experience booster and f2p exp drain rate data points 05/28/2015 08:51 AM CDT


I couldn't find an easy way to log in stormfront so I sat down and manually took some data points before and after activating an exp booster. I used 1 tert skill (outdoorsmanship) 1 secondary (magic) and one lore (alchemy) for reference. The secondary was getting trained sometimes as I was taking down the data points, sorry. If anyone has a good way to log/export exp in stormfront please let me know.

Also, as a note I timed and made sure f2p experience pulses the same as everyone else, 200secs. This is true for boost and nonboost.

Alchemy: 82 21.32% attentive (10/34) NONBOOST
Alchemy: 82 23.07% attentive (10/34) NONBOOST
Alchemy: 82 24.81% concentrating (9/34) NONBOOST
Alchemy: 82 26.55% ruminating (8/34) NONBOOST
missed
Alchemy: 82 30.04% pondering (7/34) NONBOOST
Alchemy: 82 32.92% considering (6/34) BOOST STARTED
Alchemy: 82 35.80% thinking (5/34) ^
Alchemy: 82 38.69% thoughtful (4/34) ^
Alchemy: 82 41.57% learning (3/34) ^
Alchemy: 82 44.45% perusing (2/34) ^

Elemental Magic: 120 89.88% mind lock (34/34) NO BOOST
Elemental Magic: 120 90.65% nearly locked (33/34) NO BOOST
Elemental Magic: 120 91.42% nearly locked (33/34) NO BOOST
Elemental Magic: 120 92.96% enthralled (32/34) BOOST
Elemental Magic: 120 94.50% nearly locked (33/34) BOOST
Elemental Magic: 120 96.04% enthralled (32/34) BOOST
Elemental Magic: 120 97.58% very rapt (31/34) BOOST
Elemental Magic: 120 99.12% rapt (30/34) BOOST
Elemental Magic: 121 00.65% very riveted (29/34) BOOST

Outdoorsmanship: 90 69.11% fascinated (25/34) NO BOOST
Outdoorsmanship: 90 69.79% fascinated (25/34) NO BOOST
Outdoorsmanship: 90 70.48% cogitating (24/34) NO BOOST
Outdoorsmanship: 90 71.73% cogitating (24/34) BOOST
Outdoorsmanship: 90 72.99% very engaged (23/34) BOOST
Outdoorsmanship: 90 74.24% engaged (22/34) BOOST
Outdoorsmanship: 90 75.49% engaged (22/34) BOOST
Outdoorsmanship: 90 76.75% very focused (21/34) BOOST

Primary skill, nonboost ~1.685 2.88
Secondary skill, nonboost ~.775 1.54
Tert skill, nonboost ~.68 boost 1.26

Given this, here is my theory:
A booster is basically double EXP.
F2P exp rate is basically HALF of the subscription rate.
Note that the drain rate of lock to clear did not appear to change either, but there is data lacking there to be positive, but if this is the case, this is truely half exp.

I'm guessing the deviation on the primary skill was due to it being in the primary skillset and under 100 ranks. But you guys and gals feel free to conjecture, its not much but I hope it helps.
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Re: experience booster and f2p exp drain rate data points 05/28/2015 11:35 AM CDT
>Note that the drain rate of lock to clear did not appear to change either, but there is data lacking there to be positive, but if this is the case, this is truely half exp.

I'm not sure what you mean by this, but the pool size isn't affected, just the pulse rate. It's like having all your skills on a wall rank, or having a huge wisdom debuff.




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Re: experience booster and f2p exp drain rate data points 05/28/2015 01:57 PM CDT


I meant that the time it takes to go from Mind lock to clear didn't seem to change.
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Re: experience booster and f2p exp drain rate data points 05/28/2015 02:29 PM CDT
>I meant that the time it takes to go from Mind lock to clear didn't seem to change.

If that's the case then you're actually losing experience, but based on the mind state of your pools you're going down more mind states when the boost is on so I think the time from ML to clear might be shorter? Worth testing, anyway.




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Re: experience booster and f2p exp drain rate data points 05/28/2015 02:33 PM CDT


Id be happy to test more, but I've no idea how to do it without doing it manually, which is a chore :(
If anyone knows of a good script let me know, and i'll test it another time.
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Re: experience booster and f2p exp drain rate data points 06/08/2015 10:55 AM CDT


Just so you all know, I tested a bit more and it does seem that the exp penalty for f2p is 2x slower drain at base penalty. Or if you want to look at it differently, subscribers get 2x drain rate bonus.

The pool size is not affected at all.
The penalty is reduced at lower ranks, and this seems to go away as you near 100 ranks in a (primary?) skill.
Exp booster nullifies this.

Thanks for the insight.
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Re: experience booster and f2p exp drain rate data points 08/15/2015 05:46 PM CDT
Here's some additional data.

