>>Teveshszat: They exist for that purpose, but I'm pretty sure TM and Debilitation weren't included was because of the "only in combat" thing. I know you quoted other parts explaining why, but I'm rather certain there's the whole combat risk thingy going on, as well.
That may be a reason, but having re-read GM posts about research, I don't think it's the main reason. Most of the comments focused on expanding training options, the possibility of future development, and ancillary benefits like providing non-spammy ways to train magic in social settings.
There's also Socharis's teaser comment about possible "enhancements to RESEARCH or additional Symbioses that could be used to enhance [combat magics] in the future." Research is currently a non-combat system, so unless they're going to add ways to research in combat (and that would surprise me, given GM comments about how they want to move away from making everything trainable in combat), Socharis's statement seems to imply that there is no hard-line rule prohibiting research of combat magics outside of combat. It's just not a development priority while there are other viable methods of training those skills.
Mr. Gorbachev, tear down this wall rank!
Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
ISHARON
TEVESHSZAT
Re: TM Research Dummies
06/18/2014 06:16 PM CDT
>>There's also Socharis's teaser comment about possible "enhancements to RESEARCH or additional Symbioses that could be used to enhance [combat magics] in the future."
I take that to mean you could research/add a symbiosis to enhances TM spell, not "Research TM 300". You'd still be casting TM in combat with exp primarily driven from at-level combat.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
I take that to mean you could research/add a symbiosis to enhances TM spell, not "Research TM 300". You'd still be casting TM in combat with exp primarily driven from at-level combat.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
ISHARON
Re: TM Research Dummies
06/18/2014 06:40 PM CDT
>>I take that to mean you could research/add a symbiosis to enhances TM spell, not "Research TM 300". You'd still be casting TM in combat with exp primarily driven from at-level combat.
That's possible, but I read "RESEARCH or additional Symbioses" as including the possibility that it won't just be a TM symbiosis.
Mr. Gorbachev, tear down this wall rank!
Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
That's possible, but I read "RESEARCH or additional Symbioses" as including the possibility that it won't just be a TM symbiosis.
Mr. Gorbachev, tear down this wall rank!
Vote for DragonRealms on Top MUD Sites: http://www.topmudsites.com/vote-DragonRealms.html
TEVESHSZAT
Re: TM Research Dummies
06/18/2014 08:01 PM CDT
>>That's possible, but I read "RESEARCH or additional Symbioses" as including the possibility that it won't just be a TM symbiosis.
Totally possible!
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Totally possible!
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
NRAY
Re: TM Research Dummies
06/22/2014 11:50 AM CDT
Judging from all these posts it seems to me that everyone would be happy with the compromise "Certain furniture items in certain rooms speed up certain classes"
I.E.While In A Training Yard:
TEACH TM TO {Char} With Dummy
Teach Bow To {Char} With Target
Teach Brawling To {Char} With Pit
I think this would make most folks happy because:
1) Combat is currently low risk low reward rather than high risk high reward
2) Combat is no longer combat in DR. It is training. It is very OOC. It is far, far to slanted for solo play over group play. If I want to stab things on my own I'll play Skyrim. If I want to socialize while stabbing things, I play DR. If I want to have a really good story to go along with my stabbing things, I hope DR fits the bill.
3) This TEACH WITH mechanic should make Orders very, very happy. This would be great incentive to make Order houses hang out spots, great for 'coaching' roleplaying opportunities that Orders desperately need, and great for people finding others of similar circle to group hunt with that they may not have so easily met otherwise! How many times do you show up to a group hunt event an Order hosts and it takes half an hour to figure out what to hunt beceause people don't know that much about each other because they ALL train/hunt seperately?
4) This would give people a great opportunity to come up with ways to work together as players while learning said skill ICly. Invasions are supposed to be "This is hard so work together to win" and instead have become "This invasion requires X amount of ranks or just leave town/go hide for a bit." Using training facilities to help PLAYERS train to work together rather than just ICly allowing characters to learn faster would make invasions a much more entertaining and successful enterprise.
5) This is just my personal philosophy but DR for me is far, far more supposed to be a cooperative game than a competitive one. I'm PvP Guarded for a reason- I like it here or there if the RP is good enough but I'm here to work as a team, folks.
BLUESUEDESHOES
Re: TM Research Dummies
06/22/2014 01:50 PM CDT
>>5) This is just my personal philosophy but DR for me is far, far more supposed to be a cooperative game than a competitive one. I'm PvP Guarded for a reason- I like it here or there if the RP is good enough but I'm here to work as a team, folks.<<
And I am exactly the opposite. I detest group hunting, and tend to be anti-social for a number or reasons. I don't like most of the "RP" I come across and my attitude that comes through in my character is usually enough to get me killed. I like the game for its amazing creativity, humor, design, and many other reasons, but mostly I like it because I can build my character the way I want, out of any race, any guild, train how I like, and nobody gets to tell me I'm wrong.
As far as training TM goes, I like the fact that magic primaries have to sit around and wait for tertiary defenses to catch up or else be at risk of becoming a glass cannon. Though it seems like almost ANY defensive skill trains faster than the offensive counterparts, probably as a result of how long it takes to kill critters now and the death of the one-shot kill. Critters are beating on you for 45 seconds to a minute while you train one weapon or the TM skill in an attempt to kill it, skin it, loot it, etc. Can the skill be trained? Yes. Is it going to take a while? Yes. I'm ok with this, because I enjoy the journey, and that is a road I choose to walk alone. I'm the kid who always got "does not play well with others" on his report card.
