Prev_page Previous 1 2 Next Next_page
Re: The Blotter 10/30/2006 05:13 PM CST
<<So do the script checks always just ask you to do some action, like that?>>

Can't speak for all the GMs, but we do have to have some way of letting you know that a response is expected - so we do try to let you know that we expect you to do something (or give some kind of response, anyhow), and we're usually specific about what (smile, cough, dance a hula -- okay, so maybe not the last one there, though tempting...). The idea really is NOT to see if we can sneak something by a player who IS there. ;)

Of course, if you see "A butterfly just brushed your nose!" scroll by twenty times in ten seconds, whether or not it asks you to flinch/sneeze/flail/shriek in horror/draw your crossbow and KILL!!!!11!!one!, I would think you'd know something is up - even if the reaction is just a report of "Something's buggy down here".

Enviro/IC/RPish messaging is just harder to trap for.

Bubba is just unique in many ways. You learn early on up here not to try to understand. It would just make one's head spin.

-V.


"Reject me not, sweet sounds! oh, let me live,
Till doom espy my towers and scatter them.
A city spell-bound under the aging sun,
Music my rampart, and my only one."
-Edna St. Vincent-Millay
Reply
Re: The Blotter 10/30/2006 05:36 PM CST
>>Bubba is just unique in many ways. You learn early on up here not to try to understand. It would just make one's head spin.

You mean like mechanical privileges and abilities, or just in attitude? If it's the former, he's like a mirror image of the Head GM in this other game I know of. What's worse is that many of the underling GMs under that other Head GM are pretty much "mini-me" versions of him and Bubba (the predecessor to this other Head GM actually terrorized rule-breakers and was the perpetrator of the little busted-AFK-Scripter auction I mentioned somewhere).

J'Lo, no that other one
The Manipulation List -- http://symphaena.com/index.html
Reply
Re: The Blotter 10/30/2006 06:01 PM CST
<<I have a request that's probably been made before about script checks. Is there any way you can make them more visible? Less intrusive is good, but sometimes there is a lot of scroll in DR and it's hard to pick out one individual line of text.>>

Okay, here's a good question. The short answer is, no.

The longer answer is, the average script check asks well over a hundred times for a response. There may be a lot of scroll, but when your screen is being scrolled with the request, missing it is almost impossible. Once upon a time, I was a player just like everyone else and I was checked for scripting. I missed the first two requests because of scroll, caught the third one, got told I was close to getting warned, and went "huh? I never saw anything before?" Things have changed since then.

Here we are quite a while later, and the procedures for checks are much more spelled out, so only getting a few requests or looks isn't an issue anymore. As someone else pointed out, some people do have a green light to do non-standard checks (Solomon for example). Those people are all extremely careful about having full logs, and I have been asked to watch some of those at times as well. As a rule, there is no question if the person is there or not, and often the checks head into the territory of comedy in a hurry. People at Simucon have heard some of those stories (I seem to recall a story about a guy tending his elephant).

People have also asked about doing things like making checks show up in a different color, like monsterbold makes creatures yellow. That is not going to happen. That is simply too easy to trap for and too easy to deal with by script. So while some of the ideas given would make them harder to miss, well...

Is a check something the average person is going to miss? I'd say it's about as likely as not noticing a piano falling from the 48th floor or the Empire State building and landing on the Toyota pickup truck out front while you're trying to park two cars back. The bits of truck and piano probably won't hurt you in your car a little ways away, but even if you're not looking at it when it hits, it's going to make one God awful racket. A scripting check is the text equivalent of that God awful racket.

--Sanguious
Reply
Re: The Blotter 10/30/2006 06:57 PM CST
<<while you're trying to park two cars back.>>

I try to stay very focused while driving in the big city. You never know when a fifty pointer will pop up<g>

Calissa's Player
Reply
Re: The Blotter 10/30/2006 07:29 PM CST
>The longer answer is, the average script check asks well over a hundred times for a response.

I appreciate the official response. It's comforting to know that I was 98 or more checks away from getting a warning, rather than just one.
Reply
Re: The Blotter 10/30/2006 07:30 PM CST
<You mean like mechanical privileges and abilities, or just in attitude?>

More like just plain weird. But in a good, GM-ly way. ;)

-V.


"Reject me not, sweet sounds! oh, let me live,
Till doom espy my towers and scatter them.
A city spell-bound under the aging sun,
Music my rampart, and my only one."
-Edna St. Vincent-Millay
Reply
Re: The Blotter 10/30/2006 09:46 PM CST
>>A scripting check is the text equivalent of that God awful racket.

And what about those checks like the one that Jack posted which are just tacked on to the end of an already exisiting line of text?

I'm not all that worried about missing a regular check, I'm worried about missing a check because I squelch all the shadowling messages and someone decides to tack the check onto the end of one of those.


-Teeklin

"Gown Removed Carelessly. Head, less so." - Joss Whedon
Reply
Re: The Blotter 10/31/2006 03:58 PM CST
<<And what about those checks like the one that Jack posted which are just tacked on to the end of an already exisiting line of text?>>

<<I'm not all that worried about missing a regular check, I'm worried about missing a check because I squelch all the shadowling messages and someone decides to tack the check onto the end of one of those.>>

I'd answer this question, but I'm not sure I understand it. If it's what I think it is, I have never seen when you're talking about (using normal messaging with an addition) and that's having handled lockout for about half the life of DragonRealms. Would it be possible to do such a thing? I think so, but no one would for precisely this reason. At the same time, reviewing this would be less difficult than you think because the person would respond immediately once moved to either limbo or the cell, which is also rarely the case.

People do get creative with their checks, they avoid being deceptive because it makes it more likely that the warning/lockout gets overturned. Warnings are one thing, entrapment is something else entirely.

--Sanguious
Reply
Re: The Blotter 10/31/2006 05:37 PM CST
>>At the same time, reviewing this would be less difficult than you think because the person would respond immediately once moved to either limbo or the cell, which is also rarely the case.

That's really all I was interested in. If someone decided to get overly playful with their checks and their check was something that I didn't catch because it was squelched, would my immediate response to being pulled up allow for a reversal through feedback?


-Teeklin

"Gown Removed Carelessly. Head, less so." - Joss Whedon
Reply
Re: The Blotter 11/01/2006 06:51 PM CST
<<If someone decided to get overly playful with their checks and their check was something that I didn't catch because it was squelched, would my immediate response to being pulled up allow for a reversal through feedback?>>

Correct, either there or with me depending on how many times it has happened before. Keep in mind that the judgement of the GM in the field stands while the review is in process.

There are places for deception (murder mysteries, things like that) but the rules should not be handled in such a way. While they are not broken down into a list of specific things, they are written in such a way that both the spirit and intent of them should be easily grasped. In some cases there is detail that might help, but at the same time people have all too often used the inclusion of a detail in one area to mean another area is acceptable because it was not specifically mentioned. That would of course be wrong and ends up causing headaches of greater magnitude than the ones some people have at Simucon or Vegas.

Speaking of Vegas, just remember, what happens in Vegas, stays in Vegas... It's only the pictures that hit the web and go around the world in less than 24 hours.

--Sanguious
Reply
Prev_page Previous 1 2 Next Next_page