Proposed New Guild Requirements 03/23/2002 09:26 AM CST
G'day,

As promised, here are the proposed guild requirements that we have submitted. One caveat: these are only proposed at this point, not final and definitely not in place at this point. Once we meet with Maelona, they could very well be modified, either tougher or easier.

The requirements that have changed I have marked with an *.

Take care,

Godrich de'Finchal

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Circles 1 to 10:

Evasion - 1.5 ranks per circle

Climbing - 1 rank per circle

Perception - 1.5 ranks per circle

Hiding - 1.5 ranks per circle

First Aid - 1 rank per circle

Swimming - .5 ranks per circle

Scholarship - 1.5 ranks per circle

Mech Lore - 1.5 ranks per circle

Appraisal - 3 ranks per circle

Teaching - 2 ranks per circle

Trading - 4 ranks per circle

Armor* - 2 ranks per circle for two highest armor skills combined

Average Survival* - 1 rank per circle

Average Lore - 2 ranks per circle




Circles 11 to 30:

Evasion - 2 ranks per circle

Hiding - 2 ranks per circle

Perception* - 1.5 ranks per circle

Mech Lore - 2 ranks per circle

Appraisal - 3.5 ranks per circle

Teaching - 2.5 ranks per circle

Armor* - 2.5 ranks per circle for two highest armor skills combined

Average Survival* - 1 rank per circle

Average Lore - 2.5 ranks per circle




Circle 30 to 99:

Mech Lore* - 3 ranks per circle

Appraisal - 3.5 ranks per circle

Trading* - 6.5 ranks per circle

Armor* - 3.5 ranks per circle for two highest armor skills combined

Average Survival - 1.2 ranks per circle

Average Lore - 3.5 ranks per circle




Circle 100 and up:

Mech Lore - 3 ranks per circle

Appraisal - 3.5 ranks per circle

Scholarship - 1.5 ranks per circle

Trading - 6 ranks per circle

Average Lore - 4 ranks per circle

Average Survival - 1.2 ranks per circle
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