________________________________________________________________
"I only automatically kill players when they're asking for it or it's funny. Or both." ~GM Raesh
And I am exactly the opposite. I detest group hunting, and tend to be anti-social for a number or reasons. I don't like most of the "RP" I come across and my attitude that comes through in my character is usually enough to get me killed. I like the game for its amazing creativity, humor, design, and many other reasons, but mostly I like it because I can build my character the way I want, out of any race, any guild, train how I like, and nobody gets to tell me I'm wrong.
As far as training TM goes, I like the fact that magic primaries have to sit around and wait for tertiary defenses to catch up or else be at risk of becoming a glass cannon. Though it seems like almost ANY defensive skill trains faster than the offensive counterparts, probably as a result of how long it takes to kill critters now and the death of the one-shot kill. Critters are beating on you for 45 seconds to a minute while you train one weapon or the TM skill in an attempt to kill it, skin it, loot it, etc. Can the skill be trained? Yes. Is it going to take a while? Yes. I'm ok with this, because I enjoy the journey, and that is a road I choose to walk alone. I'm the kid who always got "does not play well with others" on his report card.
________________________________________________________________
"I only automatically kill players when they're asking for it or it's funny. Or both." ~GM Raesh
HYPERBOLIC
Re: TM Research Dummies
06/22/2014 02:00 PM CDT
>barring our debated teaching exception, none of them have produced systems to allow combat training outside of combat to date
Text books.
-Artificer Nilassa
You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
Text books.
-Artificer Nilassa
You notice Kssarh trying to remain hidden while speaking.
You hear the voice of Kssarh say, "Slackers."
NRAY
Re: TM Research Dummies
06/22/2014 02:09 PM CDT
Oh, right! Doesn't reading certain books teach a skill along with scholarship? Good point.
Well... as for the anti-social fellow there... each to their own, friend. It seems to me that this proposal won't affect you positively or negatively in any way in the least bit.
As a player very happy to be a member of an Order, I think it would serve at least that set of players very well. I'm hoping far more than that will get some nice fun out of it.
TEVESHSZAT
Re: TM Research Dummies
06/22/2014 02:12 PM CDT
>>Combat is no longer combat in DR. It is training. It is very OOC
I'm not sure when combat in DR was your envisioning of combat; it's always been training. I also kinda I disagree that it's inherently OOC; it's as IC as you want to make it.
Just as two examples:
1) On quest runs we use group tactics to take down bosses very fast.
2) During invasions with high end mob bosses, my character can't always hit mobs, but can sometimes analyze them. I'd analyze over and over to max out debuff hits while telling the Barbarian that can hit the mob what moves to do.
There's nothing really wrong with using dummies as an RP prop to train, but you could do this as it is. Get some crafted swords with terrible stats and playfight while teaching a weapon skill. RP out casting TM spells against a tree or whatever during a TM class. Your suggestions for having props enhance the teaching experience isn't bad, but there's nothing that is keeping you from doing that right now as it is.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
I'm not sure when combat in DR was your envisioning of combat; it's always been training. I also kinda I disagree that it's inherently OOC; it's as IC as you want to make it.
Just as two examples:
1) On quest runs we use group tactics to take down bosses very fast.
2) During invasions with high end mob bosses, my character can't always hit mobs, but can sometimes analyze them. I'd analyze over and over to max out debuff hits while telling the Barbarian that can hit the mob what moves to do.
There's nothing really wrong with using dummies as an RP prop to train, but you could do this as it is. Get some crafted swords with terrible stats and playfight while teaching a weapon skill. RP out casting TM spells against a tree or whatever during a TM class. Your suggestions for having props enhance the teaching experience isn't bad, but there's nothing that is keeping you from doing that right now as it is.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
NRAY
Re: TM Research Dummies
06/22/2014 02:22 PM CDT
All true, Tev. I haven't been playing for 10+ years so I didn't want to assume it was always like this. I'm an idealist, a dreamer, and a roleplayer. I do dare hope for more IC and emotionally-stimulating combat someday besides the rare special occasion stuff.
I do sometimes RP the coaching/training gig with props but outside of some kind of RPA that I doubt will ever happen do to RPing that out there is no mechanical incentive or reward for going above and beyond in that way.
Of course this is debatable but it seems so far, to my amateur perspective, that this one has a decent return on investment rate... Not spectacular, but good enough. I am confident many Apostle members, at least, would be excited.
I do sometimes RP the coaching/training gig with props but outside of some kind of RPA that I doubt will ever happen do to RPing that out there is no mechanical incentive or reward for going above and beyond in that way.
Of course this is debatable but it seems so far, to my amateur perspective, that this one has a decent return on investment rate... Not spectacular, but good enough. I am confident many Apostle members, at least, would be excited.
APATHETICSMILE
Re: TM Research Dummies
06/22/2014 02:25 PM CDT
Not feeling compelled by something doesn't make it OOC. Combat is something your character is doing; It can't get any "more IC".
TEVESHSZAT
Re: TM Research Dummies
06/22/2014 02:48 PM CDT
In the most cynical sense, all this would do is shift where people already teach. It wouldn't inherently foster more RP.
