Any chance the round time on disarming the large dark orbs the Dragon Priest Juggernauts drop could be reevaluated?
At 500+ ranks in Locksmithing they wont train the skill at all, however the round time is consistently between 20 and 30 seconds. I understand the complexity and lethality of them would warrant higher than usual time to disarm, but 30 seconds on a trap you handily outclass seems a bit egregious, doesn't it?
- Anuind Silverspruce
Any drunken idiot can fall off a bar stool, a real man rides it to the ground.