Thrown Oddity? 02/20/2013 08:44 AM CST
Starting to train light thrown, and was wondering if this is how it is supposed to be working. Many throws are grazing quality hits(which usually means they dont do anything in melee) but with thrown it gives grazing hit with followup message oddness. Examples Ive seen with grazing hits are daggers lodging through body parts, grazing hits that would have stuck if there was anything left to stick to(though the target area itself has only faint scuffing), and almost always knocking the critter to missile range along with knockdown/stun.




Few quick examples
Driving in like the irresistable force of a cyclone, you throw a rock at a musk hog. A musk hog fails to evade, only partially avoiding the impact. The rock lands a harmless strike that tears a small piece of skin from the left calf flipping it through the air head over heels.
The rock falls to the ground!
[You're nimbly balanced and overwhelming opponent.]

< Moving with incredible power and control, you throw a rock at a musk hog. A musk hog fails to evade, only slightly avoiding the blow. The rock lands a brushing strike to the hog's left leg flipping it through the air head over heels.
The rock falls to the ground!
[You're nimbly balanced and overwhelming opponent.]
[Roundtime 2 sec.]

throw dag at hog
< Driving in like the irresistable force of a cyclone, you throw a dagger at a musk hog. A musk hog fails to evade, failing miserably. The dagger lands a light hit to the hog's right leg.
That would have stuck if there was anything left to stick to!
The dagger falls to the ground!
[You're nimbly balanced and overwhelming opponent.]
[Roundtime 3 sec.]
look hog
You see a musk hog.
The musk hog has faint scuffing to the right hindleg, faint scuffing to the left hindleg.
There is a dagger lodged shallowly in its chest.
The musk hog is in good shape.
It is wearing nothing!
It is carrying nothing!
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Re: Thrown Oddity? 02/20/2013 03:42 PM CST
Not really an oddity, it's just combat messaging. Even if you're tickling the hog to death, once his body parts start reaching the damage cap of that particular body part, you're going to get a lot of fun effects like chain stuns/knockdowns/etc. This is part of the reason why critters targetting a single body part and chain-stunning can sometimes be a problem when hunting.
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Re: Thrown Oddity? 02/21/2013 01:14 AM CST
The "would have stuck if there was anything to stick to" is definitely an oddity.
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Re: Thrown Oddity? 02/21/2013 01:21 AM CST
>>The "would have stuck if there was anything to stick to" is definitely an oddity.

Define "oddity?" Because it is standard combat messaging and mechanics. Lodging weapons won't lodge in limbs if that particular body part has been destroyed, because the logic is that the limb has been removed. The "would have stuck" messaging indicates the RNG decided it was going to lodge but then it was mechanically rejected by the combat engine because the body part it damaged was already at maximum damage (i.e. destroyed).

If you mean that it's simply weird, then yes, I suppose it is. Also weird how everyone is right-handed and we can all have an ugly stump for a right arm and still have a fully functional right hand and hold an item in said hand. But then the game has a lot of those weird mechanics that wouldn't make sense in RL.
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Re: Thrown Oddity? 02/21/2013 01:56 AM CST
Oddity is probably the wrong word. I think a better word would be bug. The RNG decided it was going to lodge, and it was mechanically rejected for some reason, but a destroyed limb was definitely not it. If you notice, the hog was looked at immediately after that message and had only faint scuffing.

Maybe the damage ranges changed, so what constituted a destroyed limb before is now simply faint scuffing - but something is still looking at the old values?
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Re: Thrown Oddity? 02/21/2013 03:18 AM CST
>>If you notice, the hog was looked at immediately after that message and had only faint scuffing.

Oh, I see what you're pointing out now. Yes, that is definitely a bug of some sort, I would bug it or put it in the bug folder.
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