.

I am going to say this one time. Quit with the back and forth insult slinging. If it continues, the thread WILL be closed and I will issue out TAC violations. If you have something constructive to say than that is fine.

-GameMaster Signi
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Re: What do the players want? 03/08/2018 01:16 PM CST
>Not wanting to RP is fine but not interacting at all means you're unresponsive to the environment and in violation of policy. =P<

Mazrian everyone has different gaming styles and in no way do you have to respond to anyone who is talking to you. -GM's If they pop up I can see talking but in no way shape or form have I ever heard or in the policy does eet state you have to respond to someone. Going east is being responsive to your game environment. attacking something is also you are aloud to idle. You don't have to respond to anything or anyone as long as you are not learning exp.

" Its like when I'm right I'm right, when I'm wrong I could been right, so I'm still right cause I coulda been wrong, you know, and I'm sorry cause I could be wrong right now, I could be wrong, but if I'm right... "
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Re: What do the players want? 03/08/2018 01:20 PM CST


>"Roleplay Stance: None" is a profile setting for a reason.

I think this kind of brings up another point - if people want to set this, it seems to me that DR is not really an RP enforced game world, and thus policy demanding people be responsive to the game world may be incongruous with the option to declare your RP Stance as "None".

I'm not saying RP Stance None need equate AFK 24/7
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Re: What do the players want? 03/08/2018 01:23 PM CST


>>"Roleplay Stance: None"

I would love to talk about what exactly RP: None means to me, but in another thread, potentially. We've had the hammer brought down already, and I'd like to see this thread stay on topic and productive, as I feel the game could benefit from a bit of updating to the policy as it stands. Also, i was thinking as maybe a first (and subsequent) penalty for a failed afk check could impose free to play experience drain levels on prime characters for increasing amounts of time. While it doesn't sound like much, I can guarantee at the higher end, that would be a massive pain for any progression to be made during the penalty's timeline.
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Re: What do the players want? 03/08/2018 01:30 PM CST
> Also, i was thinking as maybe a first (and subsequent) penalty for a failed afk check could impose free to play experience drain levels on prime characters for increasing amounts of time. While it doesn't sound like much, I can guarantee at the higher end, that would be a massive pain for any progression to be made during the penalty's timeline.<

Now something like this is a great idea to me. Still a big penalty for afking but will prevent players from quitting and simu losing revenue. In the end from a Simu stand point eet should all be evaluated as a money scenario. They have lost so many do to exp hits. A change in policy of that nature would be a great idea to keep players spending money... Which I mean isn't that the goal of simu.

" Its like when I'm right I'm right, when I'm wrong I could been right, so I'm still right cause I coulda been wrong, you know, and I'm sorry cause I could be wrong right now, I could be wrong, but if I'm right... "
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Re: What do the players want? **THREAD CLOSED** 03/08/2018 01:31 PM CST
More posts were hidden.

This thread is done. Any further posts will be hidden and you risk warnings on your account. I would advise moving on.

-GameMaster Signi
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