zombie tweak 12/03/2012 08:19 PM CST
Just wanted to say how game changing this is:

[Seord Kerwaith, Crystalline Gorge]
The frost-covered remnants of several broken crates rest in a heap along the back valley wall, their weather-worn surfaces painted with a faded blood-red insignia. Small patches of slowly shifting snow rest in wind-lashed drifts. Gentle wisps of white crystals dance across the ground with each errant breeze.
You also see a huge oravir nugget, a dark azurite runestone, a medium iron nugget, a small zinc nugget, an arisen zealot zombie, a medium zinc nugget, a small covellite nugget, a large oravir nugget, a small lead nugget and some junk.
Obvious paths: south, southwest, northwest.

> assess
You assess your combat situation...

> wave zom
You wave to an arisen zealot zombie.

> face next
There is nothing else to face!

> assess
You assess your combat situation...




When in doubt, http://elanthipedia.org/
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Re: zombie tweak 12/03/2012 08:23 PM CST


I know! same for constructs, too!

OH! And zombies and constructs don't auto-fight when at aggressive anymore!
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Re: zombie tweak 12/03/2012 09:19 PM CST

>stow zombie
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Re: zombie tweak 12/03/2012 09:25 PM CST


> face next
There is nothing else to face!

EEEEEEEEEEEEEEEEEEEEE!!!
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Re: zombie tweak 12/04/2012 05:06 PM CST
<I know! same for constructs, too!

OH! And zombies and constructs don't auto-fight when at aggressive anymore!


Zombie special still draws them into fighting tho.


Focusing on your thanatological link, you attempt to direct your armadillo zombie to use its abilities.
An arisen armadillo zombie rears back, releasing an ear-shattering groan!
A huge dirt construct hones in on the sound, as if compelled.
A juvenile desert armadillo hones in on the sound, as if compelled.
A juvenile desert armadillo hones in on the sound, as if compelled.
A juvenile desert armadillo hones in on the sound, as if compelled.

a huge dirt construct stops advancing on a juvenile desert armadillo.
The dirt construct begins to advance on an arisen armadillo zombie.
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Re: zombie tweak 12/04/2012 05:12 PM CST
>>Zombie special still draws them into fighting tho.

My understanding is that the aggro-drawing defense stance special ability is a bit wonky at times, but hopefully this part of it gets fixed.



When in doubt, http://elanthipedia.org/
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Re: zombie tweak 12/04/2012 06:31 PM CST
Zombies are also not auto-engaging your target while aggressive. When they do advance , it has been at something else in the room.
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