This is weapon prime, survival/armor secondary, lore/magic tertiary.

As we can see in the data below, at the 200 rank range the XP boost accounts for about a 3x increase in pulse sizes. Based on this it would seem the F2P XP penalty scales the higher your skill ranks are.

If anyone has a F2P character with ~300 ranks in skills, I'd be very interested to have them repeat this test.


XP BOOSTSKILLRANKCHANGE
NO Stealth208 99.77
NO Stealth209 00.13+0.36
NO Stealth209 07.06
NO Stealth209 07.37+0.29
NO Inner Fire192 49.10
NO Inner Fire192 49.35+0.25
NO Augmentation189 61.00
NO Augmentation189 61.21+0.21
NO Brawling205 53.85
NO Brawling205 54.31+0.46
NO Offhand Weapon210 07.04
NO Offhand Weapon210 07.53+0.49

XP BOOSTSKILLRANKCHANGE
YESStealth209 08.00
YESStealth209 08.95 +0.95
YESDefending196 86.99
YESDefending196 88.14 +1.15
YESInner Fire192 52.11
YESInner Fire192 52.86 +0.75
YESAugmentation189 63.29
YESAugmentation189 63.91 +0.62
YESBrawling205 55.22
YESBrawling205 56.68 +1.46
YESOffhand Weapon210 08.51
YESOffhand Weapon210 10.08 +1.57

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Re: experience booster and f2p exp drain rate data points 08/19/2015 08:56 AM CDT

I need to point out that my earlier conjecture about time from mind lock to clear was definitely wrong, the exp boost definitely makes it faster. Thanks for pointing that out. In addition I think he is right about the slowdown increasing with more ranks. Here is some pulses from me, unboosted raw data.

Outdoorsmanship: 184 18.22% very engaged (23/34)
Outdoorsmanship: 184 18.53% very engaged (23/34)
(tertiary +.31)
Appraisal: 244 64.49% studious (19/34)
Appraisal: 244 64.98% analyzing (18/34)
(primary +.49)
Alchemy: 225 21.24% mind lock (34/34)
Alchemy: 225 21.73% nearly locked (33/34)
Primary (+.49)
Forging: 90 18.52% engrossed (27/34)
Forging: 90 20.31% captivated (26/34)
Primary (+1.79)
First Aid: 100 25.72% mind lock (34/34)
First Aid: 100 26.45% nearly locked (33/34)
Tertiary (+.73)
Augmentation: 223 80.46% mind lock (34/34)
Augmentation: 223 80.76% mind lock (34/34)
Secondary (+.30)
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Re: experience booster and f2p exp drain rate data points 08/19/2015 11:21 AM CDT
Don't forget about wall ranks affecting boost.

I think they are still around.

It was most noticeable with tertiary skillsets which had wall ranks every 8 ranks. There was also a gradual decline exp pulses until the wall ranks.

For example:

Rank 100: Very fast
Rank 105: Semi fast
Rank 108: Godawful slow
Rank 109: very fast

I believe it affects primary & secondary but to a lesser degree. Primary is every other (but can be negligible on primary) and secondary is every 4.


Again, old information, may not be applicable anymore.
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Re: experience booster and f2p exp drain rate data points 08/19/2015 11:54 AM CDT
Wall ranks are (almost) abolished. They still exist every other rank for every skill but at a minimal difference. Either or both of the engine and experience code didn't support the complete removal of a wall rank (i suspect an unavoidable division by zero error) so they did this as the next best solution.



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Re: experience booster and f2p exp drain rate data points 08/19/2015 07:13 PM CDT
Yes, 'wall ranks' are now on an even-odd cycle so the penalty is spread out instead of being at one rank. Easy way to handle it is to only compare even rank drain rates with even rank drain rates, and odd with odd.

For example Alchemy and Appraisal are draining the same, despite Appraisal being a bit higher ranked, in the previous example.

Now take this data point from one rank later, appraisal having become an odd rank too:
Appraisal: 245 01.97% captivated (26/34)
Appraisal: 245 02.43% captivated (26/34)
(Primary +.46)
That +.03 difference is from the 'wall rank'. Odd-numbered skills seem to move a tad slower, but its not too bad.

Please correct me if i'm wrong.
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Re: experience booster and f2p exp drain rate data points 09/24/2015 04:00 PM CDT
More data.

F2P penalty seems to continue to scale post-200 ranks. Unfortunately at this stage I did not have a ~300 rank tertiary skill to test with, and all ~250 rank tertiary skills were on odd ranks.

With XP Boost:
* Primary skill was ~3.2x faster.
* Secondary skill was ~3.1x faster.
* Tertiary skill was ~3.5x faster; a surprising difference given that this is only about +60 ranks from when last measured.


