First aid compendium learning rate 03/05/2016 12:01 PM CST
Is there a chance we can get a quality of life improvement with the exp gains for first aid when studying charts? After readying my compendium and finishing each chart my experience looks like this.


First Aid: xxx 73% learning (3/34)
Scholarship: xxx 99% fascinated (25/34)


"An' I'm learnin' 'ere in London what the ten-year soldier tells; If you've 'eard the East a-callin', you won't never 'eed naught else. No! you won't 'eed nothin' else"

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Re: First aid compendium learning rate 10/12/2016 06:28 PM CDT


If anything could be done with FA I'd really appreciate it.

Its the only skill in the game I'd like to train but don't because its so horrible to train.

I wish I had a good idea... like merging Skinning and FA into one skill called Anatomy, but that just makes more problems with guild reqs.

Buffing compendiums exp and lowering their timers would help.

During 3.0 testing a lot of GMs came directly to us asking us how to make skills train better using ideas like Cost vs Reward, RT vs Exp rewards, Player Involvement vs rewards and so on.

Measuring by these metrics: FA, outside of tending bleeders, is the worst skill in the game.

Really hoping something can be done about it.
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Re: First aid compendium learning rate 10/18/2016 10:42 PM CDT
It wasn't so bad pre stun mechanics.




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