Would others be able to get much more out of it and find it as a great RP tool? Definitely. But people will get what they want out of it.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Would others be able to get much more out of it and find it as a great RP tool? Definitely. But people will get what they want out of it.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
DR-RAESH
Re: TM Research Dummies
06/22/2014 03:28 PM CDT
If we shift combat learning combat through non-combat learning method all we really accomplish is removal of the inherent danger we want to exist when training combat skills and everyone has to spend a few days adjusting their scripts.
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
-Raesh
"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
KROONERMANREVENGE
Re: TM Research Dummies
06/22/2014 03:41 PM CDT
>If we shift combat learning combat through non-combat learning method all we really accomplish is removal of the inherent danger we want to exist when training combat skills and everyone has to spend a few days adjusting their scripts.
But multiple posters in here assured me without qualification or hesitation that you can already learn anything you want through teaching so there's no such thing as 'risk' anymore, and furthermore it was practical to do so and allowing more non-combat learning of combat skills would mean the entire game would suddenly start RP'ing. Surely you don't mean that's mistaken!
I'm a badger, I be badgerin'
But multiple posters in here assured me without qualification or hesitation that you can already learn anything you want through teaching so there's no such thing as 'risk' anymore, and furthermore it was practical to do so and allowing more non-combat learning of combat skills would mean the entire game would suddenly start RP'ing. Surely you don't mean that's mistaken!
I'm a badger, I be badgerin'
EMBODIEDCHAOS
Re: TM Research Dummies
06/22/2014 04:22 PM CDT
>> I'm not sure when combat in DR was your envisioning of combat; it's always been training. I also kinda I disagree that it's inherently OOC; it's as IC as you want to make it.
completely IC paladin combat would be outrageously funny..
"Field goblin! The path to righteousness is not to hurt others, please stop this madness!"
"Please!! I beg you! Listen to me! Violence is not the way.."
"You leave me no choice, i must bring wraith upon you in the name of my god! Die, beast!"
800 goblins later..
"Stop!! Ive already had to kill too many of your brothers.. Why must you all hate me?! I only wanted to walk the path of light."
"FINE!!! Lets just call this a genocide. No one likes goblins anyway!"
"The light has forsaken me!! How could the world be filled with so much hate?!"
"Trothfang? Are you still there?... I didn't mean it.."
completely IC paladin combat would be outrageously funny..
"Field goblin! The path to righteousness is not to hurt others, please stop this madness!"
"Please!! I beg you! Listen to me! Violence is not the way.."
"You leave me no choice, i must bring wraith upon you in the name of my god! Die, beast!"
800 goblins later..
"Stop!! Ive already had to kill too many of your brothers.. Why must you all hate me?! I only wanted to walk the path of light."
"FINE!!! Lets just call this a genocide. No one likes goblins anyway!"
"The light has forsaken me!! How could the world be filled with so much hate?!"
"Trothfang? Are you still there?... I didn't mean it.."
STELLARMAGUS
Re: TM Research Dummies
06/22/2014 06:26 PM CDT
<the inherent danger we want to exist when training
This sounds more like actual fighting/battling than it does training. The point of training is to improve skill without unnecessary risk to life and limb. At least in real life, anyway. Personally, I think that PvE combat in DR is far, far too safe currently unless you specifically fight things that are too strong, which is bad for training purposes anyway. It also happens for no reason other than practice, which is bad when considering that creatures are slaughtered by the hundreds on a daily basis. It's in this weird place where it's this amalgam of training and combat that removes any semblance of immersion from the experience. Maybe that's intended, but it doesn't seem like it.
<the entire game would suddenly start RP'ing.
While the entire game and everyone in it has never, in my experience, been the best at role playing, I do remember a time when people speaking blatantly OOC in large groups would be nipped in the bud by GMs. I do remember a time when, if there were no GMs around or no GMs caught it, senior players would make good use of the thump command to curb such behavior. I remember a time before people could set their profiles to "RP Stance: None." Really, it's a community decision. Right now the community has decided that RP is entirely optional even on the Prime server (didn't used to be that way.) That's cool, if that's what the community wants.
I don't think anyone was suggesting that more realistic/believable methods of training would somehow magically get everyone and their mothers to start RPing. But I do believe it was suggested that it would help. That's all.
<800 goblins later..
That right there is probably the biggest part of the problem. On any single "hunting" trip (when did we start calling it hunting, anyway?) my character will slaughter anywhere from 50-200 creatures. How insane is that?
This sounds more like actual fighting/battling than it does training. The point of training is to improve skill without unnecessary risk to life and limb. At least in real life, anyway. Personally, I think that PvE combat in DR is far, far too safe currently unless you specifically fight things that are too strong, which is bad for training purposes anyway. It also happens for no reason other than practice, which is bad when considering that creatures are slaughtered by the hundreds on a daily basis. It's in this weird place where it's this amalgam of training and combat that removes any semblance of immersion from the experience. Maybe that's intended, but it doesn't seem like it.
<the entire game would suddenly start RP'ing.
While the entire game and everyone in it has never, in my experience, been the best at role playing, I do remember a time when people speaking blatantly OOC in large groups would be nipped in the bud by GMs. I do remember a time when, if there were no GMs around or no GMs caught it, senior players would make good use of the thump command to curb such behavior. I remember a time before people could set their profiles to "RP Stance: None." Really, it's a community decision. Right now the community has decided that RP is entirely optional even on the Prime server (didn't used to be that way.) That's cool, if that's what the community wants.