XP BOOSTSKILLRANKPULSE
NOExpertise316 47.19%
NOExpertise316 47.55%+0.36
NOMissile Mastery315 48.76%
NOMissile Mastery315 49.09%+0.33
NOPerception287 84.95%
NOPerception287 85.20%+0.25
NOStealth286 35.75%
NOStealth286 36.03%+0.28
NOInner Fire255 74.40%
NOInner Fire255 74.54%+0.14

XP BOOSTSKILLRANKPULSE
YESExpertise316 47.91%
YESExpertise316 49.06%+1.15
YESExpertise316 50.21%+1.15
YESMissile Mastery315 49.09%
YESMissile Mastery315 50.15%+1.06
YESMissile Mastery315 51.20%+1.05
YESPerception287 85.20%
YESPerception287 85.95%+0.75
YESPerception287 86.70%+0.75
YESStealth286 36.03%
YESStealth286 36.91%+0.88
YESStealth286 37.78%+0.87
YESInner Fire255 74.54%
YESInner Fire255 75.05%+0.49
YESInner Fire255 75.55%+0.50

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Re: experience booster and f2p exp drain rate data points 09/24/2015 04:23 PM CDT

I love your data. Do we know if F2P, even with the boost, is slower than subs?
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Re: experience booster and f2p exp drain rate data points 09/24/2015 05:08 PM CDT
>>Do we know if F2P, even with the boost, is slower than subs?

My guess would be yes. The GMs were careful to say that F2P with the exp booster would be near to subbed levels. That was both on the forums and in chatter.
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Re: experience booster and f2p exp drain rate data points 10/24/2015 02:12 PM CDT
Another month, another data point. Unfortunately no even rank tertiary skills were available this time around.

Overall, the gain observed from XP Boost remained similar to the last measurements, so it may be that the F2P penalty is either capped or asymptotic at this point.


XP BOOST SKILL RANK PULSE
NOMelee Mastery 386 73.74%
NOMelee Mastery 386 74.08% +0.34
NOMelee Mastery 386 74.41% +0.33
NOExpertise 381 53.86%
NOExpertise 381 54.15% +0.29
NOExpertise 381 54.43% +0.28
NOStealth 341 83.49%
NOStealth 341 83.70% +0.21
NOStealth 341 83.92% +0.22
NOEvasion 318 82.42%
NOEvasion 318 82.68% +0.26
NOEvasion 318 82.94% +0.26
NOInner Fire 299 81.88%
NOInner Fire 299 82.01% +0.13
NOInner Fire 299 82.14% +0.13

XP BOOST SKILL RANK PULSE
YESMelee Mastery 386 75.74%
YESMelee Mastery 386 76.74% +1.00
YESMelee Mastery 386 77.74% +1.00
YESExpertise 381 54.99%
YESExpertise 381 55.89% +0.90
YESExpertise 381 56.80% +0.91
YESStealth 341 84.35%
YESStealth 341 85.03% +0.68
YESStealth 341 85.71% +0.68
YESEvasion 318 83.20%
YESEvasion 318 84.01% +0.81
YESEvasion 318 84.82% +0.81
YESInner Fire 299 82.40%
YESInner Fire 299 82.84% +0.44
YESInner Fire 299 83.28% +0.44

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Re: experience booster and f2p exp drain rate data points 10/24/2015 08:23 PM CDT


Thanks for the data!
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Re: experience booster and f2p exp drain rate data points 07/29/2016 12:54 PM CDT
Figured I'd come back and do a quick update on this since I've increased my ranks quite a bit since last time. For primary skillset the closest skill I had on an odd rank was ~100 behind, although in practice this seemed to make little difference.

The effectiveness from XP boost still remains in the same range (~3x to 3.4x) so it seems safe to assume that this is the cap.

XP BOOST SKILL RANK PULSE
NO Melee Mastery 798 87.53
NO Melee Mastery 798 87.71 +0.18
NO Parry Ability 705 36.30
NO Parry Ability 705 36.47 +0.17
NO Shield Usage 670 40.21
NO Shield Usage 670 40.36 +0.15
NO Perception 693 28.75
NO Perception 693 28.88 +0.13
NO Augmentation 588 72.72
NO Augmentation 588 72.82 +0.10
NO Inner Fire 591 15.68
NO Inner Fire 591 15.77 +0.09

XP BOOST SKILL RANK PULSE
YES Melee Mastery 798 87.71
YES Melee Mastery 798 88.25 +0.54
YES Parry Ability 705 37.03
YES Parry Ability 705 37.59 +0.56
YES Shield Usage 670 40.81
YES Shield Usage 670 41.27 +0.46
YES Perception 693 28.88
YES Perception 693 29.26 +0.38
YES Augmentation 588 72.82
YES Augmentation 588 73.16 +0.34
YES Inner Fire 591 15.77
YES Inner Fire 591 16.04 +0.27

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