Great additions with the adding of task runs.
I ask for a few minor changes.
More time for 1 and 10 task runs.
Limit TRAP to once in a 10 task run, I had it 5 times in a run and a few other multiples in others. or break it up, 1 task find trap and 2nd task disarm trap.
enlarge the Incidental turn-in Sack so you can put the Quarterstaff back into it.
maybe a slim chance at extra kernels.
Maybe a little change to Harried (Harry) Halflings Task verbage to spice things up?
And your First Task is , And your Second one, and Third if you Dare, etc.... and your Final Task is