I don't think anyone was suggesting that more realistic/believable methods of training would somehow magically get everyone and their mothers to start RPing. But I do believe it was suggested that it would help. That's all.
<800 goblins later..
That right there is probably the biggest part of the problem. On any single "hunting" trip (when did we start calling it hunting, anyway?) my character will slaughter anywhere from 50-200 creatures. How insane is that?
ELRIIC
Re: TM Research Dummies
06/22/2014 06:31 PM CDT
tm and debil are not going to be researchable. they've stated the reasons. these reasons are good. Circular debate is circular.
/deadhorse.
/deadhorse.
TEVESHSZAT
Re: TM Research Dummies
06/22/2014 06:37 PM CDT
>>Right now the community has decided that RP is entirely optional even on the Prime server (didn't used to be that way.)
RP was always optional in Prime. You just can't be OOC.
How well that is enforced may vary.
>>I don't think anyone was suggesting that more realistic/believable methods of training would somehow magically get everyone and their mothers to start RPing. But I do believe it was suggested that it would help. That's all.
That's just it: I don't think it would help. People who want to RP will still RP. People who don't want to RP will still not RP.
>>That right there is probably the biggest part of the problem. On any single "hunting" trip (when did we start calling it hunting, anyway?) my character will slaughter anywhere from 50-200 creatures. How insane is that?
I agree, but I kinda just... don't focus heavily on it. This is essentially how every RPG I've ever played functioned. Spending months training in order to take a couple minutes to maybe kill one thing just isn't fun. There's a reason movies have montages. Because the actual buildup to becoming the champion is usually very boring.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
RP was always optional in Prime. You just can't be OOC.
How well that is enforced may vary.
>>I don't think anyone was suggesting that more realistic/believable methods of training would somehow magically get everyone and their mothers to start RPing. But I do believe it was suggested that it would help. That's all.
That's just it: I don't think it would help. People who want to RP will still RP. People who don't want to RP will still not RP.
>>That right there is probably the biggest part of the problem. On any single "hunting" trip (when did we start calling it hunting, anyway?) my character will slaughter anywhere from 50-200 creatures. How insane is that?
I agree, but I kinda just... don't focus heavily on it. This is essentially how every RPG I've ever played functioned. Spending months training in order to take a couple minutes to maybe kill one thing just isn't fun. There's a reason movies have montages. Because the actual buildup to becoming the champion is usually very boring.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
STELLARMAGUS
Re: TM Research Dummies
06/22/2014 07:20 PM CDT
<RP was always optional in Prime. You just can't be OOC.
Weird. What's the different? Someone can either be in character, out of character, or ... ? What's the third option?
I mean, sometimes people don't to want to really heavily RP, sure. Sometimes I just want to stand around and chat about the weather. But it hasn't gone OOC until people start talking about football, or skills in terms of ranks and percentages and the like. I think that there's, of course, some measure of leeway regarding going OOC. Naturally. Always has been. No one, not even me, is going to want to crucify anyone else for slipping up every now and then or taking a very relaxed approach to whole thing. Plus, if a group of friends wants to go completely OOC while no one else is around, that's probably fine too. There's always been a certain amount of tolerance for OOC speech/behavior, and that's good. But it's still OOC and it probably shouldn't be done on a busy street in the Crossing around a bunch of strangers.
I distinctly remember RP not being optional in Prime back in the day (that's one of the things that was supposed to be special about The Fallen.) Leeway, yes, of course. But the moment it became too public or too disruptive or too blatant (typically as defined by on-duty GMs or senior players via thump) it was generally stopped pretty quickly.
<Because the actual buildup to becoming the champion is usually very boring.
Hard to make it more boring than it currently is, unless combat is reduced to COLLECT ROCK over and over again. Adding more emphasis on the social element would be a good thing, I think, whether it's done via more friendly group combat ("hunting" scoff, scoff :P) mechanics, or via implementing training areas/classrooms, either way is good.
Weird. What's the different? Someone can either be in character, out of character, or ... ? What's the third option?
I mean, sometimes people don't to want to really heavily RP, sure. Sometimes I just want to stand around and chat about the weather. But it hasn't gone OOC until people start talking about football, or skills in terms of ranks and percentages and the like. I think that there's, of course, some measure of leeway regarding going OOC. Naturally. Always has been. No one, not even me, is going to want to crucify anyone else for slipping up every now and then or taking a very relaxed approach to whole thing. Plus, if a group of friends wants to go completely OOC while no one else is around, that's probably fine too. There's always been a certain amount of tolerance for OOC speech/behavior, and that's good. But it's still OOC and it probably shouldn't be done on a busy street in the Crossing around a bunch of strangers.
I distinctly remember RP not being optional in Prime back in the day (that's one of the things that was supposed to be special about The Fallen.) Leeway, yes, of course. But the moment it became too public or too disruptive or too blatant (typically as defined by on-duty GMs or senior players via thump) it was generally stopped pretty quickly.
<Because the actual buildup to becoming the champion is usually very boring.
Hard to make it more boring than it currently is, unless combat is reduced to COLLECT ROCK over and over again. Adding more emphasis on the social element would be a good thing, I think, whether it's done via more friendly group combat ("hunting" scoff, scoff :P) mechanics, or via implementing training areas/classrooms, either way is good.
ABSOLON
Re: TM Research Dummies
06/22/2014 07:23 PM CDT
Being not-OOC != RP and vice versa. Prime has never been RP enforced ever. It has always been non-OOC enforced.
