>>Mistanna explained that this happens when the target is in hiding. I'd prefer to see messaging similar to locate ("You sense that Raikage is about, but can not pinpoint his location.").
Fixed. It wasn't parsing quite right before.
>>Second thing: once when I left the room and came back, the mirror stayed behind. The second time I tried this, it didn't.
I think I'll need more info to track this one down - though if you came back quickly the mirror won't vanish instantly.
>>If the SHM target runs through the room with the mirror, the vision stops and stays at the room with the mirror and you have to refresh the gaze in order to zone back in on the target.
This wasn't quite the bug as described there, but never-the-less I think I have it fixed.
Theaters not playing nice with DG/SHM is a known issue and one I'll have to kick in the face later (Since it's really a problem with theater code and not the spells themselves).
Likewise, perc watchers is still way out of date. I doubt I'll get to fixing that before 3.1 launches, but we'll see.
>>Gylwyn gets confused.
Hmm. Has anyone had problems with other guildleaders or just her? Unfortunately every guildleader is their own special snowflake and it's code I'm sort of familiar with but not extremely, so I'd like a better idea of what I'm diving into before I start poking around.
>>Shadowling typos.
Fixed all the ones that were reported. Please let me know if you find more.
>>SLS will target and attack (and pull from hiding) anyone that's engaged with you, regardless of the skill discrepancy between the caster's perception and the attacker's hiding.
Fixed.
>>casting RF at anything over minimum I couldn't unhide after releasing the spell.
I haven't been able to replicate this one. Has anyone else encountered it? Can someone post a lot?
>>Invoke shadow.
Funny. But fixed.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose