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Re: Explanation of policy? 03/09/2006 07:22 PM CST
<<Can't fight your own battles? You go get Galain, I'll snag Grungy, then while we are at it, I'll call my Dad and have him come beat up your Dad.>>

Plenty of killage to be had. :D

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html

PS - MY DAD WOULD SO KICK YOUR DAD'S BUTT. Haha
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Re: Explanation of policy? 03/09/2006 07:23 PM CST
I don't report but I don't rob graves either. -shrugs-

Drex


Gyfford says, "Maulem your wife is giving me a headache."
Maulem says, "Well, at least I'm not th' only one she does that to then."
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Re: Explanation of policy? 03/09/2006 07:28 PM CST
I think there should be a system in place that one can hire paladins, and paladins only to retrieve items. Or atleast contact the local guard office, and paladins can take on jobs from the guards. Make it more playable rather then, oh person A has consent because Person B killed them and took their item regardless of circle, guild, or skill. Make it a circle req for the paladin, so that no little 5th circle can go up to some 100th circle and get the item back, but make it within about 10 circles.

I just find the policy is in place, because there is nothing to make it more playable.
___________________________________________________________________________________

That sounds like a decent idea, Arc. But, how would the system check if person A has lost an item and allows that person to seek help from Paladin/other guild Championing in that case.

I think if the system had a way to check and allow for a champion to exist, that would be great. Also, as an idea to throw into the pot, if a champion is selected than person B (the graverobber) should be notified of who is coming to seek retribution/retrieve his item back. Might make things fair? Not sure if all of this is doable, but just an idea, nonetheless.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: Explanation of policy? 03/10/2006 05:27 AM CST
Everyone knows my feelings on reporting. Its stupid. I have a special highlight list for people I know that report. Once you make that list there is no coming off it.

Look at a recent conflict I had with Ragran. He ambush static discharges me after merely pointing him so I put two of my finest heleleelelel arrows in his head.

He leaves before I get a chance to snag my expensive arrows back so I start hunting him. I'll be damned I think I got him near 9 or 10 times in 3 days and to his credit he did kill me once.

Soooo, eventually I got bored after dropping 3 times the cost of the arrows in fines and replacement gweths. Moral of the story? You can gimme consent for life but I'll probably get bored 3 days into it.

With love,
- Galren "Better than You" Moonskin
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Re: Explanation of policy? 03/10/2006 05:39 AM CST
What a total lie!

Okay, it is true i unconsented SDed you. Yes yes, I'll volunteer that you decimated my head into an unidentifiable pulp. Fine, fine! You did hunt me. I'm digging deep to admit that you repeat kilt meh over and over and always with the follow-up question, "Where are my arrows?" I find it less difficult to admit that i did get 1 kill on ya. But wow what a tall story!

...9 or 10 kills on me! hahaha! Like i'd let that happen. It was suuuch a smaller number! Haha. It was merely 5 or 6. Hmph!

:oP Ragran
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Re: Explanation of policy? 03/10/2006 06:49 AM CST
Ok so Ragran doesn't report

Does he still sing though?
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Re: Explanation of policy? 03/10/2006 07:10 AM CST
>>Ok so Ragran doesn't report

Maybe we could set a flag that other people can see called POLICY PLAYER so we know before even the first interaction if they're going to report when the going gets rough.

Would make roleplaying anything other than snuggles with people a lot easier.


-Teeklin

This post (including the signature) is in no way meant to offend anyone nor is it an attempt to troll or be "cute". Hopefully my opinions do not conflict with yours in any way.

Quis custodiet ipsos custodes?
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Re: Explanation of policy? 03/10/2006 07:14 AM CST
There should be a system which counts reports over a 6 month period.

Over a certain number of reports advancing or targeting the player should result in this message, "Did you know Rantjur is a policy player? You might want to rethink your next move!"

:oP Ragran
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Re: Explanation of policy? 03/10/2006 07:30 AM CST
Not sure I've ever reported anything beyond bugs.

Though when it comes to AFK'rs I've told folks they can either ignore or report.

Wasn't my understanding that alot of players did report things, but then again, how would I know.

player of,
~Averalaan
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Re: Explanation of policy? 03/10/2006 01:08 PM CST
<<Maybe we could set a flag that other people can see called POLICY PLAYER so we know before even the first interaction if they're going to report when the going gets rough.>>

Seriously this is one of the better ideas ever posted on these boards.

Or, dare I ask, a PVP flag with a 2 hour cool down. If you are set to PVP then you are open season. Certain things like attacking another player would auto set you for the next 2 hours as would grave robbing.

Ooh and while in PVP mode if you kill others in PVP mode it doesnt add to the stupid death mechanic limit.

Where as killing someone in non-PVP mode will start the counter. Possibilites are endless.

- Galren "Better than You" Moonskin
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Re: Explanation of policy? 03/10/2006 03:36 PM CST
<<Moral of the story? You can gimme consent for life but I'll probably get bored 3 days into it.>>

Haha.

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: Explanation of policy? 03/11/2006 05:45 AM CST
The flag idea on graverobbers is a good idea so everyone has consent on the person.

Since not everyone can search the deader, one idear is that the item falls from the graverobbers possession if taken down. That way someone can pick it up to bring it back to the sobbing robbed sap....o....but then both of THEM would probably die.

Dropping item would be neat if it didn't create a new layer of confusion, anger and unwarranted death.

But I still think that graverobbing is so underdeveloped that snatching and keeping is waaaay easier then retrieving.

