So Raiders are beginning to slow down and I'm looking for the next critter to hunt.
Ideally Will Train:
Evasion 500
Shield 400
Parry 400
ME 450
Stealths 500
Skinning 350
Lockpick 400
Secondary Weapons ~ 300-350
Currently been doing Raiders and Gryphons. Gryphons are still great for the skinning/Secondary Weapons, but raiders are starting to slow down for Defenses.
I was thinking about switching to Malchata (or maybe Spirit Dancers?) and was curious about other peoples experiences with them. Will I just get destroyed with these skills? How do you avoid their special attack? Any other helpful hints?
ZETHIN01095
ZETHIN01095
Re: Malchata Question
06/01/2012 01:00 PM CDT
Also open to any other suggestions on What to Hunt.
ALDEN
Re: Malchata Question
06/01/2012 02:15 PM CDT
The zombie togball players- three varieties- one will fit you right- down in Boar Clan.
Shalswar maybe.
DIMINISHEDANGEL
Re: Malchata Question
06/01/2012 02:27 PM CDT
Stompers will do you good for a little while.
Then your exodus to Mer'Kresh begins.
Then your exodus to Mer'Kresh begins.
GRIM45
Re: Malchata Question
06/01/2012 02:31 PM CDT
>>Stompers will do you good for a little while.
>>Then your exodus to Mer'Kresh begins.
I think Muspar'i post stompers can delay the exodus for a while. (Ashu Hhinvi)
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
>>Then your exodus to Mer'Kresh begins.
I think Muspar'i post stompers can delay the exodus for a while. (Ashu Hhinvi)
TG, TG, GL, et al.
"Disagreement with the fundamental plan at this point is akin to supporting Richard III vs the Tudors."
-Raesh
DUNTS2
Re: Malchata Question
06/01/2012 03:32 PM CDT
Sky Giants can also keep you going on the mainland, assuming you don't mind being down in some dirty ravine.
-Broichan Leshyahen
> hum tuneless
You hum a tuneless tune.
-Broichan Leshyahen
> hum tuneless
You hum a tuneless tune.
REASONMJ
Re: Malchata Question
06/01/2012 09:36 PM CDT
>>Stompers will do you good for a little while.
>>Then your exodus to Mer'Kresh begins.
Stompers -> Maulers -> Head-splitters in the same hunting ground can last quite a while before you have to head to Mer'kresh (probably can even transition into DP assassins which are fairly close by, to delay even further)
Apu
_
http://www.elanthipedia.org/wiki/User:Apu
>>Then your exodus to Mer'Kresh begins.
Stompers -> Maulers -> Head-splitters in the same hunting ground can last quite a while before you have to head to Mer'kresh (probably can even transition into DP assassins which are fairly close by, to delay even further)
Apu
_
http://www.elanthipedia.org/wiki/User:Apu
GORTEOUS
Re: Malchata Question
06/01/2012 10:00 PM CDT
Raiders->Shadow Beasts->Sky Giants->Resuscitants->(Assassins|Adults)
Good path, especially if you do boxes. Will keep you off the islands for as long as possible.
IM: Dannyboy00001111
"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
Good path, especially if you do boxes. Will keep you off the islands for as long as possible.
IM: Dannyboy00001111
"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
BUUWL
Re: Malchata Question
06/03/2012 10:12 PM CDT
Just embrace the islands... Love them... Buy a coconut bikini.
- Buuwl
- Buuwl
JARAGONA
Re: Malchata Question
06/07/2012 07:04 AM CDT
I agree with Gorteous. If you like that area you're in, basilisks and shadow beasts are a great next step. And the puzzle is not that bad. It's just some shifting rooms that you head easterly in until you find a sickly tree, then climb it and you're good to go.
You also see a shiny scorecard and a shiny scorecard.
Obvious paths: none.
> read scorec
A shiny scorecard reads:
"Liurilias - 747"
> read other scorec
A shiny scorecard reads:
"Zerreck - 2456"
You also see a shiny scorecard and a shiny scorecard.
Obvious paths: none.
> read scorec
A shiny scorecard reads:
"Liurilias - 747"
> read other scorec
A shiny scorecard reads:
"Zerreck - 2456"