Re: Smite Foe and Branch Break 06/02/2005 05:34 PM CDT
Okay. I admit that I have no clue what veeg's strength and stamina are, but I'm pretty sure that even factoring in dragon dance, he doesn't have nearly the stat advantage that you described earlier.

Hypothetically, something to test would be to see the minimum mana I need to break his MR when he's not dancing, the minimum mana I'd need to affect him when he's not dancing, and then test the above for panther and dragon.

I say hypothetical because the odds of being able to perform such an experiment are pretty marginal, but maybe I can find another barbarian who's a bit more local.




Orpheus: "You've been powering this machine with a forsaken child?"
Venture: "What? It's not like I used the whole thing."
Reply
Re: Smite Foe and Branch Break 06/02/2005 05:54 PM CDT
I think as a matter of principle vertigo should be easier to land on targets than MB. 2 MBs can knock a person out for over a minute, totally incapable of defending themselves. Vertigo isn't nearly as powerful at its maximum effect.

Vertigo is also a NON DAMAGING spell, wheras even MB causes nerve damage, IP physical damage, BB physical damage, and FRB skin damage.




http://www.drplat.com - The DragonRealms Platinum Community Website!!
Reply
Re: Smite Foe and Branch Break 06/02/2005 07:31 PM CDT
<<Okay. I admit that I have no clue what veeg's strength and stamina are, but I'm pretty sure that even factoring in dragon dance, he doesn't have nearly the stat advantage that you described earlier.>>

I'm not "Describing" anything. I've given you flat numbers. So has LORDLOL, whose empath, having a stat advantage for SvS that is somewhat similar to my MM's SvA or WvW stat advantage over my WM - was able to be vertigo'd with only 4 or 5 mana over what was effectively "min prep" (I asked him what he had to cast at to not hit magic resistance, he said 7 or 8).

Take the stats he gave, apply them to SvA or WvW stats, I guarantee the attacker will NEVER land an SvA or WvW spell on the defender. At all. Period. At any mana.

4 or 5 over min prep isn't even debatable.
Reply
Re: Smite Foe and Branch Break 06/02/2005 10:18 PM CDT
I dont know if anyone has posted this. But Smite Foe does have a skill check. Armor skill and also the type of armor you use from lower class leather - Heavy plate will reduce the damage to different degrees. There is another paladin who is famous for his 1 hitters on people higher than him, when we tested me no spells up just my plain Heavy plate armor skill and my natural stats I just shrugged it off then I put on a Chain Shirt which I only have about 100 ranks in LC and the same prep almost 1 hit me with Overwhelming shot to the chest. Reason most people see it overpowered is because 1) Armor skill is not most peoples strength 2) Most people dont use Heavy plate but wear LC and leather and 3) Paladins have 3 spells that really buff Smite Foe up, courage, marshal order and heroic Strength this give us a good edge. That means its not just 1 spell coming into effect.


Rekon
Reply
Re: Smite Foe and Branch Break 06/02/2005 10:52 PM CDT
No, it doesn't. If you'd like to make an argument that it does, please come back with something more than purely anecdotal evidence.

About all your story tells is that armor helps to mitigate damage. Gee, you think? It does the same thing for every other damaging spell or effect in the game.

That doesn't make it part of the actual spell contest.
Reply
Re: Smite Foe and Branch Break 06/02/2005 11:36 PM CDT
It does. Its not a story its been tested, That was just one example from my tests. Dont like it oh well thats how it works, train some armor, strap on something not just wussy like Leather or chain and then do your own tests. It will just prove what I said.


Rekon
Reply
Re: Smite Foe and Branch Break 06/02/2005 11:42 PM CDT
Oh and if your talking about Smite foe not hitting you? Then that wont happend. Smite Foe is a damage spell that never misses all it can do is be shrugged off if it passes your MR then the Stat vs Stat contest comes in for how much damage it builds then the Armor skill is checked to see how much you take. Im aware it works like this for most spells so my case is, there is a skill check. Stop crying, Strap on some sturdier armor and train your skill to stop the godlike Sf? Sounds clear enough? Im proof and other people out there that Sf is not as overpowered as alot of people make it out to be.


Rekon
Reply
Re: Smite Foe and Branch Break 06/03/2005 08:10 AM CDT
<<It does. Its not a story its been tested, That was just one example from my tests.>>

No, it doesn't.