STELLARMAGUS
Re: TM Research Dummies
06/22/2014 07:31 PM CDT
So you have to be IC but you don't have to RP?
Isn't role-playing just the act of being in character? "Oh, I'm in character but I'm totally not role playing right now." I don't understand.
Isn't role-playing just the act of being in character? "Oh, I'm in character but I'm totally not role playing right now." I don't understand.
KROONERMANREVENGE
Re: TM Research Dummies
06/22/2014 08:30 PM CDT
>So you have to be IC but you don't have to RP?
I do not have to interact with you. I do not have to discuss the latest baronial tea party. I do not have to 'pretend to play my character'. I do not have to create a persona and a backstory and envision how he would act and interact in manners different from my own. I don't, in essence, have to create a role to play. I can simply watch numbers go up and treat DR like a chat room with my friends while following the rules.
I do, however, have to not discuss the world cup on the Gweth, and other definitively out of game, out of genre, real world, things. Saying 'the GMs are doing a spell rest' for example, is OOC.
The short difference is that it's never acceptable to be OOC, but baring that, there is no mandate or explanation of what is 'in character', so RP cannot be forced. I'm not forced to create a role of 'my character is a hermit and therefore refuses to interact with XYZ' or anything else. I can simple do whatever I want. As long as I don't break rules. And I don't have to RP anything.
I'm a badger, I be badgerin'
I do not have to interact with you. I do not have to discuss the latest baronial tea party. I do not have to 'pretend to play my character'. I do not have to create a persona and a backstory and envision how he would act and interact in manners different from my own. I don't, in essence, have to create a role to play. I can simply watch numbers go up and treat DR like a chat room with my friends while following the rules.
I do, however, have to not discuss the world cup on the Gweth, and other definitively out of game, out of genre, real world, things. Saying 'the GMs are doing a spell rest' for example, is OOC.
The short difference is that it's never acceptable to be OOC, but baring that, there is no mandate or explanation of what is 'in character', so RP cannot be forced. I'm not forced to create a role of 'my character is a hermit and therefore refuses to interact with XYZ' or anything else. I can simple do whatever I want. As long as I don't break rules. And I don't have to RP anything.
I'm a badger, I be badgerin'
ABSOLON
Re: TM Research Dummies
06/22/2014 08:35 PM CDT
I get by just fine without role playing, and I've never once mentioned a sports team or anything. Just because I respect the RP environment by moderating what I say and how I say it so it isnt jarring to people who do RP doesn't mean I'm role playing. If you think it does, then you have a very liberal sense of what RP is.
TEVESHSZAT
Re: TM Research Dummies
06/22/2014 08:38 PM CDT
>>Weird. What's the different? Someone can either be in character, out of character, or ... ? What's the third option?
You can be completely apathetic toward any form of interaction or roleplay, as long as you're not talking about baseball.
>>I distinctly remember RP not being optional in Prime back in the day (that's one of the things that was supposed to be special about The Fallen.)
RP was always optional in Prime. Being OOC wasn't. Fallen is different because there is no expectations for roleplay, and people are free to be OOC.
To clarify:
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
You can be completely apathetic toward any form of interaction or roleplay, as long as you're not talking about baseball.
>>I distinctly remember RP not being optional in Prime back in the day (that's one of the things that was supposed to be special about The Fallen.)
RP was always optional in Prime. Being OOC wasn't. Fallen is different because there is no expectations for roleplay, and people are free to be OOC.
To clarify:
Instance | being IC | being OOC |
Prime | not required | not allowed |
Plat | required | definitely not allowed |
Fallen | definitely not required | allowed |
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
NRAY
Re: TM Research Dummies
06/22/2014 08:40 PM CDT
Elriic is right in the TM Research is a dead horse- any further push for it is basically Contempt of Court for the GMs. That is their right.
This has moved on to using props and furniture items to enhance the TEACH command, which I think is still on the table to some degree or another. I don't want it to be quick and efficient- just available. Combat should alwasy teach more AND give you loot.
Its worthy of note that this is intended to produce friendships rather than loot. You'd still have to fight for the money- and hopefully actually earn every silver!
The second, and bigger, topic here is that PvE is too easy and balancing that same code with PvP is becoming increasingly harder among the myriad of other problems I listed that it contributes to.
Ultimately, Raesh, I am not advocating the lessening of risk but quite the opposite- I want more of it. LOTS more of it. Make the players sweat! Helping teaching and other non-combat learning is to balance that out in an RP-enchancing and socially-condusive way.
It just seems that IF combat is made harder DR is more fun and IF it is made harder then things like furniture items helping TEACH a class would be prudent and far from game-breaking.
This has moved on to using props and furniture items to enhance the TEACH command, which I think is still on the table to some degree or another. I don't want it to be quick and efficient- just available. Combat should alwasy teach more AND give you loot.
Its worthy of note that this is intended to produce friendships rather than loot. You'd still have to fight for the money- and hopefully actually earn every silver!
The second, and bigger, topic here is that PvE is too easy and balancing that same code with PvP is becoming increasingly harder among the myriad of other problems I listed that it contributes to.
Ultimately, Raesh, I am not advocating the lessening of risk but quite the opposite- I want more of it. LOTS more of it. Make the players sweat! Helping teaching and other non-combat learning is to balance that out in an RP-enchancing and socially-condusive way.
It just seems that IF combat is made harder DR is more fun and IF it is made harder then things like furniture items helping TEACH a class would be prudent and far from game-breaking.
