Circle requirements 12/31/2013 07:28 AM CST
From what I've heard our magic is pretty closely modeled based on what was done for Barbarians. I got a bit curious and since there's not been any official word on our requirements yet, i decided to compare us to Barbarians again.

I used the official Barbarian requirements posted on their forum:

http://forums.play.net/forums/DragonRealms/The%20Barbarians/Game%20Master%20and%20Offical%20Announcements/view/195

i.e
0103070100150
Inner Magic122338
Primary Supernatural112238
Secondary Supernatural002238


Based on my current circling needs i was able to deduct 2nd supernatural requirement for my circle by asking a guild leader. Compared to Barbarians i came short by ~6 circles, which makes about 48 ranks. This got me thinking - are we getting tougher magic requirements than Barbarians? It feels a bit weird since we're both magic tertiaries but it would make some sense if we're ahead in some other category. I was also wondering if this was in any way reflected in our grandfathering since it is entirely based on Barbarians, right?
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Re: Circle requirements 12/31/2013 12:56 PM CST


Some thing is certainly going on with grandfathering.

Since my first character copy to test (12/06) I've gained one circle, and with last nights copy my grandfathering was completely different.

But because I have no idea what the reqs OR grandfathering math actually is I have no way of knowing if both were wrong, or one was wrong and one was right.

So yeah, it'd be really nice to know what is going on.
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Re: Circle requirements 12/31/2013 03:17 PM CST
As far as I know, thieves are to have the exact same Barbarian grandfathering, and I assume from that that the requirements are to be the same.

Otherwise it would be a bit of a stupid idea to grandfather lower than required rates.
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Re: Circle requirements 01/01/2014 06:02 AM CST


>As far as I know... I assume...

Thing is basing everything off barb circle requirements, almost every thief that I've talked to has received different grandfathering amounts for their 2nd super, and I received two different ratios for 1st/2nd and 3rd super each time I got copied.

By gaining a circle I actually lost skills in 1st and 3rd and gained a little bit in IM and 2nd.

If someone, in the know, could please give the testers some factual information as to what should be happening, we could at least know if what we're seeing is something that needs to be investigated or not.

Not really expecting someone to answer since its holiday time, but I have been asking for the numbers for the grandfathering math for almost a year now.

Saying "its the same as the barbarians" doesn't mean anything because no one will say what that actually was... leaving us at square one to wonder if what we are seeing is right or not.
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Re: Circle requirements 01/01/2014 01:27 PM CST
I used 'I guess' and 'I assume' because I knew if I didn't, someone would want a post reference. I just went through elanthipedia for a half hour and wasn't able to find the post detailing EXACTLY how barbarian grandfathering worked.

What I did find were several posts which detailed how magic grandfathering worked, in that you (obviously) got IF/PM granted to at-circle if you needed it, then you were granted 90% to Aug/Ward/Uti/Deb, then 80%, 70%, 60%.

Barbs, as near as I can tell, require 1 rank of IF per circle 1-10, 2 ranks 11-100.

So in theory you should be able to calculate your expected magic ranks by circle and IM.

If my math is right (and it may not be, I'm doing this while chatting with people), a 55th thief should have (10+ (55-10)*2) = 100 ranks of IF. Then he should get 90 ranks in something, 80 ranks in something, and 70 ranks in the last one, since we don't get warding. Percentages may not be right, but the base IF calc should be.

Seems about correct for my thief, last time I logged in.

I'd REALLY like to see a GM comment. I think Ricinus or Socharis made a post about it, but I can't find it in the oh-so-wonderful forums, or on elanthipedia. I'd strongly urge people not to read too much into the current rates in test, since the copy mechanism seems...not very healthy? Lots of people reported odd, bizarre, ranks in the 3.0 conversion, but I think there was some mechanic to deal with that.
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Re: Circle requirements 01/01/2014 01:44 PM CST


>What I did find were several posts which detailed how magic grandfathering worked, in that you (obviously) got IF/PM granted to at-circle if you needed it, then you were granted 90% to Aug/Ward/Uti/Deb, then 80%, 70%, 60%.