<<Dont like it oh well thats how it works,>>

No, it isn't.

<<train some armor, strap on something not just wussy like Leather or chain and then do your own tests. It will just prove what I said.>>

All it would show is exactly what you showed: That armor mitigates damage. Real profound.


<<Oh and if your talking about Smite foe not hitting you? Then that wont happend. Smite Foe is a damage spell that never misses all it can do is be shrugged off if it passes your MR then the Stat vs Stat contest comes in for how much damage it builds then the Armor skill is checked to see how much you take. Im aware it works like this for most spells so my case is, there is a skill check. >>

Guess what? Armor does the same thing Vs. Burn, too! That's what armor does: It mitigates damage. That doesn't mean it's part of the actual spell contest. This isn't hard.

<<Stop crying, Strap on some sturdier armor and train your skill to stop the godlike Sf? Sounds clear enough? Im proof and other people out there that Sf is not as overpowered as alot of people make it out to be.>>

I guess it will really suck, then, after the nerf that's coming.
Reply
Re: Smite Foe and Branch Break 06/03/2005 10:57 AM CDT
Yes it does. Just because people lack common sence, to realise that in a skill based game there are skills to train to defend against a spell. I told you exactly how you can make Sf pretty much Null. If you choose to not train against it, and rather cry and whine, well go ahead. I hope a GM can hand you a lollipop and make it all right for you. Burn does damage when it hits? Yeah so? Smite foe is a spell that cant miss. It seems you cant grasp that its not like halt or veritigo or MB. Sf has no stat vs stat to see if it hits or not. it only has them to reduce damage and if you really over power your opponent and have the armor to back it up then it will just be shrugged off. Smite foe will hit always, its the description of the spell and its not suppose to have armor checks but it does. What else do you want? and tell me how its overpowered but please post your armor ranks and what armor you use. Also if you notice its pretty much the thert armor guilds that complain about sf. Why? because most of them have armor ranks to laugh at and wear the very light armor. The way I see it, what you are doing is like me complaining a backstab takes advantage of my thert skills. Why thats not fair? I cant train evasion and perception primary I demand it gets nerfed because it hits so hard!!! yeah guess what there are different kind of spells just because you are set to defend against one does not mean you are set to defend against another. I know this spell will be revaluated, Im pretty sure you will still whine and cry even if its changed because you seem to want it to not hit you at all versus your stats alone. It dont work that way.


Rekon
Reply
Re: Smite Foe and Branch Break 06/03/2005 11:35 AM CDT
<<Yes it does.>>

No, it really doesn't.

<<Just because people lack common sence, to realise that in a skill based game there are skills to train to defend against a spell.>>

You don't seem to grasp that the armor skill is never coming into play in the spell contest. All it's doing is mitigating the damage. That's what armor does. The SvS check is determining the spell power. The spell then, like ANY other damage dealing attack, has a check against armor that mitigates a portion of the damage.

The armor skill itself plays aboslutely zero role in the contested equation - just like it plays zero role in the contest for Burn. It can help mitigate the damage from burn, but it does absolutely nothing to the actual spell contest itself.

The spell contest itself yields the "maximum potential" for a given cast of a contested spell.

The comparison of the attacks strength, charisma, stamina, discipline, and mana used Vs. the defender's strength and stamina yields some number that determines the potential damage any spell can cause.

At no point does armor - or any other skill - come into play.

The result of that armor determines how much damage can be done at the absolute most. It is then partially mitigated by armor and the remainder is transfered to the target.

It's the same mitigation step that any damage dealing attack goes through. There is no special equation for smite foe involving armor that isn't present for most damage dealing contested spells.

<<Burn does damage when it hits? Yeah so? Smite foe is a spell that cant miss. It seems you cant grasp that its not like halt or veritigo or MB. Sf has no stat vs stat to see if it hits or not.>>

Actually, it does. The messaging just doesn't say "miss". The messaging is also 100% irrelevant. Mental blast can't "miss" either, but it still has complete failure based on the Vs. will check. Burn or Branch Break missing is the exact same thing as mental blast being fully resisted - the only difference is that the text says "miss" instead of "resisted". This is purely aesthetic.

SvS spells also have this "complete failure" potential - it simply takes a ludicrous stat advantage to actually happen.

