Rising Mists and Zephyr and Frostbite interation 12/20/2012 03:00 PM CST

You can cast zephyr now when there's RM up in the room! Yay!

However, you cannot cast RM when Zephyr is up in the room! Boo!


Also, kind of neat, frostbite still seems buffed by RM, but also doesn't remove it anymore. So if for some reason I needed a Zephyr, and I had RM up, my best bet is to go find a new room. However, should I be fighting stealth users, RM + Frostbite no longer is a viable option for me, since even if I do hit them, I'm still buffing their stealthitude.


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You gesture.
You contribute your harnessed streams to increase the pattern's potential.
Your cambrinth orb emits a loud snap as it discharges as much power as necessary, leaving a great amount left for future use.
A gusty but cool breeze begins to stir.
The breeze whips a dense unnatural fog into a flurry of eddies without thinning it.
The conflicting nature of the spell diminishes you.



A light cool breeze continues to swirl around you.
>cast
You gesture.
You contribute your harnessed streams to increase the pattern's potential.
A wispy, grey mist begins to rise, but the delicate droplets are scattered to oblivion by the constant wind in the area.



>cast
You gesture.
Ice crystals begin to form in the air.
The unnatural fog condenses into crystals of ice with a sudden flash!
Roundtime: 3 sec.
>
The icy crystals swirling through the air sublimate back into a dense fog.
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Re: Rising Mists and Zephyr and Frostbite interation 12/20/2012 03:03 PM CST


Also just noticed this:


You also see an asaren celpeze, a dense mass of snow, a large grey lump of ambergris, an asaren celpeze and an asaren celpeze.
Obvious paths: obscured by a thick fog


a dense unnatural fog turns into a dense mass of snow for a moment before the for reforms. Neato!
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