STELLARMAGUS
Re: TM Research Dummies
06/22/2014 08:40 PM CDT
Right. We're basically on the same page then, except for terminology. I'd call that RP Light. Basically, "I'm not going to put any real work into role playing beyond the bare minimum of not actively going OOC." In other words, you're still going to pretend to be a person in Elanthia (read: not talk about things that exist outside of Elanthia,) which is role playing. It's just not putting much work into role playing. It's as light as roleplay comes, any lighter and you'd be OOC (read: no longer role playing.)
STELLARMAGUS
Re: TM Research Dummies
06/22/2014 08:45 PM CDT
Instance | being IC | being OOC |
Prime | not required | not allowed |
Plat | required | definitely not allowed |
Fallen | definitely not required | allowed |
This chart is strange. I still don't see how one can be neither in nor out of character. Either I'm acting like someone other than myself (in character,) even if it's just in a minor way such as pretending to have no idea what the world cup is, or I'm not (out of character.) Right?
ABSOLON
Re: TM Research Dummies
06/22/2014 08:51 PM CDT
<<Right. We're basically on the same page then, except for terminology. I'd call that RP Light. Basically, "I'm not going to put any real work into role playing beyond the bare minimum of not actively going OOC." In other words, you're still going to pretend to be a person in Elanthia (read: not talk about things that exist outside of Elanthia,) which is role playing. It's just not putting much work into role playing. It's as light as roleplay comes, any lighter and you'd be OOC (read: no longer role playing.
No. Someone can exist in a way that is not OOC without ever once doing anything related to RP. I ask over the gweth if there is anyone I could shift to. OOC? No. RP? Of course not. I ask a healer to heal me and thank them when I'm done. OOC? No. RP? Again, no.
No. Someone can exist in a way that is not OOC without ever once doing anything related to RP. I ask over the gweth if there is anyone I could shift to. OOC? No. RP? Of course not. I ask a healer to heal me and thank them when I'm done. OOC? No. RP? Again, no.
KROONERMANREVENGE
Re: TM Research Dummies
06/22/2014 08:55 PM CDT
>This chart is strange. I still don't see how one can be neither in nor out of character.
Actively engaging is being 'in character'. Actively being OOC is being 'out of character'. If you, for example, talk about the world cup, you're being OOC. If you go 'hehe jee what is that? Togball is playing?' you're being IC.
If, instead, you ignore it entirely, you're neither being IC nor OOC.
You're missing the active part of being IC. Sure, if you gymnastics yourself enough you can come up with 'but my characters action to that would have been utter taupe' and that's fine. But for most people, removing the gweths, and going out where they don't have to deal with people isn't about an IC choice, it's about 'I as a human behind the player simply want to make numbers go up and have no intention of RP'ing with anyone thanks'.
TF is different in that you don't have to be IC ever. In fact, it would be dumb to.
I'm a badger, I be badgerin'
Actively engaging is being 'in character'. Actively being OOC is being 'out of character'. If you, for example, talk about the world cup, you're being OOC. If you go 'hehe jee what is that? Togball is playing?' you're being IC.
If, instead, you ignore it entirely, you're neither being IC nor OOC.
You're missing the active part of being IC. Sure, if you gymnastics yourself enough you can come up with 'but my characters action to that would have been utter taupe' and that's fine. But for most people, removing the gweths, and going out where they don't have to deal with people isn't about an IC choice, it's about 'I as a human behind the player simply want to make numbers go up and have no intention of RP'ing with anyone thanks'.
TF is different in that you don't have to be IC ever. In fact, it would be dumb to.
I'm a badger, I be badgerin'
TEVESHSZAT
Re: TM Research Dummies
06/22/2014 09:31 PM CDT
>>This chart is strange. I still don't see how one can be neither in nor out of character.
If you just like watching numbers go up, have zero interest in roleplay, but can also refrain from talking about Game of Thrones, you can play in Prime without any policy issues.
>>In other words, you're still going to pretend to be a person in Elanthia (read: not talk about things that exist outside of Elanthia,) which is role playing.
Except you can also not pretend to be a person in Elanthia while also not talking about things that exist outside of Elanthia.
You can just play the game.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
If you just like watching numbers go up, have zero interest in roleplay, but can also refrain from talking about Game of Thrones, you can play in Prime without any policy issues.
>>In other words, you're still going to pretend to be a person in Elanthia (read: not talk about things that exist outside of Elanthia,) which is role playing.
Except you can also not pretend to be a person in Elanthia while also not talking about things that exist outside of Elanthia.
You can just play the game.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
MOD-HELJE
Re: TM Research Dummies
06/23/2014 03:30 PM CDT
I think we've all saying the same thing about the RP versus IC debate; it's just a matter of semantics. Let's try to get back on the topic of Targeted Magic.
Now if you will excuse me, I am going to go talk about my upcoming Fourth of July vacation while I watch my TM numbers go up! :]
Helje
DragonRealms Board Monitor
If you have any questions or comments, please contact me at MOD-Helje@play.net, Senior Board Monitor Sidatura at DR-Sidatura@play.net, or Message Board Supervisor Annwyl DR-Annwyl@play.net.
Now if you will excuse me, I am going to go talk about my upcoming Fourth of July vacation while I watch my TM numbers go up! :]
Helje
DragonRealms Board Monitor
If you have any questions or comments, please contact me at MOD-Helje@play.net, Senior Board Monitor Sidatura at DR-Sidatura@play.net, or Message Board Supervisor Annwyl DR-Annwyl@play.net.