<<What else do you want? and tell me how its overpowered but please post your armor ranks and what armor you use. >>

It's overpowered because it's scaled to work Vs. mob stats. All SvS spells suffer from this problem. To a lesser degree, all contested spells suffer from this problem. Specifically, creatures tend to have exceptionally high stamina so that they actually survive for a decent amount of time while you're beating on them. This causes their stats for SvS spells to be much higher than what is found in PvP, and the equation is balanced for casting at monster-level stamina. This causes it to be quite broken in a way that is similar, though not as extreme, as the way chill spirit was broken.

<<I know this spell will be revaluated, Im pretty sure you will still whine and cry even if its changed because you seem to want it to not hit you at all versus your stats alone. It dont work that way.>>

Actually, it does work that way. That's what contested spells are.

Currently, the only contested equation involving skills is the SvA one. Guess what? The skill portion is being stripped.
Reply
Re: Smite Foe and Branch Break 06/03/2005 11:38 AM CDT
I'll separate your points, so they're readable, and discuss them like that, I'm going to however preface them with one of your later points.

> tell me how its overpowered...

> Burn does damage when it hits? Yeah so? Smite foe is a spell that cant miss.

If the shoe was on the other foot and people were debating if Burn should be 100% impossible to dodge, would a sound argument be: "Burn is a spell that can't miss"?

You keep saying this is a skill based game, and yet you see nothing wrong with a spell that cannot be resisted, regardless of skill, level, or statistics, which is contrary to almost every other spell in the game.

> It seems you cant grasp that its not like halt or veritigo or MB. Sf has no stat vs stat to see if it hits or not.

I'm afraid that it is you who cannot grasp that we can grasp that quite well. The point is, it is not balanced to have a damaging spell that the defender has no chance to completely defend against. There is a reason all of those other spells have contests to see if it hits or not. That reason is called game balance.

> it only has them to reduce damage and if you really over power your opponent and have the armor to back it up then it will just be shrugged off.

Generally, every other spell which has a primary contest to see if it hits or not, also has a secondary contest to see how much damage is done, which is reduced by the defender's armor ability.

> Smite foe will hit always, its the description of the spell and its not suppose to have armor checks but it does.

The description on DR's website says "if successful" and "cannot be used against players." I am well aware that this description is outdated, and you may be right that the one the guild leader gives says that it can never miss.

However, as you can see from the differences in the previous and apparent current descriptions, they can be changed to fit the current version of the spell. After the contested spell changes, it very well may be that the description is changed. A spell's description is not a very strong point to argue.

> What else do you want?

I think it's pretty apparent that some of the people discussing these damaging spells want them to be globally balanced, and subject to the same checks and balances that the (intendedly) more powerful TM spells are.

This is supposed to be accomplished with the current changes Valdrik is making. Simply repeating that a spell is fine because that is how it is, when the spell is already slated to be changed, doesn't contribute much to the discussion.



wandering, not wondering - not praying for, nor pondering...
Reply
Re: Smite Foe and Branch Break 06/03/2005 11:50 AM CDT
I think your assuming to much. I must be a god to be able to shrug off SF then( which I doubt). even from people with better stats than me. Since im pretty much Agility and reflex built. But oh well I bet it has nothing to do with my 500+ ranks of HP it has to be all luck. Yeah you are saying one thing and im proof how sucky even a level 100 paladin Sf maxed cast at me is. I stick by what I said if people had the armor skill this would not be a problem and by it having damage reduction by armor, that mean it has a skill check get that through your head. Everything else I dont care anymore to keep discussing back and forth, Im starting to feel like im in a kindergarden you did it no you did it stand off. GM can do what they feel they need to do last I heard SF was working as intended but will have a revaluation, that dont mean its gonna change just that they will take a look at it and see if they need to. Just you knowing it can be stopped by armor even with less stat vs stats. Is all anyone needs to know.


Rekon
Reply
Re: Smite Foe and Branch Break 06/03/2005 12:02 PM CDT
> I stick by what I said if people had the armor skill this would not be a problem and by it having damage reduction by armor, that mean it has a skill check get that through your head.

So you have no problem removing the skillchecks which check to see if Burn successfully hits or misses then, right? Its damage will just be reduced by the opponents armor skill? That would be great.

> Everything else I dont care anymore to keep discussing back and forth, Im starting to feel like im in a kindergarden you did it no you did it stand off.

