Fissure Stacking 12/20/2012 12:28 PM CST


I'm not certain how fissure stacking is supposed to work now. Sometimes I can cast a single fissure and then be unable to cast any more in the same room (same or opposite or adjacent elements) getting the following message:

The fissure's spell matrix looks too unstable to attempt stacking another Ethereal Fissure spell on top of it.


Sometimes I'm able to cast multiple fissures and have them stack, getting the following messaging:

>cast elec
You gesture.
You contribute your harnessed streams to increase the pattern's potential.
A loud ripping sound emanates from the fiery fissure as it grows larger.


Sometimes they collide and one shrinks (has happened both with casting of opposite, and adjacent elements):

>cast water
You gesture.
You contribute your harnessed streams to increase the pattern's potential.
The spherical ellipse of vivid blue aether flattens and expands. A fine mist covers the ellipse, which clears on a gust of wind leaving a fissure in its place. The newly formed fissure begins pulling wispy azure strands from the other, as it starts reacting violently to the additional element type. Once pulled apart, the weaker fissure winks out of existence, as you notice the stronger of the two fissures is now noticibly smaller.




Given that we can't destroy a fissure anymore by casting it's opposite, cannot dispel it, and cannot release it, is there any way we can get them to place nice with repeated castings somehow? I'd love to use fissure as my goto utility training spell due to the mana boost, however I'm having trouble figuring out the method in which multiple fissures work with each other.
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Re: Fissure Stacking 12/20/2012 02:03 PM CST
Fissure stacking makes use of all the new stuff for M3. The original cast creates a fissure with a certain strength and integrity, and an original duration based on the strength. The mana it adds to the room is a function of the strength and duration left. If you cast a fissure and just let it hang out, it will slowly apply less and less mana to the area as it shrinks.

Casting the same element type on the fissure will increase the fissure's duration, which often makes the fissure look bigger, and boosts the mana output from the fissure because of the increased duration.

Casting a related element on the fissure will boost the strength of the fissure at a cost of a lessened duration. The fissure may shrink in physical size, but the mana output will probably end up being higher even with a shorter duration. Following up with a cast of the fissure's element type can then boost the duration back up, and now the fissure is both stronger, lasts longer, and the mana is boosted by both aspects.

Casting on an unrelated or opposing element works the same as with related elements but in a more severe way. Greater strength boost, greater duration loss.

Finally, each of these actions harms the integrity of the original cast by a certain amount. If the integrity falls below a certain threshold then you will not be able to manipulate it with new casts. Also, sometimes it explodes.

AGM Ricinus
Dev Systems
Cleric Advocate
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Re: Fissure Stacking 12/20/2012 02:18 PM CST


Thanks for this explination! Explains a lot...

What is the difference between related and unrelated elements(I'm assuming akin to a color wheel chart, only with elements, where the two on either side are related)?

Also, is it an intended feature of the spell that there is no way to end it early? Either with release, or dispel, or a CAST DISMISS feature or something? If it's not inteneded, could that be added? It's quite frustrating having to stop using a spell and wait a half hour for it to expire because you either messed up mixing them or waited too long just wish to keep casting.
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