NRAY
Re: TM Research Dummies
06/24/2014 08:55 AM CDT
Alright then, back to it:
Learning:
Teach By Itself: Very Slow
Training Yard: Slow
Live Combat: Fastest Possible By Far
Loot:
Training Yard: ZERO [I feel this is important]
Live Combat: Skinning and Boxes
Teamwork:
Training Yard: REQUIRED [Also of note]
Live Combat: Only Smart
Training Events Held By Groups:
Training Yard: EASY (And no worries about dividing up LOOT)
Live Combat: Crapstorm To Balance And Organize By Comparison
KROONERMANREVENGE
Re: TM Research Dummies
06/24/2014 10:07 AM CDT
It doesn't really matter 'how' slow non-combat training of combat skills is. Unless it's crippled, like teaching, it's simply going to be abused. Players are fine with camping out and scripting for 40 hours if it means absolutely 0 risk.
So either the system has to be so hobbled, crippled, and tedious that it's pointless, or it's going to be abused.
I'm a badger, I be badgerin'
So either the system has to be so hobbled, crippled, and tedious that it's pointless, or it's going to be abused.
I'm a badger, I be badgerin'
NRAY
Re: TM Research Dummies
06/24/2014 01:00 PM CDT
By itself that makes a good point.
My counter: they already do that now. Combat is ALREADY zero risk- just zero risk you take by yourself. I use 'zero' loosely but c'mon... I see people blowing past my circle due to afk scripting all the time.
Mechanics abuse is rampant ("hey you- blow this box so I can heal you!") and its even taboo to report someone for names like PickMyBooger anymore. Leilany (well, her player) even once told me she was outright scolded and told to not report names anymore by one or more GMs.
I don't see how this could make all of that noticeably worse compared to its benefits to those who follow the rules and play in good faith. Who is more important: the good players or the bad ones?
ORBITAL303
Re: TM Research Dummies
06/24/2014 01:13 PM CDT
While I agree in spirit, the "good" and "bad" both pay the same price to play the game. As long as one isn't being actively disruptive of the other, I don't think it is a big deal.
Also I have never seen a GM say not to report a bad name, but make sure the name you are reporting is actually in violation. A name you feel is OOC may also have a way to be interpreted within policy. Justin Bieber is a name clearly in violation of policy. Boogerguy is more of a grey area I think. There are a lot of names I personally think are stupid that are not breaking the rules (alas).
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
- I maintain the Warrior Mage Beginner's Guide at:
https://elanthipedia.play.net/mediawiki/index.php/Beginner%27s_Warrior_Mage_Guide
Also I have never seen a GM say not to report a bad name, but make sure the name you are reporting is actually in violation. A name you feel is OOC may also have a way to be interpreted within policy. Justin Bieber is a name clearly in violation of policy. Boogerguy is more of a grey area I think. There are a lot of names I personally think are stupid that are not breaking the rules (alas).
- Starlear, Warrior Mage and Lieutenant of Ilithi's Crystal Vanguard -
- I maintain the Warrior Mage Beginner's Guide at:
https://elanthipedia.play.net/mediawiki/index.php/Beginner%27s_Warrior_Mage_Guide
TEVESHSZAT
Re: TM Research Dummies
06/24/2014 01:14 PM CDT
>>Combat is ALREADY zero risk- just zero risk you take by yourself. I use 'zero' loosely but c'mon... I see people blowing past my circle due to afk scripting all the time.
Eh, that's why the combat teaching ranges were tightened already: now that risk didn't = fatal, teaching ranges were compressed so players couldn't be 100% risk free. Does there need to be more risk for "at level" combat? Ehhhhhh... I disagree that there should be a notable risk of death when hunting at level, especially when you factor in how skill ranges work through the tier systme.
And, as others have mentioned in the past, if you want to get beat up and have risky fights, fight a bit above your level. I do that at times, too. I still win, I still don't die, but if I didn't play smart I would definitely end up dead. When I want to train, I fight mountain giants. I get beat up a bit, but nothing fatal unless I really screw up. If I want a good challenge, I fight adan'f dancers. They hit, hard, and can overwhelm me. But I don't think day to day training should be overwhelming.
>>Mechanics abuse is rampant ("hey you- blow this box so I can heal you!") and its even taboo to report someone for names like PickMyBooger anymore. Leilany (well, her player) even once told me she was outright scolded and told to not report names anymore by one or more GMs.
I would take this kind of anecdata with a grain of salt. GMs definitely shut down OOC names. Also, we've had GMs state just recently that injuring yourself for the sole purpose of letting an empath train is mech abuse. If you don't assist/report about it, nothing will get done.
>>I don't see how this could make all of that noticeably worse compared to its benefits to those who follow the rules and play in good faith. Who is more important: the good players or the bad ones?
"The game already has trouble policing the ways players circumvent the system so lets just throw those ideals out the window" seems like the opposite of what I'd expect you to really endorse, given all your other posts.