How bizarre, the word kindergarTen actually had popped into my head over the course of this discussion. Those on one side break down the argument into separate points and draw contrasts, and then you respond with one jumbled paragraph of insults and repetitive statements about how (paraphrasing) things are the way they are, and so they should be the way they are, because that's how they are, and in the future that's how they should be, because that's how they were.



wandering, not wondering - not praying for, nor pondering...
Reply
Re: Smite Foe and Branch Break 06/03/2005 12:34 PM CDT
Ok let me try to clear this up, because its getting quite umm tedious reading the same thing over and over. Let me know if this is correct:

You guys seem to be arguing about two different points in a sucessful cast of the spell.

MORS you are arguing that the spell is unfair because there is no skill-check in the primary equation of whether or not the spell can be case sucessfully. To my knowledge this is correct. It is purely stat vs. stat (as are all SvS spells).

PSX71 you are arguing that there is indeed a skill-check, in the form of damage reduction done due to armor. This also is correct.

However, they are two different points in the casting of the spell. An unsucessful cast is unsucessful because it did not get past the stat-check. A sucessful cast (one that gets past the stat-check) will only be tempered by armor skill. The better your armor skill/stats of the armor the less the spell will affect you.

You both agree on the damage reduction of armor skill, and in fact it is true that once your armor skill is high-enough SF produces nothing more than a slap-on-the-wrist. It's simply the point in which there is a stat check that you two seem to be having an argument about.

In conclusion, you are both correct. Will the redesign of SvS spells include a skill-check in the primary equation? I don't know. Should it? I don't know. Whatever the outcome may be, you guys are seem to be arguing about different things.


--Just a "clueless" Squire

Now I lay me down to sleep;
I pray Solomon my soul to keep.
If I should walk before I wake;
I pray that Simutronics a restore will make.
Reply
Re: Smite Foe and Branch Break 06/03/2005 12:35 PM CDT
I said how the spell works Lordrofl, is all. Also after talking to friend I see what Mors means and we are not arguing the same points. He wants more strict stat vs stat formula and Im saying once it hits Sf can be blocked with armor. Whole different points. I dont care if they add more Strict Stat vs stats dont matter to me. Just making my point that now if it hits armor skill can negate the damage.


Rekon
Reply
Re: Smite Foe and Branch Break 06/03/2005 12:56 PM CDT
<<MORS you are arguing that the spell is unfair because there is no skill-check in the primary equation of whether or not the spell can be case sucessfully. To my knowledge this is correct. It is purely stat vs. stat (as are all SvS spells).>>

Actually, I don't really mind the lack of a skill check. It bothers a lot of people. I like the variety stat-based spell contest brings. My major issue with SvS is that the existing stat checks are so amazingly off kilter.

Take a look at the attacker/defender stats LORDLOL posted for Vertigo. With 4 mana over what he had to cast at to beat MR (which effectively means 4 mana over min prep) he was able to land the spell on someone with 40? more stamina.

Apply stats like that to the other contested spells and a MAX prep likely won't even land - let alone a near-min prep. This is a scaling issue cause by the discrepancy in mob Vs. player stats.


My major issue with Rekon's statement was that it was flat out wrong on a fundamental level. I know armor helps mitigate the damage from the spell. No one is arguing that. It does the same thing for any spell. In fact, it does the same thing for almost any source of damage - period. There is nothing special about SF, though, that causes it to include armor skill in a way that is distinctly different from how it is included anywhere else.
Reply
Re: Smite Foe and Branch Break 06/03/2005 01:08 PM CDT
<<My major issue with Rekon's statement was that it was flat out wrong on a fundamental level.>>

<<Protect Rekon deflect>>

In Rekon's defense he misunderstood what you were saying. It's cleared up now. All is right with Elanthia, except those pesky SvS spells ;)

--Just a "clueless" Squire

Now I lay me down to sleep;
I pray Solomon my soul to keep.
If I should walk before I wake;
I pray that Simutronics a restore will make.
Reply
Re: Smite Foe and Branch Break 06/03/2005 02:15 PM CDT
<<So you have no problem removing the skillchecks which check to see if Burn successfully hits or misses then, right?>>


Considering that there are additional factors that go into Burn like a light moon having to be out I would have no problem with removing a skillcheck to see of Burn successfully hits or not.
Reply
Re: Smite Foe and Branch Break 06/03/2005 03:22 PM CDT
Technically, the skillcheck involved with Burn is a TM vs evasion skillcheck that is tacked on to the contested spell formula. Whereas a normal SvA spell should be like this:

Attacker's AGI, REF, DIS, CHA vs Defender's AGI, REF, DIS, CHA

A hybrid SvA spell, such as Burn or IP behaves like this:

Attacker's AGI, REF, DIS, CHA, and TM vs Defender's AGI, REF, DIS, CHA, and evasion

This is the 'magic prime' perk to certain SvA spells, factoring TM into the equation. These spells still act like SvA spells in every way, but it's possible for the caster to get an extra boost (or penalty) because of the TM vs evasion contest.

