Biggest Critter Killed 07/29/2014 08:25 AM CDT
How about adding to the profile the most difficult critter you've killed, or top 5 most difficult critters you've killed?
Reply
Re: Biggest Critter Killed 07/29/2014 08:41 AM CDT
>How about adding to the profile the most difficult critter you've killed, or top 5 most difficult critters you've killed?

How would you judge difficulty?



Weapons for Sale:
https://elanthipedia.play.net/mediawiki/index.php/User:CARAAMON#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Reply
Re: Biggest Critter Killed 07/29/2014 08:52 AM CDT
> How would you judge difficulty?

Level? Skill it takes to kill? I don't know. Rock trolls are harder than ship rats. Celpeze are harder than gryphons. That's all I'm basing it on at the moment.
Reply
Re: Biggest Critter Killed 07/29/2014 01:11 PM CDT
How would you judge 'kill'? Do pets count? Group combat muddies this. If bob does 99% damage and John gets the killing blow, who gets credit? Is it worth tracking? An empath for example might never 'kill' something, but their pets would.

Do players count? Killing a player at gryphon level is 0-1000% harder/easier...
Reply
Re: Biggest Critter Killed 07/29/2014 01:47 PM CDT
Although I agree judging difficulty is problematic, I believe that all creatures are rated based on what level a minimally trained barbarian would need to be to hunt them. There is, therefore, an objective way to compare creature difficulty in principle.
Reply
Re: Biggest Critter Killed 07/29/2014 03:58 PM CDT
>I believe that all creatures are rated based on what level a minimally trained barbarian would need to be to hunt them.

That, I believe, is a vastly outdated model they haven't used in a very long time. I think they base things on ranks now.

But still, it would add little, and require a lot of time/effort, when there are so many ways to bypass/hack/mess with the mechanics.
Reply
Re: Biggest Critter Killed 07/29/2014 05:04 PM CDT
>That, I believe, is a vastly outdated model they haven't used in a very long time. I think they base things on ranks now.

AFAIK critters still have a level, which assigns their stuff? That is, creature design doesn't have direct access to a critter's ranks and stats... I recall this causing some issues.



>Forgive my snark, but welcome to the life of a warrior mage.
Reply
Re: Biggest Critter Killed 07/29/2014 05:29 PM CDT
There are obviously some mechanics in the APPRAISE CAREFUL test that compare a critter to a players skill level (albeit with respect to offence, defense, with held/worn weapons and armor, etc.). I'd be surprised if there isn't a simple multiplier that couldn't be used to rank critter difficulty.

Az


Azkaban UiNeill, Bard of Therengia, an Elf
https://elanthipedia.play.net/mediawiki/index.php/Azkaban

Singing for tips since 312.
Reply
Re: Biggest Critter Killed 07/29/2014 05:38 PM CDT
>> That is, creature design doesn't have direct access to a critter's ranks and stats... I recall this causing some issues.

I don't know... given that Kodius and others were saying things like "Yeah, headsplitters are a bit weird because they have high offenses and low defenses" when people were asking why 3.0/3.1 tweaks were making them terrible that teaches defenses makes me believe that there is some custom work that can go on.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Reply
Re: Biggest Critter Killed 07/30/2014 02:48 AM CDT
>I don't know... given that Kodius and others were saying things like "Yeah, headsplitters are a bit weird because they have high offenses and low defenses" when people were asking why 3.0/3.1 tweaks were making them terrible that teaches defenses makes me believe that there is some custom work that can go on.

True, I still feel like these are maybe extrapolated from something... there was a recent post about how critter setup worked. Maybe in the thread about debilitation against high-level critters? I can't for the life of me remember where that was, so I may be misremembering the content entirely, too.



>Forgive my snark, but welcome to the life of a warrior mage.
Reply
Re: Biggest Critter Killed 07/30/2014 06:34 AM CDT
I love how we make everything sound more complicated than it really is.


"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
Reply
Re: Biggest Critter Killed 07/30/2014 07:09 AM CDT
>I love how we make everything sound more complicated than it really is.

Explain how it would be simple.
Reply
Re: Biggest Critter Killed 07/30/2014 08:11 AM CDT
>>Explain how it would be simple.

First time you kill something store it's name and offensive rating. Next time you kill something check to see if the creature name differs, if so then check the offensive rating against the stored one. If it's higher store the new name and offensive rating.

Alternatively a dropdown menu for 'preferred hunting creature' ala preferred location would be fine with me; People can lie about what they hunt now so it would be equally to slightly more accurate than what we're already used to.
Reply
Re: Biggest Critter Killed 07/30/2014 09:59 AM CDT
>>Maybe in the thread about debilitation against high-level critters? I can't for the life of me remember where that was, so I may be misremembering the content entirely, too.