The idea of TM training dummies being expanded beyond where they're already located (somewhere out in Qi, right?) is a reasonable thing to way. Making the argument that they should actually teach TM, enhance TM experience during a class while being used, something about afk scripting now, something else about mech abuse already being rampart, etc etc etc... it's turned into throwing spaghetti at the wall.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Eh, that's why the combat teaching ranges were tightened already: now that risk didn't = fatal, teaching ranges were compressed so players couldn't be 100% risk free. Does there need to be more risk for "at level" combat? Ehhhhhh... I disagree that there should be a notable risk of death when hunting at level, especially when you factor in how skill ranges work through the tier systme.
And, as others have mentioned in the past, if you want to get beat up and have risky fights, fight a bit above your level. I do that at times, too. I still win, I still don't die, but if I didn't play smart I would definitely end up dead. When I want to train, I fight mountain giants. I get beat up a bit, but nothing fatal unless I really screw up. If I want a good challenge, I fight adan'f dancers. They hit, hard, and can overwhelm me. But I don't think day to day training should be overwhelming.
>>Mechanics abuse is rampant ("hey you- blow this box so I can heal you!") and its even taboo to report someone for names like PickMyBooger anymore. Leilany (well, her player) even once told me she was outright scolded and told to not report names anymore by one or more GMs.
I would take this kind of anecdata with a grain of salt. GMs definitely shut down OOC names. Also, we've had GMs state just recently that injuring yourself for the sole purpose of letting an empath train is mech abuse. If you don't assist/report about it, nothing will get done.
>>I don't see how this could make all of that noticeably worse compared to its benefits to those who follow the rules and play in good faith. Who is more important: the good players or the bad ones?
"The game already has trouble policing the ways players circumvent the system so lets just throw those ideals out the window" seems like the opposite of what I'd expect you to really endorse, given all your other posts.
The idea of TM training dummies being expanded beyond where they're already located (somewhere out in Qi, right?) is a reasonable thing to way. Making the argument that they should actually teach TM, enhance TM experience during a class while being used, something about afk scripting now, something else about mech abuse already being rampart, etc etc etc... it's turned into throwing spaghetti at the wall.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
DR-ARMIFER
Re: TM Research Dummies
06/24/2014 01:22 PM CDT
So, two things always.
1) We do not publicly discuss the specifics of individuals' accounts.
2) We do not discuss specific hypothetical situations.
That said, you should always feel free to REPORT once if you see someone you believe a name needs to be removed and there's some pressing reason to believe we missed it. At which point, after your one REPORT, we will take what appropriate action we can. That may very well be "nothing whatsoever," but you'll have brought it to our attention and that's all the ethical obligation you can possibly hold.
Remember: Stupid is not against the rules. I'd nuke half of you guys' names if I was dictating this based on my aesthetic values. We have very specific criteria for what is a policy-inappropriate name, and whether I'd name my baby that isn't it.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
1) We do not publicly discuss the specifics of individuals' accounts.
2) We do not discuss specific hypothetical situations.
That said, you should always feel free to REPORT once if you see someone you believe a name needs to be removed and there's some pressing reason to believe we missed it. At which point, after your one REPORT, we will take what appropriate action we can. That may very well be "nothing whatsoever," but you'll have brought it to our attention and that's all the ethical obligation you can possibly hold.
Remember: Stupid is not against the rules. I'd nuke half of you guys' names if I was dictating this based on my aesthetic values. We have very specific criteria for what is a policy-inappropriate name, and whether I'd name my baby that isn't it.
-Armifer
"In our days truth is taken to result from the effacing of the living man behind the mathematical structures that think themselves out in him, rather than he be thinking them." - Emmanuel Levinas
NRAY
Re: TM Research Dummies
06/24/2014 04:52 PM CDT
1) I totally understand. My mistake. I sincerely apologize.
2) I don't understand what you mean. I don't mean this in an argumentative or rhetorical way.
And Tev.... you're right. I started throwing spaghetti at the wall because I am frustrated at the way many players play and how that play style has influenced the rest of the game. Yes, they pay so I don't any right to change them but that does not alleviate my frustrations. I'll work on it.
2) I don't understand what you mean. I don't mean this in an argumentative or rhetorical way.
And Tev.... you're right. I started throwing spaghetti at the wall because I am frustrated at the way many players play and how that play style has influenced the rest of the game. Yes, they pay so I don't any right to change them but that does not alleviate my frustrations. I'll work on it.
TEVESHSZAT
Re: TM Research Dummies
06/24/2014 05:26 PM CDT
>>And Tev.... you're right. I started throwing spaghetti at the wall because I am frustrated at the way many players play and how that play style has influenced the rest of the game. Yes, they pay so I don't any right to change them but that does not alleviate my frustrations. I'll work on it.
Don't get me wrong—I fully encourage people to bang a gong if afk scripting is going on, if horribly OOC names are waddling about, if people are being OOC in general, etc. I just don't think that the perceived lack of enforcement should be a reason for the systems you're proposing.
As a whole, TM dummies are a cool idea as an RP prop. Heck, as I (and others?) said they already exist [somewhere in Qi?], and encouraging them to be used/played with elsewhere would be fun. I just disagree that it should be a scalable tool to teach TM with.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Don't get me wrong—I fully encourage people to bang a gong if afk scripting is going on, if horribly OOC names are waddling about, if people are being OOC in general, etc. I just don't think that the perceived lack of enforcement should be a reason for the systems you're proposing.
As a whole, TM dummies are a cool idea as an RP prop. Heck, as I (and others?) said they already exist [somewhere in Qi?], and encouraging them to be used/played with elsewhere would be fun. I just disagree that it should be a scalable tool to teach TM with.
Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.