The problem was that EVERYONE was getting this boost on SvA spells, even on spells that were not supposed to be factoring it in.

Rekon, if you want to more clearly understand the disparity caused by smite foe's stat check, have the defender remove all their armor and examine what kind of stat advantage is required to completely resist the spell - taking no damage whatsoever. Just because you have 500 HP and can negate all of the damage it causes doesn't mean you're coming anywhere close to resisting the stat check - proven, I believe, when you mentioned taking off your armor and wearing (HC? LC?) which you had only 150 or so ranks in.

My vote would be for a SvS rewrite akin to the SvA rewrite, capping damage as necessary and putting the contested equations in line. If this results in people who neglect their SvS stats no longer being able to affect mobs their level, so be it.



Orpheus: "You've been powering this machine with a forsaken child?"
Venture: "What? It's not like I used the whole thing."
Reply
Re: Smite Foe and Branch Break 06/03/2005 03:59 PM CDT
<<My vote would be for a SvS rewrite akin to the SvA rewrite, capping damage as necessary and putting the contested equations in line. If this results in people who neglect their SvS stats no longer being able to affect mobs their level, so be it.>>

Valdrik just said, in this very thread, that all contested spells that do damage are being looked at.

The reason the original post about the contested changes focused around SvA was because, in addition to rebalancing, they're also having a complete mechanics change (removal of TM as a factor).
Reply
Re: Smite Foe and Branch Break 06/03/2005 10:57 PM CDT
You know, I was testing BB earlier today to verify if ES was really making it weaker, and wasn't suprised when it totally didn't affect the damage done...

The ranger casting BB on me had 5 more agility and 5 more reflex, casting it at 32 mana. Anyways the BB did practically nothing to me.
Another ranger cast it and had 5 more agility, 4 more reflex, casting it at 30 mana. It hit me hard, knocked me down and did over 30 vit.

So,,what was the difference I thought? Well the first ranger had 9 less charisma than me, the second had a few more... :shrug: A friend of mine is doing witch ball tests in prime and finding the +charisma and +discipline it provides more than offset primary stat differences such as Agility and reflex in SvA and intel in WvW.

What I mean is, in a SvA or WvW check discipline and charisma are also factored in, and might be weighted equally as much as the main stats. Hopefully I can find a way to do some more in depth testing. The question always comes up you know... do I really need more of X stat, or would more of Y stat help?




http://www.drplat.com - The DragonRealms Platinum Community Website!!
Reply
Re: Smite Foe and Branch Break 06/04/2005 12:28 AM CDT
Right. But I was under the impression that the rewrite involved only SvA spells. If it's also going to trigger on other spells that deal damage (offhand, Static Discharge and Frostbite as well as smite foe) I'll feel slightly vindicated.




Orpheus: "You've been powering this machine with a forsaken child?"
Venture: "What? It's not like I used the whole thing."
Reply
Re: Smite Foe and Branch Break 06/04/2005 01:00 AM CDT
Ok with more testing.... The ranger that was able to hit me good with BB used more mana and was consistantly one hitting me. So I got 2 more charisma and boom, can't hit me, or just lands glancing blows. Verry odd.




http://www.drplat.com - The DragonRealms Platinum Community Website!!
Reply
Re: Smite Foe and Branch Break 06/04/2005 01:14 AM CDT
It's actually not THAT odd. There are a number of reasonable explanations for it, mostly centering around the fact that SvA equations, unlike other contested equations, utilize skill to some degree. Additionally, we know the equations for SvA aren't working quite as intended.

I'm curious as to how many casts your performed. It's likely that you're simply at a borderline point where the random factor is enough to swing from nearly-no-effect to instagib.

LORDLOL and myself (to a far, far lesser degree) were playing with shadowweb earlier and he found what appears to be a fairly massive random factor that was quite noticeable when offense and defense were on similar ground. For instance, he could dodge a min prep sdwb from himself at, I think it was 40%-50% evasion, and still web himself at 100% evasion.

