Numbers 01/10/2014 10:39 AM CST
So, if a red-name wants to please divulge the numbers required for magic ranks per circle, this would be greatly appreciated. ,as they seem not to equate to barbarian supernatural reqs, as various characters are getting different results when being copied over.

Also, knowing if we can exp switch when this hits the live games will also be helpful. As some of us have trained some magic skills that really won't have any usefulness, so hopefully can switch them into things we can use. :-)




<<The real thing DR needs is to get out there to the kids who actually read books.>>
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Re: Numbers 01/10/2014 12:23 PM CST
1-10 11-30 31-70 71-100 101-150 151-200
1st Super 1 2 2 3 3 8
2nd Super 0 0 2 2 4 10
Inner Magic 1 2 3 3 4 10


>>knowing if we can exp switch when this hits the live games will also be helpful

I'm hoping so.

FGM Ricinus
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Re: Numbers 01/10/2014 01:25 PM CST
1-10 11-30 31-70 71-100 101-150 151-200
1st Super 1 2 2 3 3 8
2nd Super 0 0 2 2 4 10
Inner Magic 1 2 3 3 4 10


Those are circle requirements. Grandfathered ranks are different, unless you meant to post circle requirements.



IM: Dannyboy00001111

"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
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Re: Numbers 01/10/2014 02:15 PM CST
I noticed something interesting about those numbers: past circle 165 the 2nd supernatural is higher than the 1st supernatural, and so would no longer be the 2nd supernatural.
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Re: Numbers 01/10/2014 02:45 PM CST
>>Those are circle requirements. Grandfathered ranks are different, unless you meant to post circle requirements.

Yep. That was what was asked for. We're looking into grandfathering irregularities as well.

FGM Ricinus
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Magic, Sentients Team Member
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