Crystals 12/30/2006 06:21 PM CST
Do you have to activate the crystals which protect the spellbook from weather, or does it simple activate when being exposed to the rain?


Jalika


>You've gained a new rank in your ability to steal.
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Re: Crystals 12/30/2006 07:07 PM CST
You have to activate it, it wont work passively. To get it going, <invoke Spellbook> with the crystal in. the crystal should be rechargeable by a WM and will last quite a bit (perhaps an hour) to offer the spellbook protection from the elements.


Rehlyn


A Maelshyvean shadow beast proclaims in a shrieking voice, "We can offer you power beyond your wildest dreams in the abode of our lady Maelshyve. Lay down your arms, Rehlyn -- the pain will be brief and the reward eternal!"
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Re: Crystals 12/30/2006 07:12 PM CST
Thanks so much for the reply. You do happen to know how many charges it has before it runs out and needs a war mage?

Jal

>You've gained a new rank in your ability to steal.
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Re: Crystals 12/30/2006 07:15 PM CST
Nerp. Never had to recharge mine yet, and I bought a spellbook from the first merchant. That said, i havent had to invoke it more than a handful of times so yer guess is as good as mine (my guess is about 6-10 since im at about 5, heh)

Rehlyn


A Maelshyvean shadow beast proclaims in a shrieking voice, "We can offer you power beyond your wildest dreams in the abode of our lady Maelshyve. Lay down your arms, Rehlyn -- the pain will be brief and the reward eternal!"
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Re: Crystals 12/31/2006 01:10 PM CST
>>Thanks so much for the reply. You do happen to know how many charges it has before it runs out and needs a war mage?

Several/many. Best way to tell how it is doing is to pull out the crystal, when the weather is nice, and focus on it. It should tell you how much charge (relatively) is left in it. You can also buy extra crystals, so you can still have one while looking for that mythical WM who recharges the crystals. ;)

>get cryst from my s cas
You get a hafaltu-veined kuldaez crystal from inside your spellbook case.
>foc my crys
You focus your magical senses on a hafaltu-veined kuldaez crystal.
The kuldaez crystal has a definite magical pattern.
You recognize the pattern as a manifestation of Elemental magic.
It seems to involve Aether Manipulation.
You sense that the crystal may be invoked to shield a spellbook from the effects of foul weather.
The pattern glares with brilliance, charged to full capacity.
You sense no residual energy in the crystal.
Roundtime: 24 seconds

Teaches MD, so my 197 ranks of MD are sufficient for a WM to see this kind of info easily.

If I remember correctly, that residual energy line refers to partial charges, either when being recharged, or if the spellbook is put away before the full invoked time is done.

>invoke spell
The kuldaez crystal clutched within a platinum dragon's claw socket flares with a dark cerulean hue as a sphere of crackling, ethereal energy enfolds your black ironwood spellbook.
Roundtime: 5 seconds
>foc my spell
You focus your magical senses on a lustrous black ironwood spellbook painted with a great emerald-green dragon roaring spouts of crimson flame.
The black ironwood spellbook has no discernible magical pattern.
Roundtime: 20 seconds.
>foc crys on my spell
I could not find what you were referring to.
>foc crys in socket on my spell
I could not find what you were referring to.

~Kyn (Kynevon)

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Re: Crystals 12/31/2006 03:07 PM CST
I'm curious about the crystals as well. The note in the shop mentions that, apart from needing periodic recharging, they will eventually burn out completely. Any idea how long that takes?
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Re: Crystals 12/31/2006 09:18 PM CST
>>I'm curious about the crystals as well. The note in the shop mentions that, apart from needing periodic recharging, they will eventually burn out completely. Any idea how long that takes?

IIRC, that is supposed to be a function of damage taken when being recharged. Basically, the more skill the WM has, and the fewer times she needs to charge the crystal, the less damage the crystal takes. Sort of like the gaethzen, I think, that eventually melts due to the accumulative charging damage.

Some things to take note of:

So far as I know, the current 4 available crystals are all only chargeable by Warrior Mages, not even Bards.

Charging a crystal is a simple action, syntax-wise.

Charging a crystal drains the Warrior Mage's attunement. Completely.

How much charge is placed into the crystal is based on a calculation based off of the current room's mana level (true mana), how much of that mana the Warrior Mage can see (Power Percveption), how much of that mana she can manipulate (Harnes Ability/attunement pool), and the Warrior Mage's Magic Device skill.

Better skills = fewer charges to fully refill the crystal, which equals less damage to the crystal if all charging attempts cause the same amount of damage - fact.

The Warrior Mage should do all charges from full attunement - opinion.

And there may be additional damage done if the Warrior Mage is in a room where their Harness would let them overrun the mana level that their MD skill would let them safely charge - untested assumption.

Another untested assumption I have is that, no matter how good the Warrior Mage's skills are, even if they can perfectly recharge the crystal completely in one attempt, with no failure, that there would still be a minimum amount of damage that the crystal takes in any case.

Then again, compared to the spellbook, crystals are fairly cheap and light, so you can probably buy a few and vault them or something against future need. Maybe I should stock up on a few more. ;)

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
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Re: Crystals 01/01/2007 01:28 PM CST
This thread is talking like a shop is open, If so, where is it?

Thanks Yrall
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Re: Crystals 01/01/2007 02:19 PM CST
sea caves, better hurry not sure how long it'll stay there


--
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Re: Crystals 01/01/2007 03:53 PM CST
>>sea caves, better hurry not sure how long it'll stay there

Premium-only area. And I think for only about 1 day longer.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
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Re: Crystals 01/01/2007 08:40 PM CST
Thanks Kynevon, that was incredibly helpful.

>Charging a crystal drains the Warrior Mage's attunement. Completely.

That's a bit surprising, I'd've thought that a crystal would charge by mana points like cambrinth or a Sable mask.
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Re: Crystals 01/01/2007 11:13 PM CST
>>That's a bit surprising, I'd've thought that a crystal would charge by mana points like cambrinth or a Sable mask.

Well, I was charging mine quite a few ranks ago, and not in the best possible room, so it might be possible to do the final recharge, to bring it back to full, without having it drain your attunement completely.

But each charge takes X points of mana energy, and each point of mana energy costs Y points of attunement. Y, at least for spell casting, is a non-static number. 10 mana in a spell does not just cost 10 times the mana that 1 mana in the same spell would cost. I would assume that the charging done for a crystal works under the same calculation.

Same reason most experienced mages prep as small as they need to to overcome MR/weather, then harness in the rest in small doses, to get the most mana energy for their attunement point.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/b7zj8
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Re: Crystals 01/02/2007 10:21 AM CST
The amount of harness you have and the mana that is available in the room means absolutely nothing when charging a crystal. It will always drain your harness fully and the amount of charge to the crystal is completely based off of a skill check.

- Maje
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