I wouldn't be surprised if you're seeing the same thing.
Reply
Re: Smite Foe and Branch Break 06/04/2005 12:55 PM CDT
I wasn't aware that your evasion stance affected SvA spells to any significant degree. Did you try seeing if you got consistantly struck while at 0%?




Orpheus: "You've been powering this machine with a forsaken child?"
Venture: "What? It's not like I used the whole thing."
Reply
Re: Smite Foe and Branch Break 06/04/2005 01:48 PM CDT
> I wasn't aware that your evasion stance affected SvA spells to any significant degree. Did you try seeing if you got consistantly struck while at 0%?

Yes, I would get stuck every time at 0%.

Stance attack also affected how well the spell performed. Although there was some weird bug with SDWB when using the lowered stance attack 0%. It would still web my Empath (in the messaging), but he wouldn't actually be webbed. Turning stance attack back up fixed that.




wandering, not wondering - not praying for, nor pondering...
Reply
Re: Smite Foe and Branch Break 06/04/2005 01:58 PM CDT
>>Stance attack also affected how well the spell performed. Although there was some weird bug with SDWB when using the lowered stance attack 0%. It would still web my Empath (in the messaging), but he wouldn't actually be webbed. Turning stance attack back up fixed that.

Actually they do get webbed, it just only lasts 1 second. It is enough however to stop certain actions if timed very well. Most the times it'll go completely unnoticed though.


The shadows on the wall indeed ran long across the room during the late hours of the afternoon.
Reply
Re: Smite Foe and Branch Break 06/04/2005 02:26 PM CDT
> Actually they do get webbed, it just only lasts 1 second. It is enough however to stop certain actions if timed very well. Most the times it'll go completely unnoticed though.

I typed "cast;look" with stance attack 0% and you are right, they are webbed. It is however for less than a second. My Empath was able to exit the room on a script 0.5 seconds after my Moonmage sent the "cast" command. There is also no normal messaging for the target or room that they have escaped.

Regardless, if I am in stance attack 100%, he is webbed for a couple minutes, not 0.5 - 1 second, which was really the main point I was making - that stance attack affects the power of the spell.




wandering, not wondering - not praying for, nor pondering...
Reply
Re: Smite Foe and Branch Break 06/04/2005 03:26 PM CDT
MORS-INCARNATUS,

(We have one person claiming, "omg it's teh strength not teh stamina!" 16 point discrepancy? Effective Min prep still works.)

Learn to read I said FROM my exp. it seemed to be more strength as well you leave out casters PM which is also taken into account in SvS as well as other contested spells. Never said that omg yes its str based not stamina. So please get your facts straight having had a warrior mage with 40 str, 40 stamina 40 disc, 22 charisma and near 500 PM veritgo and frostbite were my favorite spells because most stuff wouldn't resist. Most warrior mages in prime don't have 800 Pm at 50th so things are different. So don't go trying to blow one post from someone posting about their personal exp. into something its not its merely something I noticed when using the spell vs people and them bitching because I could vertigo them with min snap and they couldn't till they hit 20+ mana.
Reply
Re: Smite Foe and Branch Break 06/05/2005 10:50 AM CDT
<<Learn to read I said FROM my exp. it seemed to be more strength as well you leave out casters PM which is also taken into account in SvS as well as other contested spells. >>

Wrong.

PM, in fact, has absolutely, positively, NO direct effect on contested spells at all. None. Nada. Zip.

I'm sure you'll come back insisting that I'm wrong.

To prevent that, I'm just going to go ahead and make a preemptive strike.






Category Abilities, Skills and Magic (4)
Topic General Magic Feedback - CORE ISSUES -(CAST, PREPARE, HARNESS, PERCEIVE) (37)
By DR-RIGBY from PLAY.NET (Magic Team Supervisor)
On Sep 4, 2002 at 14:25
Subject Contested Spell Change and Explanation (3304)

Greets,

Some contested spell formula changes are coming as soon as Valdrik, Damissak and I can get some final testing done. Likely before or on the coming weekend (Sept 6th-8th).

Contested spells include Will vs Will, Spell vs Stamina, and Spell vs Agility. This change may possibly cause mages to alter their spell casting habits when using a contested spell. Since this has the potential to be an upset to what you've gotten used to, we're revealing what stats are applicable for all contested spells.

