Melee and Thrown Accuracy 02/13/2014 10:42 AM CST
I really like that some missile attacks have an accuracy bonus when used at melee. It encourages people to spend time at melee at least some of the time in PvP and makes it a lot easier to train in PvE.

I was wondering if the same treatment can be given to thrown. I was having a hard time hitting things in test that I could hit pretty easily with a melee weapon at roughly the same ranks and no buffs. Since I will no longer have any missile buffs and learning seems to depend a lot more on whether you make contact in 3.1, that makes training thrown overly tedious even using debilitation.

Thrown does exceptional damage with some weapons and bonding potions in 3.0, especially with OF buffs, but the increase in throw and invoke RT and removal of OF buffs more than makes up for that in 3.1. Please consider giving thrown some sort of melee accuracy bonus or, if there is one in place, boosting the melee accuracy bonus of thrown.
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Re: Melee and Thrown Accuracy 02/13/2014 11:05 PM CST

I think adding balance gains/losses to "thrown" commands would go a long way.

Lob could gain similar to Jab.
Throw could be a slight gain, like slice/thrust/punch.
Hurl could be a loss, like Chop/lunge.
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