Cambrinth, Held Mana and Sorcery 09/21/2016 08:58 AM CDT
I've released a new wrinkle into the magic system.

When casting a sorcery the efficacy penalties to mana usage will now apply to held mana and cambrinth. In short, you're going to need more juice just like if you raw cast.

This does not apply to environmental efficacy - it rapidly became apparent that doing so would lead to so very unfun gameplay.

Cambrinth in particular is a... tricky system. I'm fairly sure I've beaten all the bugs out of it (and it's been live in Plat for about a month now), but please let us know right away if you notice anything funky with cambrinth (Sorcery or no).

More changes to sorcery to come... soon?

-Raesh

"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things
Reply