For Spell vs Agility spells: The caster will use discipline, charisma, reflex and agility and targeted magic. The target uses reflex, agility, and evasion. Modifiers are balance of the target and how much TM/Evasion factors into the particular spell. The changes here are the addition of reflex and agility to the caster's side of the equation, and appropriate fiddling to maintain formula balance on the side of the target.

For Will(Spell) vs Will spells: The caster will use discipline, charisma, and intelligence. The target uses discipline, charisma, and intelligence. A modifier is nerve damage for both sides. Changes here include the addition of intelligence to both sides.

For Spell vs Stamina spells: The caster will use discipline, charisma, stamina and strength. The target uses stamina and strength. A modifier is current health of the target. The change here is the addition of stamina and strength to the part of the caster, and appropriate fiddling to maintain forumla balance on the side of the target.

ALL contested spells are currently and will continue to be modified by range to target (except for area spells), and by how much mana the caster puts into the spell. Both sides of the formula are otherwise equally balanced, but we are not revealing the ratios -- only which stats are used, not which is most important. Primary magic does NOT play a role except in the fact that it allows a mage to put more mana into the spell.

This will mean that individual mages, depending on how they have and want to train their stats, will tend to have a particular type of contested spell that they excel at. Likewise, there will be particular targets who may be more or less resistant to specific types of contested spells. All of the above applies equally to both critters and players.

I'm sure this was a pretty enlightening post. ;)

Rigby






Emphasis added.

Dismissed.

Reply
Re: Smite Foe and Branch Break 06/05/2005 06:32 PM CDT
>>PM, in fact, has absolutely, positively, NO direct effect on contested spells at all. None. Nada. Zip.

>>I'm sure you'll come back insisting that I'm wrong.

I don't know. Would the fact that higher PM skill directly affects the ability of the spell caster to overcome MR with less mana be considered a direct or indirect effect?

PM serves two (three?) purposes.

1) Increase your ability to get mana into spells, within the limits of the spell's mana cap.

2) Increase the caster's ability to overcome his target(s)'s MR/BMR with less mana.

3) Decrease the time needed to use to successfully cast a spell at lower mana levels than the character's PM skill would allow (snap casting).

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
Excel format: http://tinyurl.com/44jlt
HTML format: http://tinyurl.com/6tpls
Reply
Re: Smite Foe and Branch Break 06/05/2005 08:55 PM CDT
<<I don't know. Would the fact that higher PM skill directly affects the ability of the spell caster to overcome MR with less mana be considered a direct or indirect effect?>>

That would be an indirect effect. For starters, that check is not exclusive to contested spells - all offensive spellcasts go through an MR check.

That entire process takes place prior to, and as a completely seperate step from, the spell contest itself.

It may or may not prevent the reduction of one of the factors on the attackers side. In other words, at best it will allow 100% of the mana you cast the spell with to be used. At best. It will not further strengthen the spell, however.
Reply
Re: Smite Foe and Branch Break 06/06/2005 09:28 AM CDT
I'd be willing to do some BB tests in prime for someone who has around 100 combined ref/agl and isn't a barb (BB gets so hardcore tanked with BMR it's not even worth messing with).

But it's obvious whatever problems are being had with BB are only on the PvP side, as far as going against creatures goes it's working as intended and is in no way overpowered (at least not for me who is keeping 5/circle magic ranks and is trained for SvA spells 100%).


-Teeklin
Reply
Re: Smite Foe and Branch Break 06/06/2005 10:44 AM CDT
I'd help ya teeklin (95 combined) but i'm in TF.
Bard if it means anything.


~Mibe
Reply
Re: Smite Foe and Branch Break 06/06/2005 10:59 AM CDT
Keep in mind that agility and reflexes are not weighted the same, either on offense or defense. I would strongly suspect that reflex matters more for SvA defense than agility does.




