Tactics + stealth = derp 11/30/2015 09:43 AM CST


> hid
You melt into the background, convinced that your attempt to hide went unobserved.
Roundtime: 3 sec.

HR> adv vent
You begin to stealthily advance on Ventin.
H>
Ventin stumbles only slightly as he continues to play a battle song on his copper zills.
H>
You close to pole weapon range on Ventin.
H>
You close to melee range on Ventin.
H> shove
You come out of hiding.

> shove

> shove
ass
You assess your combat situation...

You (nimbly balanced) are facing Ventin at melee range.
Ventin (solidly balanced) is facing you at melee range.

> shove

>
Ventin's song comes to an end.
> shove vent
You shove Ventin with tremendous force, knocking him into a sprawling heap.
[You're nimbly balanced and overwhelming opponent.]
Roundtime: 3 sec.
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Re: Tactics + stealth = derp 11/30/2015 09:46 AM CST
This thread was unfortunately misnamed. Please revise to "Music soothes the savage shove"



H> shove vent
You come out of hiding.

> shove vent
shove vent
shove vent
shove vent
shove vent
shove vent
Ventin's blighted gold bracelet flares with radiant light, and he looks more at ease than before.
>
Ventin's song comes to an end.
> shove vent
You shove Ventin with tremendous force, knocking him into a sprawling heap.
[You're adeptly balanced and overwhelming opponent.]
Roundtime: 4 sec.







from his POV:

Telutci comes out of hiding.
You are concentrating too much upon your performance to do that.

>
You are concentrating too much upon your performance to do that.
>
You are concentrating too much upon your performance to do that.
>
You are concentrating too much upon your performance to do that.
>
You are concentrating too much upon your performance to do that.
>
You are concentrating too much upon your performance to do that.
>
You are concentrating too much upon your performance to do that.
>
The flame opals adorning the triquetra symbol of your blighted gold bracelet flare with radiance, a sense of peace and restfulness spreading through you to ease your mental fatigue.
>
You cannot use the copper zills while in combat!
Your song comes to an end.
>
Your studious inspiration fades without the rhythmically infectious cadence to guide you.
>
Telutci shoves you with tremendous force, knocking you into a sprawling heap.
[You're very badly balanced with opponent overwhelming you.]
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Re: Tactics + stealth = derp 11/30/2015 09:53 AM CST


More testing. Turns out, music just screws combat.


You close to melee range on Ventin.
H> punch
punch

H> punch
Ventin's song comes to an end.
H>
You leap out of hiding and ambush Ventin, completely surprising him.
< Moving in gracefully, you punch your rope handwrap at Ventin. Ventin attempts to dodge, leaning wrong and blundering into the blow.
The handwrap lands a hard hit (5/22) to Ventin's right arm.
[You're adeptly balanced and in dominating position.]
[Roundtime 2 sec.]
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Re: Tactics + stealth = derp 12/04/2015 01:42 PM CST

Ahahaha, that is glorious.

Further proof that Bards are OP imo.
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Re: Tactics + stealth = derp 12/05/2015 05:51 AM CST
Made an update that should address the quirkiness with combat.

Performance had a number of combat checks on attackers but the conditions were not being applied to defenders (particularly in PVP combat). Now both are checked separately.

Performance no longer prohibits combat actions but combat actions will prohibit performance.

/salute

-Ssra

"Following our will and whim..."
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