[bug] Huldah's Pall 11/26/2012 06:14 PM CST
Double roundtime much like Sanyu Lyba. However, it happens for both caster and recipient. Does not happen for caster on cast that refreshes the curse.

> prep hulp 20

You begin chanting a psalm to invoke the Huldah's Pall spell.
>
You feel fully prepared to cast your spell.
> cast sorein

You gesture, muttering a quiet riddle to invoke Huldah's trickery.
A pair of immense ghostly hands sweep forward to grasp Sorein in a translucent embrace! (Cleric: Huldah's Pall)
The ghostly hands interlock their wispy fingers, locking themselves tightly around Sorein.
Roundtime: 2 sec.

Roundtime: 2 sec.
R>
You feel fully rested.
> prep hulp 20

You begin chanting a psalm to invoke the Huldah's Pall spell.
>
You feel fully prepared to cast your spell.
> cast sorein

You gesture, muttering a quiet riddle to invoke Huldah's trickery.
A pair of immense ghostly hands sweep forward to grasp Sorein in a translucent embrace! (Cleric: Huldah's Pall)
The hands almost seem to wrestle with the ones already existing before fading out of sight.

Roundtime: 2 sec.




Zankul bows his head and chants a psalm.
>
Zankul gestures, muttering a quiet riddle.
A pair of immense ghostly hands sweep forward to grasp you in a translucent embrace! (Cleric: Huldah's Pall)
The ghostly hands interlock their wispy fingers, locking themselves tightly around you.
> pow

You reach out with your senses and see glowing (11/21) streams of deep green and blue Life mana flowing through the area.
Letting your senses extend further, you feel there is incredibly less mana to the southwest, and somewhat less mana to the northeast.
You sense the Huldah's Pall spell upon you, which will last for about four roisaen.
Roundtime: 7 sec.
R> prep stam
Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.
That won't affect your current attunement very much.
With calm movements you prepare your body for the Stampede spell.
> targ zank
You begin to weave mana lines into a target pattern around Zankul.

> cast zank

You raise your right hand skyward and make a quick whipping motion.
An insidious curse upon you interferes with your spellcasting attempt.
You are unable to keep the Stampede spell pattern from disintegrating into smooth, soft lines of blue and gold.
Roundtime: 5 sec.

Roundtime: 1 sec.
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Re: [bug] Huldah's Pall 12/02/2012 11:27 PM CST
Fixed.

AGM Ricinus
Dev Systems
Cleric Advocate
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