Ghost Shroud 3.1 12/22/2013 02:28 AM CST
Loving the changes to GHS. (Messaging for ranged attack interception and damage reduction instead of accuracy reduction)




The spectral grey fog shrouding you churns rapidly!
* Pfanston fires a razor-tipped arrow at you. You fail to evade. The arrow lands a good strike to your left leg.
The razor-tipped arrow lodges itself shallowly into you!
[You're bruised, solidly balanced with no advantage.]

Your body feels slightly battered.
Your spirit feels full of life.
You have some minor abrasions to the left leg, some minor abrasions to the left hand, some minor abrasions to the abdomen, minor swelling and bruising in the back compounded by cuts and bruises about the back.

Yavash is dominant, while Katamba and Xibar's influences are weak.
Perception and Enlightened Geometry spells are favored.
You sense the Ghost Shroud spell upon you, which will last until you fail to provide 13 mana for it.
Roundtime: 3 sec.
>
Pfanston loads his copperwood longbow with a razor-tipped arrow.
>
Pfanston appears to be aiming at you with his copperwood longbow.

The spectral grey fog shrouding you churns rapidly!
* Pfanston fires a razor-tipped arrow at you. You fail to dodge. The arrow lands a hard hit to your chest.
The razor-tipped arrow lodges itself shallowly into you!
[You're hurt, solidly balanced with no advantage.]
>
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Re: Ghost Shroud 3.1 12/24/2013 10:03 AM CST
From the limited testing I did, it looks like it also stacks with MPP and MAF, rendering the cleric nigh unkillable by ranged physical weapons. Definitely a nice change. It makes for a nice weapon-heavy fight option.

Wonder how it stands against BG.
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