Orpheus: "You've been powering this machine with a forsaken child?"
Venture: "What? It's not like I used the whole thing."
Reply
Re: Smite Foe and Branch Break 06/08/2005 01:06 AM CDT
i know this aint a roar folder but its stat contest too and i was wondering if it too will get redone with the magic stat contest, it doesnt use mana but still seems to be able to immobilize with no rt or targetting someone with more disc and charisma then you, as me and some barbs seen in some tests, that combined with the fact they can do 5 in a second


Don't fear the dark, fear what hides in it.
Reply
Re: Smite Foe and Branch Break 06/11/2005 01:28 PM CDT
MORS-INCARNATUS,

example 1. mage A tries to cast tingle on an Adan'f mage using 10 mana but it fails to affect it
but when using 15 is able if its a pure contest of stats mana wouldn't affect it at all other than MR or BMR purposes

yes?

example 2. mage B casts tingle on mage A at 15 mana unable to affect but at 20 he's able IF the spell cover comes MR

and the contest is positive on attackers side why would higher mana affect it if PM doesn't its a indirect affect BUT PM still does affect it just as the amount of mana your able to stuff into a spell causes different affects as well mana point for point because more effective at lower amounts of mana at higher PM so

Mage 1 has 600 PM
Mage 2 has 400 PM
stats the same mage 1 can tingle/vertigo mage 2 at min mage 2 has to use 5 above min

so yes PM does affect it indirect BUT it does affect it other wise what would be the point in adding more mana to a spell if PM didn't affect it at all? It wouldn't because 15 mana as long as it got past MR wouldn't be any different than 30
Reply
Re: Smite Foe and Branch Break 06/11/2005 03:59 PM CDT
<<so yes PM does affect it indirect BUT it does affect it other wise what would be the point in adding more mana to a spell if PM didn't affect it at all? It wouldn't because 15 mana as long as it got past MR wouldn't be any different than 30 >>


PM isn't mana. PM simply determines how much mana you can cast at without backfiring. This is for all spells - it's not at all related to contested spells. There are 3 major checks that take place when you cast a contested spell.

1. Casting success. This takes place for EVERY spell cast. It is not unique to contested spells. PM is checked here.

2. MR. PM is also checked here, though MR is pretty inconsequential in any situation not including a barbarian.

In the sample I gave before, the target was roughly 100 circles higher than the caster (who had a whopping 360 PM). That amounted to only 3-4 mana points worth of magic resistance.

All spells cast on another person go through this check as well, with the exception of beneficial spells when cast on a magic user.

MR basically works by directly reducing the amount of mana in the spellcast. If it reduces it below the min prep of the spell, the spell fails.


3. The contested spell check.

This is mana + stats Vs. stats (miscellaneous adjusters since as range to target, nerve damage, health, etc. are included as well).

Mana is included here. Mana is not PM. PM is not checked here.

Mage A, with 500 PM and 50 char/int/disc, casting MB at 15 mana at an adan'f shadow mage will achieve the exact same results as Mage B, with 5000 PM and 50 char/int/disc casting MB at 15 mana at an adan'f shadow mage.






Quite frankly, your comment about my not posting the casting character's PM did, in fact, Weaken any argument you may have had.

He has a whopping 360 PM and is 55th circle.

The character he was casting at is 116th (literally 116th. Realistically, he's more or less 150th.) circle with almost 1200 PM.

The reason I excluded his PM was because it wasn't relevant.

He was casting at what was effectively mininimum prep. If you stop to actually think about what that means, given all this new information, you might actually understand why it was irrelevant.
Reply
Re: Smite Foe and Branch Break 09/14/2005 04:42 PM CDT
"I'd be willing to do some BB tests in prime for someone who has around 100 combined ref/agl and isn't a barb"

Teeklin I'd be willing to test this out with you.

-Semihrage-
Reply
Re: Smite Foe and Branch Break 09/17/2005 09:33 AM CDT
Know it's been a while, but I did some tests with Trop who has pretty much equal reflex and agility to me (up 5 on me, although obviously with a ton of evasion). With SUF up I couldn't effect him at all, balance is a huge huge factor plus the stat boosts. Without it up my max cast of 30 hit him with a strong hit that stunned him for just a second. Basically comes to 30 mana equalling whatever evasion Trop has, probably well into the 400s (didn't okay giving out anything of his so I didn't ask hard numbers for skills).

I'd be happy to test with ya Semi, hit me up at TeeklinDR.

I really think that BB is inline at this point, it's something that doesn't work very well on barbs for BMR, that paladins have few problems dealing with due to armor and stamina, that's hard to break through shear and SoD, and that is so hopelessly dependant on balance. In other tests it doubles the amount of mana I need to web bristles when they're incred rather than solid.

Hope that helps.


-Teeklin

"Those who dream by night, in the dusty recesses of their minds wake in the day to find that all was vanity; but the dreamers of day are dangerous men for they may act their dream with open eyes and make it possible."
Reply