I don't think that's right, from everything I've read, barbs got "a bit on top" because really who's circling terts are just at level. Ric posted we would be getting the exact same.

Here's what I see happening in test.

Thieves I've looked (including my two copies) at have gotten Circle + 24% for IM.

For 1st Super (Comes up as Aug when you grandfather the first time) everyone is getting wildly different numbers. First time I got Circle + 45%, second copy I got Circle + 34%, another thief I know got circle + 54% and another got circle + 22%.

For 2nd Super everyone (except my first copy) is getting circle req.

For 3rd super I have no idea what its based on because there is no 3rd super req, but my first and second copies received different amounts.
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Re: Circle requirements 01/01/2014 02:05 PM CST
My second and third super are equal to each other. At 51st I'm getting:

Showing Magic skills that you have skill in.

SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
Inner Magic: 141 00% clear (0/34) Arcana: 42 20% clear (0/34)
Targeted Magic: 11 67% clear (0/34) Augmentation: 71 00% clear (0/34)
Debilitation: 115 00% clear (0/34) Utility: 71 00% clear (0/34)

That was with switching debil and augment because it seemed like it'd be better for at level hunting since I can do util and augment anywhere.
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Re: Circle requirements 01/01/2014 03:32 PM CST
>That was with switching debil and augment because it seemed like it'd be better for at level hunting since I can do util and augment anywhere.

As a note, you can train deb at-level regardless of what ranks you have in deb or combats, specifically stated by the GMs (and I was able to lock 60s deb in quartz gargs with 150+ combats via ambushes), so it doesn't have to be a huge concern.

And I think our deb based khri (all two?) are going to require 200-300 ranks to really get much more than a gasp out of.
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Re: Circle requirements 01/01/2014 04:30 PM CST
so at 121 circle. (I also switched debilitation and utility.)

Inner Magic: 430 00% dabbling (1/34) Attunement: 56 60% clear (0/34)
Arcana: 389 30% clear (0/34) Targeted Magic: 227 23% clear (0/34)
Augmentation: 220 00% perusing (2/34) Debilitation: 353 00% clear (0/34)
Utility: 47 03% clear (0/34) Warding: 224 00% clear (0/34)
Sorcery: 31 65% clear (0/34)

Apparently thieves can switch warding with other magics even through we have no way of learning it. nor get it grandfathered.

>exp switch
To switch two skills, you must specify the two skills to switch using the syntax EXP SWITCH {SKILL1} {SKILL2}. You can currently switch Augmentation, Debilitation, Utility, and Warding.

Yamcer


"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
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Re: Circle requirements 01/01/2014 06:31 PM CST


Sslad:
IM = 141 (what he got)/113 (the cirle req for a same level barb) = 124%
1st Super 115/92 = 125%
2nd Super 71/42 = 169%

Yam:
IM = 430/344 = 125%
1st = 353/283 = 124.7%
2nd = 224/224 = 100%

My first copy:
IM = 125%
1st = 142%
2nd = 94%

My second copy:
IM = 124.9%
1st = 133%
2nd = 100%


So yeah if someone can make sense of all that, great.
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Re: Circle requirements 01/01/2014 06:38 PM CST


>So yeah if someone can make sense of all that, great.

