Revised SoI 01/10/2013 01:56 PM CST
I've gone through and systematically re-balanced SoI for all guilds using actual formulas and stuffs. Here's the final list for Traders:

Stamina
Charisma
Intelligence

Tactics
Trading
Performance
Appraisal
Mechanical Lore
Scholarship
Enchanting
Alchemy
Outfitting
Engineering
Forging

Outdoorsmanship
Locksmithing
Perception
Athletics
Evasion

Warding
Arcana

Light Thrown
Staves
Crossbow
Parry Ability

Brigandine
Chain Armor
Light Armor
Shield Usage

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Revised SoI 01/10/2013 03:10 PM CST
no thievery???

i mean, traders are pretty good at mark-up, speculate chaffer, pawning "hot" merchandise...




<<The real thing DR needs is to get out there to the kids who actually read books.>>
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Re: Revised SoI 01/12/2013 11:03 AM CST
How will the slot for "mechanical lore" be revised once all of the crafting skills/systems are released?

If you obey all the rules, you miss all the fun.

Moriath
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Re: Revised SoI 01/12/2013 11:18 AM CST
If you're a lore primary all lore skills are in your SoI.

After mech goes away... all lore skills will still be in your SoI.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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