Some experience tweaks 02/28/2013 10:58 PM CST
Hey guys -

Wanted to mention a couple tweaks that have been made.

First, I just reduced Mastery experience to be much more based on the weapon skill you're training. You shouldn't be learning a whole lot of Mastery while you backtrain your weapons. It was never intended to learn Mastery while fighting field goblins at 500 ranks.

Second, a few weeks ago I found a huge bug in ranged weapon experience - Technically this happened in all cases that the RT was very high, but it was most noticeable with arbalests, which had epically long roundtime.

However, my fix for the bug introduced a new issue, which caused those weapons to swing their experience DOWN a large amount from where it should be if full-aims were used. This has been found and fixed, and bows should be training at the same rate as other weapons now.

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"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
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