Oh and I didn't mention 3rd super, because I have no idea what its based on. But there's weird numbers happening there too, but I don't really have a good way to gauge it.
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Re: Circle requirements 01/02/2014 05:53 AM CST
I think your numbers are a little off, unless they made some changes that were not officially announced:
http://forums.play.net/forums/DragonRealms/The%20Barbarians/Game%20Master%20and%20Offical%20Announcements/view/195

Lets see then, at 155:

IF for barb at 155 = (1 * 10) + (2 * 20) + (2 * 40) + (3 * 30) + (3 * 50) + (8 * 5) = 410
1st super at 155 = (1 * 10) + (1 * 20) + (2 * 40) + (2 * 30) + (3 * 50) + (8 * 5) = 360
2nd super at 155 = (2 * 40) + (2 * 30) + (3 * 50) + (8 * 5) = 330

IM = 637/410 = 155%
1st = 512/360 = 142%
2nd = 390/330 = 118%
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Re: Circle requirements 01/02/2014 12:36 PM CST


The funny part is it doesn't even matter if my circle calculator is off, because as long as I'm using the same metric to measure everyone, and different people are getting different grandfathering results, its still proof something wonky is afoot.

Using your math:

My First copy:
IM = 155%
1st = 143%
2nd = 113%

My Second copy (one circle higher):
IM = 155%
1st = 135%
2nd = 121%

Yam:
IM = 153%
1st = 151%
2nd = 110%

Sslad:
IM = 153%
1st = 159%
2nd = 169%

But I don't those numbers are exactly "right" either, because by your math, I wouldn't need more 2nd super to circle for at least a few circles, yet if I talk to a GL in test, they say I need to work my 2nd super.
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Re: Circle requirements 01/02/2014 03:07 PM CST
<< because by your math, I wouldn't need more 2nd super to circle for at least a few circles

Yep, something is wrong for sure but i don't know if it's me trusting those reqs that were posted on Barb boards or it's our current reqs in game. How did you come up with those figures for your reqs? I wonder if they will fit my current circle. By my calcs i'm off by 6 circles - comparing our reqs with Barbarians.

<< 155%

This looks interesting. Unlike others, this one seems to be in correlation with the actual circle reqs.
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Re: Circle requirements 01/02/2014 03:25 PM CST
<< different people are getting different grandfathering results, its still proof something wonky is afoot.

Wanted to add also that grandfathering doesn't necessarily have to be based solely on circle. For example there could be some other skills involved in the calculations and people have different skill levels. Of course it would still be nice to get some kind of a confirmation on this.
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Re: Circle requirements 01/02/2014 03:52 PM CST
From 168/169/170 prior to the Prime release of 3.0, I received 12.5/10/10/6 in grandfathered magics for all of those levels. Ended up with 825 IF at 170th.



IM: Dannyboy00001111

"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
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Re: Circle requirements 01/02/2014 04:58 PM CST
>Wanted to add also that grandfathering doesn't necessarily have to be based solely on circle.

I thought it was posted by the staff pre-3.0 that it was based solely on circle.

>How did you come up with those figures for your reqs?

It's a plugin for genie3, I actually suspected something was off with it because unfortunately barbarian circle calculations are something of a mystery.

There's the post that you linked, the wiki, the genie3 calculators, and the olwydd calculator and requirements... all of them spit out different numbers.

I downloaded an updated calculator for genie3, but that one isn't working exactly right either.

>Ended up with 825 IF at 170th.

Well that at least seems to match up with the 155% thing, doing hand math on the posted barb circle req.

>From 168/169/170 prior to the Prime release of 3.0, I received 12.5/10/10/6 in grandfathered magics for all of those levels.

So if the req is 8/8/8/? then you got 155%/125%/125%/?. Right? I think I'm done with math for a while, my head hurts.
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Re: Circle requirements 01/03/2014 10:39 AM CST
So has anyone tracked down a GM in the test instance and gotten information on grandfathering rates?
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Re: Circle requirements 01/03/2014 11:14 AM CST
>>So has anyone tracked down a GM in the test instance and gotten information on grandfathering rates?

Anyone seen a Thief circle requirement list post 3.1? I dont recall seeing it anywhere. I mean if there was a list that said from circle 1 to 50 Supernatural X requires 2 per circle Supernatural z requries 3 per circle etc? That would help too provided these skills will have a "hard" circle requirement.
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