I just updated a couple of spells on Test:
Shadowling: Now an AoE non-battle spell.
Ethereal Fissure: Now an AoE non-battle spell.
Siphon Vitality: Now a TM/Utility hybrid (Healing is a Utility effect).
Devitalize: Now a TM/Debil hybrid (Fatigue drain is a Debilitation effect).
Rebuke: Now a TM/Debil hybrid (Knockdown is a Debilitation effect).
Overall release date on Magic 3.2 is still TBD. We're getting close, most of what's left is QC and logistics, but Heavy TM is remaining a stubborn beast to get right. I have an idea how to fix it but it's going to take some time. There's a world where we launch Magic 3.2 without Heavy TM, but I'm trying to avoid that scenario (Because it has it's own messiness.)
The most up to date summary of changes remains here:
https://docs.google.com/document/d/1zLgYXPfWNEA0E4g74CQkeFOgij2WPDMAud80KcCJvy8/
-Raesh
"It was wise enough to know itself, and brave enough to BE itself, and wild enough to change itself while somehow staying altogether true." ― The Slow Regard of Silent Things