I think there's some general base format, but it gets tweaked. I'm also not entirely sure if the base format follows whatever it used to be in 2.0... barbarian weapon reqs or whatever. Then again, was that just for the mob's defensive range or offensive range as well? Not even sure if those two were treated separately. I think the general thing was just "critter level x 4 (or 5?) = critter skills" but that may have changed.

>>First time you kill something store it's name and offensive rating.

Except I think that's oversimplifying things. A weaponless critter might have equal combats to a critter with a weapon, but the critter with a weapon is generally seen as more dangerous (or at least more annoying). Then factor in special moves, defensive abilities, magic user or not...

>>Next time you kill something check to see if the creature name differs, if so then check the offensive rating against the stored one. If it's higher store the new name and offensive rating.

I'm no serverologist, but wouldn't this essentially mean that every critter that dies has to perform some extra scripts/checks? I don't know if that would be a big thing or a small thing. It sounds like some kind of thing that would have to be considered/thought over/etc.

Would be cool/interesting if there were particular "boss" type mobs (mostly quest end bosses?) that could get stored to show your feats/accomplishments/etc, but I don't know if a static list like that would necessarily be easier/harder/better than this. Might also be fun to add world events that don't have particular bosses tied to them. Could Something like.

>feats
You:
Eradicated the last Remnant of Lyras[insert some Elanthian date thing here]
Defeated Belmar and secured the tower[insert some Elanthian date thing here]
Quelled the prison riot at Grey Raven[insert some Elanthian date thing here]
Witnessed the destruction of Ulf'Hara Keepinsert some Elanthian date thing here]
Faced Lyras' destruction[insert some Elanthian date thing here]




Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Reply
Re: Biggest Critter Killed 07/30/2014 10:12 AM CDT
My earlier point was just that a programmatic way of keeping track doesn't have to be super nuanced. It'd still get pretty close without worrying about all of the variables.

The simplest thing would be a dropdown where we just select what we normally hunt. I think that would work for the majority of people; Some lying isn't going to hurt anyone and it wouldn't take the extra system resources that checking what you're killing would.
Reply
Re: Biggest Critter Killed 07/30/2014 10:34 AM CDT
>>>> The simplest thing would be a dropdown where we just select what we normally hunt. I think that would work for the majority of people; Some lying isn't going to hurt anyone and it wouldn't take the extra system resources that checking what you're killing would.

Actually, now that you bring it up, I am fairly certain that there are a number of players who wouldn't want others to have an easy way of gauging their skill (most notably the PvP community), so maybe a simple optional profile field like you suggest would work the best.
Reply
Re: Biggest Critter Killed 07/30/2014 12:43 PM CDT
What about an alphabetcal list of all critter types you've killed (kill shot). Similar layout as smoke list. Go kill everything and collect the whole set!


"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
Reply
Re: Biggest Critter Killed 07/30/2014 06:22 PM CDT
>What about an alphabetcal list of all critter types you've killed (kill shot). Similar layout as smoke list. Go kill everything and collect the whole set!

I think this would be neat, but not necessarily as part of profile. Arrange <creature> proof. Harvests some item that can be added to a case (think like a card collector case). I'd definitely want to complete my collection.
Reply
Re: Biggest Critter Killed 08/09/2014 05:03 PM CDT
>>What about an alphabetcal list of all critter types you've killed (kill shot). Similar layout as smoke list. Go kill everything and collect the whole set!

>I think this would be neat, but not necessarily as part of profile. Arrange <creature> proof. Harvests some item that can be added to a case (think like a card collector case). I'd definitely want to complete my collection.

Ditto. Personally, like the card system, I don't generally have a collect-them-all attitude, but I'd enjoy having a few favorites.

Also, good to see you posting again Coper.
Reply
Re: Biggest Critter Killed 08/20/2014 09:22 PM CDT
Would be kind of neat if the Siegery game took off and they made like capture a critter pokemon kind of things that turned dead creatures into pieces to be used somehow so could have like adanf army for game or capture all trolls or something.

[00:15] Chatter[Uzmam] Damian just wants to beat up dancers, what a bully
[00:15] Chatter[Morpion] Wait for them outside the club at 3 am?
[00:15] Chatter[Damian] i enjoy making them scream with pure terror
Reply
Re: Biggest Critter Killed 08/21/2014 05:45 PM CDT
<<Would be kind of neat if the Siegery game took off and they made like capture a critter pokemon kind of things that turned dead creatures into pieces to be used somehow so could have like adanf army for game or capture all trolls or something.>>

I love that idea.


Solomon
Reply
Re: Biggest Critter Killed 08/21/2014 08:16 PM CDT
this makes me silly happy

Rehlyn

A Maelshyvean shadow beast slows long enough to deeply inhale some of the swirling shadows surrounding it. After a moment, it sighs with great releif and blackness oozes from its ears and nostrils.
Reply