:oP Ragran
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Re: Explanation of policy? 03/11/2006 02:41 PM CST
>>The flag idea on graverobbers is a good idea so everyone has consent on the person.

The problem is that with the current system, lots of people get tagged as GRers when they're just trying to help the dead person. That's where most of the complaining about the current system comes from - innocent victims of the mechanics who die from spirit deaths because they didn't know about the CONSENT verb. If we say it's within policy for anyone to attack a person with the GR flag on, this problem would only get worse.
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Re: Explanation of policy? 03/11/2006 03:35 PM CST
There is a couple problems (bugs) with the consent verb (which i ask the deader when ever i help, whisper give me consent). the consent verb must be given before you pick up the item. the consent verb also makes a weapon/shield dropped unable to be reattached to a person with the paladin's bonding spell.

a suggestion for this would be that upon death the victim gets a message about the use of the consent verb.

you are dead.. blah, blah, blah
You can CONSENT someone to pick up your items, blah, blah, blah.

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: Explanation of policy? 03/11/2006 05:58 PM CST
>>a suggestion for this would be that upon death the victim gets a message about the use of the consent verb.

As well as clear notification when picking up a dead person's item.

get sword
You pick up a sword.
This sword appears to belong to someone who recently died! You do not have CONSENT to hold this item!


-Teeklin

This post (including the signature) is in no way meant to offend anyone nor is it an attempt to troll or be "cute". Hopefully my opinions do not conflict with yours in any way.

Quis custodiet ipsos custodes?
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Re: Explanation of policy? 03/11/2006 07:33 PM CST
problem with attaching anything to how much the report verb is used by a player wouldn't work.

because people report all sorts of things that have nothing to do with pvp.

For instance - one has to report to respond to a script check, one has to report to have someone looked at for GOOD roleplaying, if one isn't part of the "pirp" program, etc. Its the only means of communication to instantly contact a GM for something thats really needs immediate attention .... i.e..... somehow i managed to put the Crossing Bank in my backpack.... well.... a thief can dream.....






"Word on the street is, ya been lookin' out for the best interests of the Guild."
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Re: Explanation of policy? 03/11/2006 09:45 PM CST
"get sword
You pick up a sword.
This sword appears to belong to someone who recently died! You do not have CONSENT to hold this item!"


i'd prefer something not so ooc
get sword
you pick up a sword
you get a strange feeling in the back of your head that this sword belongs to someone who recently fell

--
Treat empaths with respect, you'll live longer
--
http://people.1up.com/do/my1Up?publicUserId=5198137
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Re: Explanation of policy? 03/11/2006 09:49 PM CST
Changing the messaging informing someone of an OOC mechanic doesn't make something any more or less IC.

OOC messaging is fine as long as it's marked as such. I would rather it be made as blindingly obvious as possible.

But then I would also like to see them remove the current GR mechanics regarding hiding and safe rooms in the first place. GMs should enforce policy, not mechanics.



Rev. Reene, player of a few

Niaura asks, "wat happen?"
>
You say to Niaura, "Someone set you up the bomb."
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Re: Explanation of policy? 03/12/2006 07:53 AM CST
<<The problem is that with the current system, lots of people get tagged as GRers>>

Good point.

I find that I've reached the outer limits of my ability to think out this issue. I'm confused, and starting to wonder if there is any purpose in trying to anyway. Perhaps the uniqueness and isolation of the individual experience in a hostile or even indifferent universe makes our existence, or the purpose for this thread, completely inexplicable. Or maybe, any such purpose is so completely ellusive that we will never be able to answer this sort of metaphysical question regardless of the despersate desire to do so, that is so intrinsic to human nature.

And in response to my own unfulfilled curiousity, I am going the shipyard to kill a newbie.

:oP Ragran




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Re: Explanation of policy? 03/14/2006 02:21 PM CST
Making it more subtle would just steer people away from the CONSENT verb. If it was "You get a strange feeling in the back of your head that this sword belongs to someone who recently fell", not sure why we have ESP on this but whatever, and it was followed by...(Please check the CONSENT verb for details on death mechanics) or something, then yeah.

Just like having more flavorful messaging for script checks doesn't make them IC, making this grant us ESP doesn't make it IC.

I am --- Navak
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Re: Explanation of policy? 03/15/2006 02:03 AM CST
well maybe ic isn't the right word...maybe i just don't want messages that yank me outta the game


--
Treat empaths with respect, you'll live longer
--
http://people.1up.com/do/my1Up?publicUserId=5198137
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Re: Explanation of policy? 03/15/2006 11:26 AM CST
Every time you are near a boat or ferry you are yanked out of the game by the inclusion of the minute rather than strict use of the roisan.

Some things should bow to playability, especially on something which may involve the death of a character or loss of items.

I am --- Navak
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Re: Explanation of policy? 03/23/2006 11:27 AM CST
>>There are some snerts out there, but someone like Galren who is open about graverobbing isn't someone who will report...if you roleplay with a graverobber chances are that they will roleplay with you, and even if it comes to blows the GMs won't get called in. It's a shame that some people are so afraid of policy that they refuse to play their characters how they want.

So true. Personally I don't worry about what policy says and play my characters how they would act. If a friend of mine needs help getting an item back I will help them the best I can.

If it involves killing someone else it is their own fault for not returning it, as I will ask for it back before attacking and most times when confronted the people I have dealt with have returned it.

I prefer not to resort to violence for things like this if can be avoided, but it can not always.

Brabs


Ternith whispers to your group, "the Barbarian never retreats...the warrior will take use of falling back to a better position to kill."
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